Poppy remake... finally.
First: sorry, I lied. I haven't heard of any announced. But you likely clicked the title because you think it's long past due.
So... New forum, new place to beg for a poppy remake. Other people's suggestions would be very helpful.
Overall, her damage and survivability once farmed is fantastic... But the biggest problem is her sustain seems to be far far below average. If you had all three abilities at level 3, activated Q, charged in and hit your speed boost so the enemy doesnt get away... You won't have the mana for a second swing even if you start from full mana. I don't know of anyone who goes oom as fast.
Passive: perfectly fine.
Devastating blow: great ability although the cost is high compared to her mana pool.
Paragon of demacia: imo, this is the biggest problem... 1.5-3.5 ad and armor. This doesn't have to be on the level of fizz or teemo.... But this is pretty bad considering it resets after 5 seconds and you have to either get hit 10 times or pay 70-90 mana to get it back. Very expensive for a very sub-par effect that doesn't scale unlike fizz and teemo. Changing this to something like gragas' sustain ability would single-handedly fix this champ.
Heroic charge: good numbers, but pretty small range. Like alistar's headbutt, it can greatly help your team or really screw them over, and I'm fine with that skill cap.... But if you can't get close enough to a wall, it seems to stop you at the end of the animation, but not your opponent... Which means I frequently charge someone and then they just run off before I can hit them a second time. This is fixed by W, but again, the speed boost from W is very expensive for poppys tiny mana pool.
Diplomatic immunity: again, fine as is. Potentially powerful, but against a champion with CC or an escape, it gets wasted frequently.
What would you change to fix poppy?