I'm confused.

LaceUp23··2 votes·777 views

They nerfed the top tier AP items so that there was only "max AP" one. Why don't they do the same thing to AD items? I mean, we can only have one 120 AP item, yet there are allowed to be 4 of the 80 AD items, 2 of which are pretty much built on everyone. What's the difference?

22 Comments

WildCard8231 votes

AP is more bursty where AD is more sustain. They are completely different things with completely different styles that don't need to/shouldn't mirror each other.

LaceUp231 votes

No, I'm not saying the stats need to mirror each other at all. I'm just asking why there can only be 1 top tier item AP wise, while allowing to be 4 top tier items AD wise, 5 if you count Maw passive.

WildCard8231 votes

The AP changes are more than this. They are having 1 TOP AP item and a lot of 1.5 tier AP items. That's how AD is. IE is the only TOP tier AD item. The rest are 1.5 tier.

LaceUp231 votes

What do you mean? They all have the same AD stats.

WildCard8231 votes

The bonus crit damage (and percent) makes it head and shoulders above the rest when strictly speaking attack damage.

LaceUp231 votes

In that case, the bonus AP would make it head and shoulders above the rest when strictly speaking ability power. That is what I'm talking about.

WildCard8231 votes

Although Deathcap is the only 120 AP item, the 20 AP increase in Nasher's Tooth, Archangel's Staff, Rod of Ages, and the 30 AP increase in Liandry's more than makes up for the 120 AP item changes. Plus, I LOVE the diversity.

AD already has the diversity becase of the major difference in items between AD bruisers and AD Carries. AP's problem is many of the items were the same for sustain and burst mages. If you wanted to deal damage, you had to build these 4 items (and the last two were up to you). Now, there's a lot more diversity that AD already has.

LaceUp231 votes

I mean, every ADC I see goes item 3031 > item 3006 > item 3046 > item 3035 > item 3153 in tank meta, item 3072 before tank meta > item 3102 . Unless you are playing one of the few ADCs that build Tri or Bork first. I think AP has a lot more itemization routes.

WildCard8231 votes

Remember that there's a whole world of AD champs outside of AD Carries (Bruisers). Almost every AP Assassin will build the same items still. There's almost always a "best build" out there. The problem was that both burst and sustain mages built the same. AD bruisers and AD carries don't.

LaceUp231 votes

And there is a whole world of AP champs outside of AP assassins. I've seen AP champs rush item 3165 item 3003 item 3027 item 3100 item 3174 item 3001 item 3151 item 3285 item 3115 item 3145 item 3089 item 3116 item 3152 item 3157. Again, rushed these items, not simply built them.

And I mean, what other AD items do bruisers build? item 3071 item 3042 on Jayce, Urgot, and Yorick item 3074 item 3134 ? That isn't exactly a huge difference for AD items in my opinion.

WildCard8231 votes

Here's the thing, though. ROA is only good on AP tanks (and usually not built at all), Archangel staff is more of a niche item, same with Lich Bane. Morellonomicon is a better version of Holy Grail. Nasher's Tooth is also Niche, Revolver is very niche (same with Will).

This leads you to the 3 120 AP items, then your choice of Linadry's, Ryali's, and Abyssal (for 2). This is the same for burst and sustain mages. Usually, burst and sustain mages have a very similar build. These item changes are attempting to change it.

When I play a mage, I would love to build Liandry's, but there's usually a better option. When I play Teemo, I'd love to build Nasher's Tooth, but the 60 AP is too low. As Annie, I would like to build ROA or Archangel's staff, but I'd rather have more AP. With these changes, I could see myself having Archange's Staff as a core on my Annie and ROA as a core on my support Annie.

LaceUp231 votes

I don't know, you tell me which seems to be more diverse. These are items with over 10% popularity, according to lolking.

AP

Lich bane: 10% Ludens: 23% Morello: 11% Deathcap: 19% Zhonyas 18%

AD

BoRK: 23% Inf Edge: 30% Last whisper: 21% Phantom Dancer: 11.5% Hydra: 14% Blood Thirster: 18% Statik shiv: 18.5% Tri-Force: 11%

Looks to me like there are a lot more AD items that are built every game than there are AP items. Reason being is that there are a lot more AP items that are built. Like RoA 7.5% or Abyssal 5%. The only AP item over 20% is Ludens Echo, which they have been nerfing. Yet there are multiple AD items over 20%, but receive no nerfs.

WildCard8231 votes

I think the reason for this is that there is literally always an ADC in a game. That means that BoRK, IE, and LW are built literally every game.

Also, the fact that there are only 5 AP items over 10% popularity (last item being boots) shows how not diverse AP itemization is.

LaceUp231 votes

{quoted}

BoRK, IE, and LW are built literally every game.

If AD itemization was the way you said it was, that wouldn't be the case.

Also, the fact that there are only 5 AP items over 10% popularity (last item being boots) shows how not diverse AP itemization is.

Completely false. It means that there are many other options to build AP with. In a case of having multiple items over 20%, it means that there aren't good alternatives and that you basically HAVE to buy these items.

WildCard8231 votes

The thing about AD, though, is you are thinking only AD Carry. It's okay for an AD Carry to build the same items over and over again. Bruisers don't build IE. Also, I'm assuming the AD percentages are higher because the jungle position is usually an AD champ or a tank (not always, but usually)...meaning no AP items are built there.

There is never a position that is always AP. Usually mid is AP, but not always. Top is probably split between AD, AP and Tank. Jungle is usually AD or Tank. AD Carry is ALWAYS AD. This also increases the AD item percentages.

I'm going to watch my next few games and see what other AP champs build. I know when I play AP (which is usually), I build the same 6 items (Zhonya's, Deathcap, Luden's, Void Staff, Morellos, and Pen Boots). Obviously there are minor differences between champs, but it's usually close to this. I'll watch others and see if there's much diversity.

LaceUp231 votes

No, I'm not only talking about Ad carry. If you look at bruisers, what items are there? I mean, you pretty much only have hydra and cleaver. Also, there aren't AP junglers because the itemization for it sucks. They are even killing it MORE by making Fiddles unable to jungle by taking away his jungle item. I mean, you are kind of helping making my point. Mid isn't always AP because AD items are THAT good. Even if your whole team goes AD, then enemy can't stack armor since you ignore 41% of their armor buy buying 1 single item.

T RexHasTinyArms1 votes

The biggest thing is probably that IE was already set up the way the new DC is. The fact that it is the only 120 ap item is less important than the added 5% increase it is getting, so it makes the other items more about their passive and active abilities rather than how much raw AP they give being the most important part. IE has such a HUGE boost With the increased crit damage that it already has the bigger emphasis as the main AD boost item for builds that are hyper damage focused while the others are focused around their passives already.

LaceUp231 votes

Yes, Deathcap is focused on 100% damage just like IE is. But, why are the other AP items with the same base AP getting nerfed while the other AD items with the same base AD aren't?

T RexHasTinyArms1 votes

I think IE is a more significant increase in damage that old DC was with other AP items. I'm not sure about that though. The simple answer though is they don't want to make IE stronger. DC is being buffed to balance the other item reductions. IE can be rushed at least as well as the other 80 AD items where as DC couldn't be rushed as easily as IE. If buffing IE to change the others would damage the health of adc power curves or otherwise break the bot lane in some way that could be the only reason needed to not do the same for AD items.

LaceUp231 votes

Who is saying buff IE? I'm saying why not nerf the other 80 AD items like they nerfed the 120 AP ones.

T RexHasTinyArms1 votes

Except that they buffed the strength of DC to keep the full AP build at similar numbers when it is fully completed. So you aren't suggesting a similar thing to the AP changes if you aren't expecting IE to get stronger. You're asking for something different then and shouldn't compare it to the incoming AP item changes is all I'm saying.

LaceUp231 votes

Except you are going to have less AP at full build. You are going to have EVEN less AP until you get 6 items...so ya know...most of the game. In a time where tanks are strong and tank usually counters AP, they be nerfing AP.

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