Mastery System Only Encourages Non-Team Play

Xonra··1 votes·265 views

It doesn't encourage more assists as it is weight MUCH less than kills, and it basically rewards you for big numbers, not good play. It doesn't reward team fight wins, objective control, tower kills, or even winning the game. You can have a lot of kills, lose, and still get an S+ (I know because I've done it).

It rewards you for playing for your score first and really only. Why do I get a B+ for having high cs with 1/0/5 but an S+ with that same score but like 8 kills?


Getting downvoted by people that like abusing their selfish play to get a high score over trying to win. Just stating facts, sorry if you don't like the truth.

4 Comments

the weeaboo1 votes

I personally think grades should be based off how you performed with your team, i.e high kill participation on champs and towers. Possibly throw in the CS gauge.

Xonra1 votes

I like the CS part, I like the warding part, I think towers should be added, but I think the score should look more at your KDA as a whole, and not your kills or deaths individually.

oSEXYPLATYPUSo1 votes

well the old rank system aka solo Q as it was known as ... people had a mindset of being selfish and trying to carry games on their own instead of coordinated team play.

Xonra1 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=cIfEodbz,discussion-id=Q0QuBsUr,comment-id=0001,timestamp=2016-09-18T01:09:41.276+0000)

well the old rank system aka solo Q as it was known as ... people had a mindset of being selfish and trying to carry games on their own instead of coordinated team play.

I'm not saying that isn't the case, but that doesn't mean then introduce a system that further rewards selfish play, while they are trying to say it is "more team play" with dynamic queue. Can't have it both ways.

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