[{quoted}](name=CST Resonance,realm=NA,application-id=cIfEodbz,discussion-id=NAnJAZQZ,comment-id=00010000,timestamp=2015-02-02T04:00:35.461+0000)
Please elaborate on how I should carry Bronze as a support.
well
for starters,
doesn't provide much laning pressure, and it can mean all the difference sometimes between a won or a lost fight.
you need a much higher source of mana regen before you go into anything on support.
This means that the
isn't going to do much for you because as a support your utility does more, meaning you need to spam, which means you need cdr and mana regen before damage.
If you really enjoy the
item then you can start with
and then sell it later for
to get the better active.
when you got
, it was another 5 minutes almost before you got a red sweeper trinket. You should always get your red sweeper at the exact same time as
(with the exception of mabey
who buys red sweeper at the beginning of the game.)
your runes.... are IMO so wrong.
although
does have spells that do magic damage, you should never go for magic pen on her. I have never had a game as
support when I did the most damage on my team, so they won't help. going mana regen glyphs will actually increase your utility/usefullnesss more because you are actually able to spam more anyways.
on support, always go either flap hp/flat armor seals.
on
your shields and heals mean armor is more effective
marks on
, i usually go armor flats.
as far as quints go, there are many options, and flat AP quints are pretty decent for
support.
I can't imagine how you have even put any lane pressure up as
without any defense in your runes or masteries.
The order that you level your abilities is correct though.
as far as masteries go, you may want to go into expose weakness because the difference in damage for your carry is a lot more than you may think in lane.
I find that the "inspiration" and "bandit" points aren't very good.
As far as carrying, I honestly think that by just taking a role that everyone supposedly hates and not forcing someone who can't play the role into it you can carry. This is why I think duo partners are actually at a higher chance to lose because they potentially force 2 people on their team to play roles they don't like, or completely suck at. I do find that playing
/
is best in low elo because of the speed buffs for warding, and the huge ability to save people from dumb mistakes.
there are some thing though, like pushing to get level 2 first(auto each minion of the first wave once then let the adc do the rest). If they yell at you for hitting their farm, just say sorry, take the "blame" and move on. It is much easier to do this than it is to have to explain to them what the concept of level rushing is.
if you do this, you will push the wave very slightly, granting your exp because the minions die, an you will get lvl2 before the enemy. On many ranged supports I find that you can nearly 2v1 the enemy with this level advantage.
I would go on, but it's a bit hard to type when the "s" key on my keyboard isn't working and i have to use an on screen keyboard.