how about we implement a system where if its a 4v5 the game pauses and provides the team at a disadvantage to surrender early.
Too many people have a 'never surrender' attitude. I would rather give the team the best chances of winning, over just giving up.
or the game could pause and someone on the other team can leave with no penalty to make it even grounds.
Nobody is going to give up a free win like that.
ideas like this are simpler and make players who are being let down by the leaver feel like they arent wasting time.
My idea doesn't just make people feel like they aren't wasting time; it actually prevents people from wasting time. You have a far better chance of winning a 5v5 than a 4v5 from a leaver.
"Hefty penalties" do nothing to fix the source of the problem. Reactive punishment doesn't help at all. The prison system is a fantastic example of this. A massive 40% of ex-cons are back in prison within 3 months of being released. 40%! It's obvious that punishing someone AFTER the problem does nothing to make those affected by the problem feel better. It does nothing to lessen the probability that someone will cause a problem in the future. Nobody is sitting there thinking "Oh... last time I left I got a warning about leaving games... I better not do that again" but plenty of people are seeing it as a 'buffer' period, where you wont actually be punished.
The simple fact of the matter is, punishment doesn't make people feel better. Not very many people care about what happens to the people they report. There's a small minority you'll see making a post every month or two about it, but otherwise people report and forget, 'trusting in the system' to fix the problem.
The only fix is to make those affected by the problem feel better, and the only way to do that is to minimize the impact that leavers have on their games. Once again, punishing them after the fact does nothing for those affected, thus people still complain.