My feedback on Brawlers

Decrit·8/1/2015, 3:55:53 AM·1 votes·343 views

Wanted to share my feedback about the new game mode ^_^


First the items that i loved to pick, because i have the feeling that Riot put many of these as test and see if they are worthy to be put into all modes; also some of them where a real fun to me!

item 3742 became my absolute favourite item! I picked it a lot as jungler because the additional ms helps in roaming and on ganking, helping to cut the road and dealing more impact damage! Many compare it to item 3800 , but in my opinion they have far different uses: DMP does not help very much in engaging, but allows to engage harder and to roam, plus has a different build path where you don' t spend gold on restoration or mana, and can be a good pick for those that have already a strong engage and want more roaming or punch; many junglers and supports might find that useful, while i think top laners might have other priorities.

item 3844 i did not use much this item, frankly, but i loved its concept for a reason: it can give to roamer supports a reason to exist if properly tweaked. If this item only had a charge system, stronger power with a little bit more cooldown and a stat different from CDR at stage 1 then i would vote for it to come into live. This allows the support to help other lanes, counterjungling and help the jungler clear camps ( think about Rengar, that has a weak early) at the cost of leaving the carry alone for a while. This might not sound safe, but opens new tactics where you pick a safe carry, like Corky, and you can go elsewere and support the team rather being a bodyguard the whole time.

item 3744 this was my favourite pick as a support. Is debatable where this item should be a good support pick since it builds out of chalice, and is really slot inefficient, but for a really cheap price it gives so much roaming power and sustain! I picked nami with this and were able to gank mid while my bot was gone, clean and place wards and were free to spam my most mana hungry skills as long as we were fighting in the river! It is also really good for mids, since it allows to roam and grab kills in bot and top lanes, or to quickly invade the enemy jungle and spam all the spells while regenerating mana faster. A note: standing in the bushes near the river still affects mana regeneration, and you are able to grab the shared xp from the lane

item 3652 i did not like this that much frankly. If i were building on hit attacks i already got enough attack speed to proc frequently, and this made a lot of dps loss. Maybe this is more for those fighters that need to proc quickly on hit stuff without buying attack speed, like renekton? However i did not play anyone that i felt this was good on.

item 3924 a friggin brutal concept, but i hardly made a good use for. This is one of those items that scales well with game time, but also forces the player to stay in lane ( it does not work on monsters) and i believe promotes games too much stale.

item 3911 i never was in the place to buy it, but this is one of those items that needs to be treated with care, because i think this item needed to be from the item picks since the inception of LoL. While this might rip off some uniqueness to Braum and other champions that can allow blocks, it feels underwhelming being unable to stop bullets directed to your allies and this has been an issue for mobas since always. While this does not do that, it adds a whole level of protector feel that fits a tanky support. I would really love to see this active as an active for item 3401 with opportune tweaks.

There were other cool items i did not pick too much, like the tome line that has been really noteworthy and the item 3829, so i leave feedback of those to other players.


The brawlers where the hot addition to this mode and they did not feel disappointing. There is to be said some where too much impactful than others, even tought many fell victims to the Razorfins or were badly injuried by them. By their own nature, their power feels a bit invisible but clearly shows up when the game progresses. It also adds a lot of strategic depth to the whole game, bringing it back to his old RTS origins while not denaturalizing its new core, and that feels really really good. This has a little problem however: once an inhibitor falls down, they snowball like crazy. Not only the big minions protects them a lot, but by having the lanes pushed you expose your jungle to the enemy, that can counterjungle and get tons and tons of krakens quickly. At some point you see an horde of minion sieging your base and you can' t do much behond defend, else if gets obliterated quickly thanks to Ironbacks, and even while defending it can get risky because razorfins are vicious! In the mean time the enemy makes more krakens and et cetera et cetera until all the upgrades are done.

But i believe it was worth it, still. Of course this is a temporary gamemode and not many balances where made, but i really hope for it to come again later on because a lot of efforts where made on this, efforts that picks the right vibe like the new minion models that were really top notch, and in the future i would love a little more balanced one where there is less snowball, while keeping the effort for getting more krakens :D


A little side note: the queque was hell. I don' t know if it is a problem of the game mode, of the lining queque or if it is me that got too much used to teambuilder but i got a lot of time afkers, people that refused to communicate and so on. Normally i am used to that, i did not and do not even rage at people that do not play well because i know they are trying their best, but of all the games i played there were always severe issues in both mine and enemy team; so many that it made the game very random to me, like an aram, and this twisted a lot around the big minion snowball that the game offers. Probably this is not a solvable problem, probably is not even a problem at all, but i wanted to share it nonethenless. If it is this way because the mode attracts people that play occasionally, or stopped playing for a while or play in a very, very casual way then this has to be taken in consideration for the queue and for the mode mechanics ( without being harsh to those people, that unless they are trolling they just want to have fun).

1 Comments

Decrit8/1/2015, 7:42:22 AM1 votes

Probably i have screwed up the thread section. Can i ask a mod to move this to gameplay, or to map and modes?