Think tank: What summoner spells would be good to have in league as new additions?

ChickenWrap·10/15/2014, 2:29:20 AM·1 votes·655 views

I, for one, feel as is a one aeons stun could be good if the range was decently sized. Otherwise I think it would be seen seconds useless.

Clarity could be changed to grant mana regeneration when it was on CD and to grant a speed boost when used like heal does.

What are your ideas?

5 Comments

Deep Terror Nami10/15/2014, 2:53:56 AM2 votes

Sacrifice: Executes a friendly minion under 30% HP and gives you health/mana. Minions sacrificed do not grant xp or gold to nearby enemy champions. Short CD. Purpose: Force your enemy to push the lane while losing xp/gold over it. Also gives sustain.

Essence Transfer: Transfers most temporary buffs, including Blue and Red (not Baron's), from your champion to another. Buffs other than Blue/Red transfer at reduced effectiveness. The higher the total time of buffs you transfer, the higher CD Essence Transfer has. Purpose: Give self-buff only abilities to others, or secure Blue/Red when your jungler is elsewhere, then give the buffs to who needs it.

Spell Shield: Does exactly what it sounds like; negates an ability. CD reduced when you successfully block an ability, and restores mana. Can be cast on self or ally champion. Purpose: Save people like a boss.

LordTobiothan10/15/2014, 3:01:14 AM1 votes

Clarity should make your spells free and give you ryze's passive for 2-3 seconds. something mages could actually make use of.