The assist system really needs to be updated and longer

Monkey D Luffy··4 votes·342 views

If I 99-0 someone and they get away only to be jinx ulted 10 seconds later why should I get no assist? This didn't happen however very similar situations always do happen, starving out someone who might take a hit for the team, assists need to be more recognizable as sometimes it's plain silly, I'm sure we've all had this issue :(

10 Comments

tseihei1 votes

The system actually gives you a long time relative to other seasons as far as how long you have to obtain assists. I see no issue with the way it is...

Monkey D Luffy1 votes

Plenty of times I've dueled someone and made them retreat, 10 seconds later when they've been recalling my jungler last hits them and i get no assist, do you mean to tell me I deserve no assist for this kill?

The Rewritten1 votes

Yep. As far as the kill is concerned, if that person had not come you would not have gotten it anyway. What is your complaint?

Monkey D Luffy1 votes

The fact assists are for helping with a kill and that isn't recognized?

Lovely Pants1 votes

It's an issue more of balance than recognition, isn't it? The game is snowbally enough.

Look at it this way as well. Players shouldn't be overly punished for making the correct call to disengage from a fight at the correct point where they can still survive, only to be caught by an assassin going deep or a sniper. The enemy team doesn't need that additional advantage just out of virtue of running one of these kinds of champions.

Monkey D Luffy1 votes

If they coordinated to get the kill only for one of them to not get anything from it then it shouldn't be "They're ahead they don't deserve the extra gold" because if they're behind and work their butt off for the kill only for one person to get gold out of it then it'll continue to starve out the team... The assist system just needs to recognize assists smarter because as it stands: A vayne can auto attack a lee sin at base, lee sin runs to base doesn't burn anything, lee sin comes back out 3 seconds later gets 1 shot by veigar, vayne gets assist, And then it can be vayne kites out plays blah blah tells jungler to get them, jungler goes, kills for the last bit of damage and no assist, just needs to be worked on imo...

Lovely Pants1 votes

If a lee sin is getting one-shot by veigar 3 seconds after returning to base, that team has issues which far outweigh whatever assist sum the enemy vayne is getting. No system is going to be entirely perfect in how it detects how to reward gold, but I don't feel as though any such one-off scenario you can concoct is abusable in the current state of things.

Teams are rewarded more for working in cooperative force to secure kills rather than piggybacking off of random events of serendipity/utter stupidity which occur the current way. The reward for pushing an enemy back should be enough in itself. You gain more ground on gold, experience, and strategic pressure. If the enemy is dead and out of the picture for even longer all the better for you regardless of whether you have an extra tick on your score. That's when towers fall.

Monkey D Luffy1 votes

I was giving you an example that the system doesn't work very well...

Lovely Pants1 votes

And I'm saying I don't think it provides evidence that the current system doesn't consistently serve the game better than what you are proposing.

It sounds to me like what you're more concerned about is that the system doesn't provide accurate gratification feedback rather than how it affects balance. What I'm driving at is the realization that a machine cannot perfectly understand the human elements of the game which translate into success. As long as those human elements of your performance are allowed to translate into success and you can take ownership of the good things you've done, however, it doesn't matter.

Monkey D Luffy1 votes

Or they could make it everyone who's done damage within the last 30 seconds without recalling

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