How long is the client gonna be this jenky?
Clarity, efficiency and functionality were sacrificed for aesthetics why?
Clarity, efficiency and functionality were sacrificed for aesthetics why?
I mean, it was also so that the game would be running on a system capable of handling millions of players at a time. The old one was inefficient and initially designed for only a few thousand
I have very few problems with the new client tbh
so that the game would be running on a system capable of handling millions of players at a time.
The new client, just like the old client, was only ever made to handle one player at a time.
what do you actually mean by that? Neither client was made to only be able to support 1 player lol
The Client only ever allows 1 player to log in and play at a time, thus it only supports 1 player. You can't log in as 2 players in the same client, much less millions.
The Servers are what handle the 100 million monthly players of League, and they were handling that many with the old client.
You were mistaken on every front.
except the client interacts with the actual system, and they've been updating both and the client does indeed interact with both the system and multiple people through that system. Lobbies and Chats are a clear example of the client interacting between players.
http://na.leagueoflegends.com/en/featured/preseason-2017/client
http://na.leagueoflegends.com/en/news/community/q/ask-riot-league-client-update-and-death-recaps
Read those for clarification. I suppose I could've explained further when I was suggesting the old client was old and outdated, incapable of handling the current things that League has. I just never expected a smug ass to be arguing when there are several statements by Riot explaining the matter already
Neither of those articles even implied the back end changed.
Lobbies and Chats are a clear example of the client interacting between players.
Interactions that are less available in the New Client than they were in the Old Client, since Chat Rooms are gone.
While people do interact through the client, you're still wrong on the client being able to "handle" different amounts of players. Neither client cares if it's been installed on hundreds, thousands, millions, or trillions of machines, it's the Servers that care about that.
Yes, the new Client opens the way for Riot to get around problems and limitations that existed with the old Client. But those problems weren't the number of players using the Client.
Clarity, efficiency and functionality were sacrificed
I'm not sure that I personally agree with this statement in any form.
I think the client is pretty clear and easily figured out, even moreso than the old client. I think the client runs a ton smoother with less resources (at least on my machine) than the old one. Besides itemsets, the new client has just better functionality than the old client which was a decade old, and they're even adding itemsets due to community feedback.