Ezreal Campaign Mode

Desiderium··4 votes·1,111 views

I've had an idea for a Campaign Mode for Ezreal.

Summoner name is not shown above Ezreal, instead it's just "Ezreal". Option to remove the "summoner name" is still available. There is no level number next to Ezreal's health bar. Ezreal's stats are equivalent to him being level 20 at all times of the campaign (unless he is powered up or powered down in some manner by various events/characters)

(ALL ABILITIES ARE ALWAYS MAX RANK) Ezreal starts with Q, E, and W. W is replaced with Arcane Lance.

Arcane Lance - Fires a spear that pierces through targets dealing magic damage. After hitting two targets, it latches to the third one. After a short delay, it explodes, dealing damage in an AoE. Before it explodes, Ezreal can choose to press W again to teleport to the Lance. If he does this, the Lance will not explode and will disappear.

Destructible (or otherwise interactable) things on the map have a special mark on them. They can be hit by the Lance. After Arcane Lance hits one of these special markings, multiple things will happen depending on where it is:

If it hit a wall, the Lance will explode, crumbling the wall, allowing Ezreal to access farther into the campaign.

If it hit a ledge, Ezreal will teleport to the Lance and automatically climb over the ledge.

Arcane Lance can only hit enemies or pieces of the map that are specially marked. This means that firing the Lance at any wall of the map won't allow Ezreal to teleport to it, or destroy the wall. Arcane Lance can only interact with parts of the map that are meant to be interactable (enemies, bits of the map with the Special Mark on them, etc)

After managing to steal The Crystal Bone and absorbing it into his Gauntlet, Ezreal gains a new ability - Digital Maelstrom.

Digital Maelstrom - Circular AoE. Deals magic damage to enemies within it over time. Outside the damage AoE is a larger AoE. This AoE slows down time for EVERYONE and EVERYTHING, including Ezreal, his allies, enemies, even missiles. Everything is time-shifted. Upon leaving the AoE, time is back to normal, but only for the characters that have left the time-slow AoE. Characters outside of the time-slow shooting into it (like Mystic Shot or Arcane Lance) will travel at normal speeds, but only until it reaches the AoE, where it will slow down. The time-slow is more powerful where the center of the ability is (where the magic damage is dealt over time).

You can unlock all of Ezreal's skins in his Campaign, including ones that aren't available. Skins will remain usable only in Campaign. To use his skins in a normal game of League of Legends, outside of Campaign Mode, you need to spend the usual RP for the skins. Skins, new abilities, new items, and whatnot are generally found by either solving puzzles, getting to secret areas, or both.

Campaigns can be bought for either IP or RP. Aside from buying the campaign itself, you cannot spend RP or IP on a campaign (you cannot buy Ezreal more abilities or make him stronger. You must earn everything in the campaign)

There is no Shop. Ezreal can only get new skins, new items, and new abilities by finding them in secret areas or being given to him in special events/by special characters/completing something.

18 Comments

Desiderium8 votes

(Please upvote this to bring it to the top. It couldn't fit in the OP)

After meeting Lux, co-op mode is unlocked (only for missions that include Lux or other storyline allies). If Ezreal dies, Lux will act as a Guardian Angel, teleporting in a flash of light (appearing similar to her death animation), reviving Ezreal to 40% HP, and will fight alongside him. (Co-op is not available in this instance. Lux and Ezreal can revive each other in co-op missions, but revives are limited. They are restored at certain points of a mission) After 30 seconds, the Lux NPC will disappear in a flash of light. Ezreal can right-click on her to talk to her, and random lines will be spoken. (This cannot happen in co-op mode) Lux can only revive Ezreal once. Revives are restored at rare points during a mission (less common than co-op). In some cases important to the storyline (maybe Lux is captured or whatnot) Ezreal may not be able to be saved after death and must restart the mission at the previous checkpoint (unless he is in a co-op mission with another player as Garen or whoever else the story currently has, in which case they can revive each other normally.)


-Noxians-

The camera horizontally pans across a forest, showing snakes, trees, grass, whatnot. (Graphics are League of Legends standard, although the dynamically moving camera adds a new feel to the graphics) Continue panning until screen reveals two normal Noxian Soldiers guarding a cave. 

(Standard Noxian Soldiers have the movement animation of pre-rework Sion, to make them look silly and funny)

Nox1: "What do you think is in there that Boss Sion wants?"

Nox2: "I dunno man. If you ask, he'll just kill us both. You know how he's been since that battle..."

Nox1: "You have a point, but still...that glowing light is so...interesting."

Nox2: "Curiosity killed the Noxian. Stay here with me and watch the trees for intruders."

Now, the camera pans up. The camera is positioned in the standard top-down League of Legends view. The camera pans down to the bottom of the map, making sure to show off the path Ezreal must go through to get to the cave (as well as the snakes and bugs that will serve as his enemies). The camera also shows the rest of the map, where Ezreal can explore to find special IP boxes (can only be gained once a day) or find other secrets or items. The campaign is mostly explorable. Upon reaching the bottom of the map, the starting area, the camera stops moving. Wait for three seconds, and Ezreal suddenly Arcane Shifts from off-screen to on-screen. The map outside of Ezreal's vision is now in fog of war.

"A white glow in a dark cave...hmm...sounds dangerous." *Ezreal lifts up his gauntlet* "I'm in!"

*Now playable*

Tutorial section. A pop-up appears telling you what the Special Marks look like (the ones that interact with Arcane Lance.) It will then instruct you to fire the Arcane Lance on a nearby rock that has the mark on it. After a brief delay the Lance will explode, destroying the rock revealing two Snakes and the ability Mystic Shot.

Another tutorial pop up appears telling Ezreal he is in trouble. The pop up will instruct Ezreal to use Arcane Shift to jump over the Snakes and pick up Mystic Shot. A note will appear on the right hand side (like when you start an ARAM) telling Ez to fire Mystic Shot at one snake, and autoattack the other snake to kill it. 

Ezreal exclaims. "No problem!"

Another ARAM-note appears on the right hand side telling Ez to use Arcane Lance on a tree branch that has the special mark on it, allowing the Lance to interact with it, teleporting Ez to it. After doing this, the Fog of War clears on this area, but the ground level is in Fog of War. At the end of this tree branch is 3 Doran's Blades and a picture of Ezreal and Lux.

"So this is where I left my secret stash. I knew I could remember!"
Desiderium4 votes

Walk over the Doran's Blades to pick them up. (Ezreal can have an unlimited amount of items. There are no boots in Campaign mode, and Ezreal has a base movement speed of 415. Items are mission dependent, meaning if you finish Mission 1, the items you had will not carry over to mission 2.)

Upon walking over the picture of Lux, it is added to Ezreal's inventory. This can be accessed by pressing F1, or Escape and clicking "Inventory." Here you will see a larger version of your items as well as their descriptions and any notes that are written on them.

A pop-up appears telling the player he can use Arcane Lance on a marked piece of the ground to get back to ground level, or continue on in the treetops. The player has the choice. There are no other pop-ups for now, allowing freedom to play Mission 1.

For the sake of this thread, we'll get back on the ground and fast forward. Behind a breakable wall (destroyed with Arcane Lance) is the King Snake. The King Snake is melee and does physical damage with poison that deals magic damage over time. Within this mini-boss room, there are three of the Arcane Lance markings on the walls. Ezreal can use these to teleport, kiting the King Snake, in addition with Arcane Shift for further kiting. (Remember, Arcane Lance hits up to 3 targets, sticking to the third one. It can go through King Snake into the marked wall) dealing damage to it, hitting the wall and allowing Ezreal to teleport to it. Combine with Arcane Shift to minimize damage from King Snake.)

After defeating King Snake, Ezreal exclaims "It's all skill! Now where's your treasure?" King Snake drops a B.F. Sword and a Vampiric Scepter as well as an IP box with 60 IP. (Remember items do not carry over into other missions, but abilities do. Thus making it wise to fully explore the map to find all the items [or abilities] to assist in defeating a boss or hard enemies preventing you from moving on.)

Fast-forward to the Noxian Guards. Upon noticing you, they will run at you with pre-rework Sion's movement animation and say silly things ("Little blonde boy! Kill!!!") When Ezreal reaches this point of the area, he says "Noxians. I hate those guys." Noxian Guards are easy-medium difficulty. Defeat them to enter the Cave.

Desiderium3 votes

Mission 1

-Noxians-

Chapter 2

-The Crystal Bone-

The Cave is less combat-oriented and more puzzle-oriented. You must generously use Arcane Lance to solve problems and get past traps (or stop traps altogether.) I could not mention this before because of limited post space, but Ezreal has extremely fast mana and health regen when out of combat.

After entering the Cave, Ezreal more clearly sees the source of the white glow - a bone made out of pure crystal. Ezreal's Gauntlet starts glowing, indicating a power upgrade is nearby. This is the Crystal Bone (and the objective of the mission)

A Noxian Assassin will appear on a very thin bridge made out of rock in front of Ezreal. (Female Noxian Assassins are completely paintbucket black, but with glowing red eyes, using Katarina's classic skin as a model. Male Noxian Assassins are also completely black, but with glowing blue eyes and using Talon's Classic skin as a model.) The Noxian Assassin is slow moving but has a short-range teleport. If the Noxian Assassin gets close, they will deal a strong burst of point blank AoE damage which is increased by 50% if they were behind Ezreal (or any other friendly unit). In addition, Noxian Assassins can apply a debuff that lasts 1.5 seconds called "Shadow Trail". Shadow Trail slows down Ezreal (or an ally depending on who got the debuff) by 30%. If Ezreal uses one of his teleports while the debuff is active, the Noxian Assassin will appear behind Ezreal at his teleport point, using their burst and immediately placing him in danger. The player must fight Noxian Assassins at a range with ranged abilities.

After defeating the Noxian Assassin, Ezreal exclaims "No time to waste! Gotta get that artifact." When the player runs up to the thin rock bridge, a minigame happens where Ezreal keeps his arms outstretched left and right, trying to keep his balance as he moves along the bridge. Press Q to shift Ezreal's weight to the left, and press E to shift it to the right. His weight will slowly shift around on its own, making it important that you use Q and E to keep it balanced. After progressing 1/4th of the way along the bridge, the walls of the cave start to shift, exposing a trap - Large columns slam into each other ahead of Ezreal causing the area to shake making it harder to keep balance.

If Ezreal is hit by the columns, he becomes 2D for a second, making a silly pain sound, loses half his health and his out-of-combat health regeneration is cut in half for 10 seconds. In addition, he completely loses his balance, causing him to fall off to the side of the bridge, holding on to it with his hands. He can climb back up at any time.

The columns have the Lance Mark on them, allowing Ezreal to, if he's good enough, get to the other end of the bridge without even moving by hitting all of the Lances on the columns, teleporting to the side of each one until he reaches the end of the bridge where he can walk off. Timing must be important however, as Arcane Lance is a skillshot and you must press W again after the Lance hits. If you press W while the lance is connected and the column is retracting into the wall, or while the columns around it are smashing together, you will teleport and fall down into the abyss or get crushed, respectively.

Fast forward to the end.

The camera once again becomes cinematic, showing Sion's hand about to grab the Crystal Bone off of its pedestal. Ezreal Arcane Shifts in, the camera panning slightly to the side to show Ezreal behind Sion over Sion's shoulder.

"Stop!" Ezreal shouts, his gauntlet switching between pointing at Sion and his bodyguards. "That's going to be mine, so you better get out of here. I'll give you a head start!"

Sion huffs in a condescending manner. His bodyguards ready their axes. Sion turns around, grimacing with his rotted teeth and sewn, zombified green skin. Ezreal looks away for a moment, in disgust.

Desiderium3 votes

Sion speaks with a rasp that sounds like there is water stuck in his vocal chords, but still notably like Arnold Schwarzenegger. "You...you must be Ezreal, duh prodigal explorah." Sion laughs briefly, his breath so fetid that it is visible in a green haze leaving his mouth. "You look like nothing moah than a teeny weeny little boi."

Ezreal shrugs, a wry smirk forming on his face. "Yeah well, you look like an overgrown puke-stain, so I guess looks can be deceiving." Ezreal's gauntlet begins to glow. "Hand it over."

Sion roars and picks up his bodyguards. They flail their arms and legs around comically before Sion throws them into the abyss behind Ezreal.

Ezreal watches helplessly as Sion murders his own bodyguards, but he manages to turn his head around fast enough to see Sion leaping through the air towards him. Ezreal Arcane Shifts to the Crystal Bone, about to grab it, but Sion grabs the hood of Ezreal's vest, throwing him into the nearby wall.

Sion lifts his heavy double-bladed axe with a single hand, slamming it down into the ground, its razor sharp edge cutting into the rough stone. "You....desire this artifact...? Come. Take it."

Ezreal climbs out of the wall and cracks his knuckles. "Time to get our hands dirty."

When gameplay begins, Ezreal can come back into the wall to find a B.F. Sword and three Vampiric Scepters.

The camera moves back to the standard top-down League of Legends view.

Gameplay begins.

Sion's back has a Lance Mark on it. It can only be struck from behind Sion. It is best to connect the Arcane Lance to it when Sion misses his jump-attack, causing his axe to be lodged into the ground. Ezreal does more damage when on Sion's back. If Ezreal Arcane Lances to Sion's back without Sion's axe in the ground, Sion will grab Ez and throw him off, dealing heavy damage and slowing Ezreal by 30% for 3 seconds. Also, if Ezreal doesn't jump off before Sion pulls his axe out of the ground, he will still grab Ez and toss him away.

There is a Lance Mark on the ceiling connected to a rope that will allow Ezreal to swing to the upper level of the boss fight room. The upper level is curved and thin, allowing Sion to easily deal damage to Ezreal, but this area houses useful items. Although Ezreal must use his Lance, Sion can simply jump up to the upper level with his massive strength. On one side of the curved upper area is Upgraded Mystic Shot. (Upgraded abilities are like items. They do not carry over to other missions, but standard abilities still carry over). In addition, this side has a Tear of the Goddess and a stand-alone 15% cooldown reduction and 70 mana regen per 5 seconds.

There is a Mark on the ground for Ezreal to return. If Ezreal is near Sion when he lands, Ezreal will be knocked back and stunned for 1 second and take some damage.

On the other side of the curved upper area is Upgraded Arcane Shift. This allows Ez to use Arcane Shift twice in the same cooldown period, allowing more frequent dodges of Sion's axe jump-slam attacks.

Upon reaching 20% health, Sion begins yelling "KILL ME! KILL ME NOW! COME ON, I AM HERE! KILL ME! KILL ME NAOOOHHH" and activates his ultimate, giving him lifesteal as well as lifesap.

Lifesap is like lifesteal, except you're literally dealing extra damage to the target and using that damage as healing. This stacks with the standard lifesteal of Sion's ultimate.

On death, Sion drops an 80 IP box (remember, IP boxes from Campaigns can be collected once per day per boss/secret area) and an item - Blade of the Ruined Governor. This item is a toggle. When toggled, it changes Ezreal's attacks to melee and doubles the damage of his autoattacks. His autoattacks cleave up to 3 nearby targets around him and Lifesaps any targets hit. While using BotRG Ezreal's model uses Sion's axe.

Now with Sion defeated, Ezreal gains another power up from the Crystal Bone. Grabbing it, Ezreal's gauntlet absorbs the Crystal Bone into itself, causing it to glow wildly and give Ezreal his new R ability - Digital Maelstrom, described in the OP.

Desiderium3 votes

Ezreal can fight through the rest of the cave area, fighting Noxian Guards and Assassins as well as the Cave Ghosts; the original owners of the Crystal Bone. When Ezreal emerges into the sunlight, the mission is completed.

Digital Maelstrom carries over to other missions, but BotrG does not, as it is an item.

Upgraded Mystic Shot and Upgraded Arcane Shift do not carry over to other missions as they are ability upgrades, not abilities.

So what do you guys think so far? The previous post may have some mistakes in it - my compute crashed when I was literally on the last sentence of the post.

I will use this small post to mention things I didn't get a chance to before:

Ezreal and allies have very high health/mana regen outside of combat.

Items do not carry over missions. Abilities do.

"Wait Reynfall! Why does Ezreal have a new ulti? Why can't he have his old one?" Fret not, young one. Campaign Ezreal technically doesn't even HAVE an ultimate. Campaign Ezreal will have as many abilities as I can creatively think of. (Or at least from Q to P, lol) Trueshot Barrage will be one of the abilities he gains, though it must be later down the road. It might be his T ability, or maybe his U ability, or maybe even his P ability. We all feel a trueshot barrage when we P.

Desiderium1 votes

Now that Ezreal has completed a mission, he doesn't immediately go into the next one. The screen changes to a map of Runeterra where Ezreal can travel to the main cities - Piltover, Demacia, Noxus, etc. Think of it like GTA 5.

Ezreal can explore these cities, finding secrets and talking to special characters.

The player can use different conversation options to either:

-Convince someone to give an artifact

-Pursue a relationship (or multiple. sneaky Ezreal)

-Get extra allies on his next mission

-Get less enemies on his next mission (perhaps convincing Swain to relocate some patrols, allowing Ez easier access to restricted areas of Noxus)

Let's go to Lux. The player clicks on Demacia on the map, which then brings us to a loading screen.

Ezreal enters through the big golden doors of Demacia. Ezreal thinks to himself, "This place always astonishes me" as he looks up at the sky, seeing the bright, shining golden towers. Looking back down, he sees the main entry plaza, flanked by knights on either side of the path to a massive fountain down the road.

Something grabs Ezreal from behind. He's startled and turns quickly, only to blush. Lux knows he has a crush on her and she loves to tease him.

"Are the marks on your cheek getting bigger? Or are you BLUSHINGGGG?" Lux continues to hold Ezreal. He flails his arms around comically, his eyes blank like an anime character. Then he regains focus, still blushing.

"Yeah right," Ezreal says nonchalantly. "I was just...just...tired. From my recent adventure." He freezes. He just remembered that he wasn't supposed to tell Lux about his adventures. She always wants to come with. He just can't handle someone that can potentially be a liability!

Lux takes her arms out from around Ez and crosses them angrily. "And you didn't take me with you again?? Hmph." Lux turns her back to Ez but...doesn't...go anywhere. She just waits.

Ezreal scratches his head for a moment.

The player can now decide what Ezreal says. Regardless of what the player chooses to say, co-op mode and its beginning missions will be unlocked.

Choice 1: "I just can't handle someone else with me on the field. I gotta worry about myself enough!"

Choice 2: "I'm sorry I lied Lux...you can come with me next time."

If player chose Choice 1, Lux says: "Well too bad!" She turns back around and pushes Ez playfully. "You won't have any trouble with me out there. I never think about losing."

If player chose the second line, Lux says this: "I knew you'd see it my way. I love it when a plan comes together!"

Before going on a mission (if it's a mission that the player is allowed to plan for) then you can come to Demacia and recruit Lux. You must recruit characters into your team before each mission and each character has different benefits. Lux is good at damage and support, Garen is good at damage and tanking, Caitlyn has high range and damage, etc. All allies can be played by your friends or by the AI.

On missions that aren't co-op playable, you will still be revived by Lux upon death, but she will only remain for 30 seconds and you must find a revive token in the mission for her to be able to save you again. If you die with 0 tokens, you restart at the latest checkpoint. In co-op, teammates can revive each other during battle and out of battle. Revive tokens in co-op missions are more common than solo mission Lux tokens, but still rare.

Lux hops along, ending Conversation Mode and allowing the player to explore Demacia to find other characters or secrets, or to leave Demacia and explore the other cities.

Unlocked: Co op missions: Demacia Tour with Lux. Lux shows Ezreal around Demacia. The mission involves using Arcane Lance and Arcane Shift to teach the player how to get to marked ledges and things to get higher (or lower) in Demacia to find new areas.

Claybo4 votes

This is an Epic. Good Ideas. A Different style of gameplay. I could definitely see myself enjoying this or something similar. Nice Job

Desiderium3 votes

Side note: I'm mixing storytelling with game ideas in this thread. I'm not doing one or the other. Remember this if you want to say "give more narration/script scenes" or "give more ideas about how the game would work". I'm doing a bit of both with this thread.

Ezreal's Powers

Trueshot Barrage (This will most likely be his next unlock)

Ethereal Distortion - Ezreal summons an arcane shield on target ally or himself, granting 50% reduction in all damage taken for two seconds. In addition, Ezreal (or targeted ally) moves 40% faster for two seconds.

Digital Maelstrom - Circular AoE. Deals magic damage to enemies within it over time. Outside the damage AoE is a larger AoE. This AoE slows down time for EVERYONE and EVERYTHING, including Ezreal, his allies, enemies, even missiles. Everything is time-shifted. Upon leaving the AoE, time is back to normal, but only for the characters that have left the time-slow AoE. Characters outside of the time-slow shooting into it (like Mystic Shot or Arcane Lance) will travel at normal speeds, but only until it reaches the AoE, where it will slow down. The time-slow is more powerful where the center of the ability is (where the magic damage is dealt over time).

Mysticbeam X - Ezreal remains stationary for two seconds, charging up his gauntlet. He then thrusts his arm forward, the gauntlet firing a medium-ranged, piercing golden beam of mystic energy, persisting for five seconds. (Ezreal is stationary throughout the firing of the beam.) Once every quarter second, the beam deals percent maximum health magic damage to enemy units struck. The beam slowly gets wider throughout this time until it covers the 90 degree angle that Ezreal is facing. After covering 90 degrees, the beam implodes, dealing physical damage to any enemy units within the fan and knocking them away from Ezreal. The player can finally move Ezreal after this point. Think of this ability as Trueshot Barrage but far shorter range and a lot more destructive.

Arcane Ambiance - There is an ambient magic energy throughout all of Runeterra. Ezreal can use the power of his gauntlet to gather some of this energy, channeling for three seconds to heal himself and any allies near him. As this is such a delicate process, Ezreal takes double damage during this time.

Arcane Lance - Replaces Essense Flux. Magic damage dealing skillshot. Is pass-through until it hits 3rd target, where it jams itself into the target. Ezreal can then allow it to explode, dealing further AoE damage in a small range, or press W again to teleport to the lanced target. (If Ez teleports, the lance does not detonate) Arcane Lance is a requirement to progress in the campaign as it is used on specially marked walls or other objects to detonate them or allow Ezreal to teleport to them to progress.

Desiderium3 votes

Lux's Powers

Side notes: Lux's abilities light up dark areas better than Ezreal's Lantern, allowing the team to better navigate dark, trap-ridden areas of missions.

Lux's stats are equal to her at level 20 with a base movement speed of 385. (There are no boots in Campaign)

Shining Singularity - Lux sends out an orb that blinds enemies standing within it and deals small damage over time. Upon detonating the singularity, the blind explodes to a larger area, the blindness lasting for two seconds.

Softshine - Lux encases target ally or herself in light-based armor, increasing maximum health as well as drastically increasing health regen for five seconds.

Brightshine - Lux fires three rainbows in an arc from her wand, dealing small amounts of magic, physical, and true damage to any enemy units hit. The rainbows pass through everything until reaching their maximum ranges.

Spectrum Disruption - Replaces Lux's Lucent Singularity. After channeling for one second, Lux stealths herself and any allies near her for three seconds.

Spectrum Barrier - Lux encases herself or an ally in a rainbow shield that lasts for ten seconds or until the colors are destroyed. Each color has a different effect upon being destroyed and each color has 15% less shield strength than the previous one.

Red: Burns the enemy that broke the color, dealing percent health magic damage over time, and slows them by 20%.

Yellow: Blinds the enemy that broke the color for 3 seconds.

Blue: Upon being broken, A small burst of healing to allied units around the shielded unit.

Green: Upon being broken, Increased health regeneration for shielded unit for three seconds.

Purple: Upon being broken, increases shielded unit's AP by 90 + 30% of total AP.

Final Spark - Lux channels for seven seconds. During this time, she takes double damage. After this time, she will explode into light, dealing magic damage equal to 120% of her AP + 100% of the health she has when the spell finishes casting. Any enemy units who survive the blast are blinded for five seconds. After using this ability, Lux must be revived by a teammate.

MTShadows2 votes

I'm just posting to congratulate you for the hard work and thinking you put into this.Don't worry,I'm upvoting the other comments so they can stay on top.

Tortferngatr1 votes

I have to admit, I've thought about something similar in concept--but instead, via a sprite-based or vector-based "pseudo-League engine" of sorts in HTML5.

The advantages to this approach being easier editing, faster development, and best of all not needing Riot to be the ones designing it (is would also make a good resume-builder.)

Seeing the effort and some of the cool ideas in here, might I add you in-game to perhaps discuss our ideas further?

Desiderium1 votes

Sure, send me an invite.

I'm not sure how HTML or stuff like that works, though. I'm more of an idea/creative design person.

Nalyd Rin1 votes

Wow, congrats on the effort. You put a lot of work and thought into this. Being completely honest though, I don't see this happening any time in the near future. (And speaking from a global business standpoint, I'm counting that into the next few years.) Though really, who knows? It is an interesting idea for the long term as Riot expands an(d LoL grows.

In the more immediate future though. . . that Arcane Lance! <3 I want it on a champion. (Travel abilities always have so much potential for fun craziness. xD )

I think though, for a slight change, rather than having it pierce through two with the third target being the "teleport" point, as it is now, I think it would be more cool (and work better mechanically on the design and programming fronts) for it to have the piercing with the teleport target changing each time it hits something new. It would add some interesting skill to it and require a bit of judgement. Timing it right so you teleport to the champ you want to; being sure not to tele too soon or too late; the question of how many targets you want hit and damaged vs where you want to teleport to; the possibility of weird escapes, with three people chasing you jump away from the one closing in, maybe as they use a skill shot, to jump back to the one in the rear, either a less dangerous target or even one you can kill before the others turn around; etc.

An interesting bit would be if allies could also be turned into "teleport points" if passed through by the ability. Maybe the shot slows enemies it strikes while quickening allies? This change would give it some variety with escape potential, kind of a reverse on Thresh's lantern toss. Although, leaving it as only teleporting to enemies would give it a unique, "all in" commitment flavor and might be a way of balancing with the rest of the kit of such a champ that might use this.

Desiderium1 votes

I did think about making it connect immediately or switch around, but then I couldn't do creative things like the King Snake mini-boss fight. The fact that Arcane Lance can go through him, into the marked walls allowing Ez to teleport to them, is a main focus of the fight.

Morrivar1 votes

So you want a Warcraft-style game mode in a MOBA game that is based on a MOBA mod in Warcraft III?

Morrivar1 votes

Honestly though, seems well thought out. Would probably be more suited to a separate game though.

Desiderium1 votes

I heard you like Warcraft in your Warcraft so I put League Warcraft in your Warcraft.

Nah, I was honestly thinking of it more like most top-down RPG's but with League mechanics and graphics.

Kanoko Tohsaka1 votes

I am incredibly impressed with the amount of work and thought you put into this. While I started to skim at around the Co-Op, it's still well done and thorough. One of the problems that something like this poses though, is that eventually, Riot will be pressured to do something similar for ALL the champions (or at least the really lore-important ones). They already need to work with an ever-changing meta, releasing new champions, and reworking old ones. However, maybe it could be made into a different game?

Keep working hard on it. It seems like a good idea!

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