Why are Viktor's augments not tweaked and updated like regular items?

The Anagram King·2/22/2014, 7:05:33 AM·6 votes·824 views

Augments item 3196 Power and item 3197 Gravity have been in an arguably awkward place for a while now: suffering from a severe case of "little brother syndrome" in the wake of item 3198. Though the two passives are generally considered effective, they provide no scaling options; no late game edge. And, as a result, they often fall flat.

Each season, regular items will be reassessed; they will be modified and balanced for competitive play where necessary. The exception to this rule, however, appears to be Viktor's augmentation options, which two years removed from the Machine Herald's debut have yet to enjoy any balance or tweak attempts.

I get that Viktor may not be a priority, but he most certainly has a playerbase. And at this moment, that playerbase is essentially guilted into picking Death Augment due to its viability as a late-game option.

Would it be too much to ask that his augments receive a brief moment of attention during the pre-season? Even if the result is a collective 'our hands are tied'?

This is not a suggestion thread. I'm not lobbying for a full rework, or for specific stat values, and I'm not telling you how to do your job when you get there. What I am asking, here, is that Viktor's augments receive the same attention that standard items have otherwise enjoyed.

If the True Evolution Thread is any indicator, feedback would fly in if only a suggestion of a tweak were hinted. If this is too high-exposure, then a value change could always be implemented without public discussion on the topic.

Viktor's secondary augments have remained nothing less than an afterthought since his release; heavily contributing to the champion's unpopularity. These items need to see some attention, if only for one fleeting moment.

@Riot

9 Comments

BlazingSalvo2/22/2014, 8:32:04 PM4 votes

I like to bring this up in most Viktor threads.

Copypasting:

A problem I highlight in every thread is that his Augments are not buffed/tweaked whenever other items get stronger. Given current efficiency of season 3/4 items, Augment Power should give more Health or HP5 than it does, Augment Gravity should give 20% CDR and a at least 10 mp5, and Augment Power (or all 3) could honestly get an additional 20 AP@18 and be balanced.

Season 3 all health items got better. (Sunfire, Warmogs better than season 2). Season 3 all CDR items got better. (Nomicon and Athene's didn't exist when he was released). Season 3 all big AP items (DFG, Zhonya's) got a bit more AP.

Desmond Law2/23/2014, 11:34:20 PM2 votes

Remember we don't just want his passive upgrades to be stat sticks, but also fit his themes with the spell names. Make his Power Augment steal move speed or armor. Make Gravity Field speed up allies. The thing with Death Augment is that it super charges his Death Ray, making it extremely useful. The other spells, aren't so much as supercharges, but things that make your life... easier, for a lack of a better term. With Gravity Augment, you get bonus range on it, but the next game you play, if you don't have it, you forget the smaller range on it and miss a few drops. Yeah, that extra range is nice, but if you don't have a team with lock down, nice try getting someone stunned in it. Power Augment is nice with it's little move speed, but it just doesn't scream "I'm a tank item, buy me, buy me!"

jwf9992/22/2014, 12:53:45 PM1 votes

item 3197 Is used for viktor support item 3196 Is used for viktor top, or if its a really hard mid lane but afterwards is sold for item 3198 . Alot of other champions have other presisng issues to fix and Viktor isn't really at the top of that list.