Poppy remake... finally.

Mohrb·11/26/2013, 2:37:39 AM·3 votes·705 views

First: sorry, I lied. I haven't heard of any announced. But you likely clicked the title because you think it's long past due.

So... New forum, new place to beg for a poppy remake. Other people's suggestions would be very helpful.

Overall, her damage and survivability once farmed is fantastic... But the biggest problem is her sustain seems to be far far below average. If you had all three abilities at level 3, activated Q, charged in and hit your speed boost so the enemy doesnt get away... You won't have the mana for a second swing even if you start from full mana. I don't know of anyone who goes oom as fast.

Passive: perfectly fine.

Devastating blow: great ability although the cost is high compared to her mana pool.

Paragon of demacia: imo, this is the biggest problem... 1.5-3.5 ad and armor. This doesn't have to be on the level of fizz or teemo.... But this is pretty bad considering it resets after 5 seconds and you have to either get hit 10 times or pay 70-90 mana to get it back. Very expensive for a very sub-par effect that doesn't scale unlike fizz and teemo. Changing this to something like gragas' sustain ability would single-handedly fix this champ.

Heroic charge: good numbers, but pretty small range. Like alistar's headbutt, it can greatly help your team or really screw them over, and I'm fine with that skill cap.... But if you can't get close enough to a wall, it seems to stop you at the end of the animation, but not your opponent... Which means I frequently charge someone and then they just run off before I can hit them a second time. This is fixed by W, but again, the speed boost from W is very expensive for poppys tiny mana pool.

Diplomatic immunity: again, fine as is. Potentially powerful, but against a champion with CC or an escape, it gets wasted frequently.

What would you change to fix poppy?

4 Comments

ThatGuyNamedAce11/26/2013, 2:52:13 AM1 votes

I've never played her personally, but speaking as an opponent of some good poppys, she seems fine as is. Again, I haven't played her so my opinion is less valuable, but I think I can speak well from a receiving end perspective. Too many times, I've been literally one-hit by poppy. haha.

TheLastUzumaki11/26/2013, 8:39:49 PM1 votes

Respect the effort you put into the post, and you made some valid points but in the longrun I don't think Poppy needs anything done to her, I do great with her most of the time. At first, however, it took me a bit to figure out her early game. Once I get either berserkers greaves or boots of swiftness, Trinity, and bloodthirster I start to hit harder than ever. I barely go for a defensive item on her anymore, her passive is just soooo strong, I cant even count how many times ive lived with a tad bit of health left, AND continued to pressure. I love her as support although she is slightly more powerful top imo. I am able to bait them/trick them so much as supp, maybe thats just me though!

Cupcake Bot11/28/2013, 5:20:55 AM1 votes

She's one of those hard to learn, hard to master, op once mastered, champs in my experience. When you first use her, all the things you mentioned are problems, but then you learn your priorities and your items for her and you really awesome. If they do rework it'll be geared to make her easy to learn, hard to master, just fine once mastered, in other words the same direction as most remakes, which are tailored to make the game more intuitive(albeit to those who are ignorant or just don't have time to delve deep into the workings of any given champ or thing) and an overall standard of balance that has been working its way in for some time now. This is all my opinion on observation and may be completely wrong from Riots actual goals.

Verrul Daenyr2/5/2014, 12:50:57 PM1 votes

Poppy is an assassign use her as one. I jungle poppy because mastered her. your goal is to get in do damage and get out. I get frozen shield early for the mana cost. even then its more get in do damage and get out. I can double all day almost triple with a full tank build and one-two damage items like bloodthirster or IE. Just remeber your goal is to take out ht edamager get out while your group takes out the rest.