Why do you think Ignite, barrier, and heal don't continue to scale with time and level.
Why do you think Ignite, barrier, and heal don't continue to scale with time and level. At the 40 minute mark what is 345 health going to do when you have an ADC that has 400 AD? I can't forget that one whole second of 30% speed. By level 6 heal is the equivalent of almost 3 autos from an adc. At level 18 its one. Flash stays good. through out the whole game. Even clarity is a percentage. Why not have Heal give a base level heal then give you added HP percentage scaling over time?
Just some things I have wondered about.