Trolls have more influence Than you do on them?

Occams Raiser··3 votes·327 views

Do trolls turn people into trolls over the rate of people turning trolls back into respectable players? That was the point of having no prisoner island. Seems like it would be higher on the troll side. I myself just stop playing when I am in game with a troll for the most part. Then everyone calls me a troll. I wait till 20 and tell everyone that I don't want to play with a troll cause it is not enjoyable. If I start hanging back they get mad at me. They hate me more than someone deliberately feeding. But it is all the same to me.

So I figure that I can't be the only one. You will never here a troll going back to being respectable.

5 Comments

Mimy2 votes

Dude when you afk because someone's doing bad.. you're more or less a troll yourself.

If they added a prisoner island.. we could truly say... the 9th layer of elo hell exists.

Occams Raiser1 votes

I am surprised how many people use an argument where they allege that someone can't tell the difference between someone doing bad a troll. I can tell a troll when I see one. I guess I am in the minority. Someone goes 0/10 in silence and never helps or ask for help. Then when someone tells them to play safe they feed 4 more kills. how many times do you ave to die in an unhelpful fashion before you might be trolling? I am actually less detrimental to the game than he is even if he is just bad. I give up no gold by not playing and by the 20 minute mark we have already lost and it is already a 4 on 6 match. What is the true difference between 3 on 6?

Mimy1 votes

Well sorry to tell you this but nothing anyone can do besides report him at the end of the game.

but still again afking doesn't help the team any either...

actually when someone feeds like that their worth goes down so when they're 0/10 they're not worth a lot at that point..

The standard gain per kill is 300 gold. Every kill (in a row) by a champion increases their value (the reward gained for killing that champion) by 16.5%, up to a maximum of 500 gold. Each death (in a row) of a champion reduces its value, by 8.5% for the first death and 20% for every death afterwards, to a minimum of 50 gold. The bounty will reset to 300 if said champion kills an enemy champion . 1st death: 300 gold
2nd death: 275 gold 3rd death: 220 gold 4th death: 176 gold 5th death: 141 gold 6th death: 112 gold 7th death: 90 gold 8th death: 72 gold 9th death: 58 gold

So a person going 12/12 actually feeds more gold than someone going 0/12...

The damage is done with them they're now worthless at 10 deaths.. those 4 more deaths were about as worth as killing a regular minion...

You just need to be able to have the power to fight them back.

problem is.. this resets when they achieve a kill

Every time you get a kill you're back at 300 gold again. consecutive kills raise this up to 500 gold shutdowns.

http://leagueoflegends.wikia.com/wiki/Kill

This is why Supports are amazing.. because assists don't count as kills so always focusing a support isn't always a good thing..

Occams Raiser1 votes

when you ad that gold up it is half of an item and a great boost to the enemy. cause there is a troll in the lane you also loose the turret. And there will be no mia when enemy begins to roam. I don't how anyone expects to win with this in the game..... but going afk after he feeds 10 deaths is worse, as though you are going to win 4 on 6. Once the troll is established it becomes a waste of time. Unless your goal never was winning.

Sir Yamazuki1 votes

{quoted}

Well sorry to tell you this but nothing anyone can do besides report him at the end of the game.

but still again afking doesn't help the team any either...

actually when someone feeds like that their worth goes down so when they're 0/10 they're not worth a lot at that point.. . 1st death: 300 gold
2nd death: 275 gold 3rd death: 220 gold 4th death: 176 gold 5th death: 141 gold 6th death: 112 gold 7th death: 90 gold 8th death: 72 gold 9th death: 58 gold

So a person going 12/12 actually feeds more gold than someone going 0/12...

The damage is done with them they're now worthless at 10 deaths.. those 4 more deaths were about as worth as killing a regular minion...

You just need to be able to have the power to fight them back.

problem is.. this resets when they achieve a kill

Every time you get a kill you're back at 300 gold again. consecutive kills raise this up to 500 gold shutdowns.

http://leagueoflegends.wikia.com/wiki/Kill

This is why Supports are amazing.. because assists don't count as kills so always focusing a support isn't always a good thing..

You do realize your own source states assists increases your value.... "Assists remove one stage of the death penalty each (if a champion was on his third death (220 gold), an assist would raise the value to that of two deaths (275 gold)). "

Kills, assists, and farm increases your bounty, and don't forget with the season 6 changes where kill gold is shared with everyone regardless of participation, so 1 feeder is going to be feeding all 5 of the opposing team members... and don't tell me it's nothing because I once had only slightly less farm than an Ahri while having 10 kills+18 assists vs their 2 and 7 but they still had 1k more gold than I did because the rest of their team was constantly killing my team.

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