How do we "fix" toxic players? Ladies, gents, (and Lyte), here's the answer.

ChickenWrap·9/6/2014, 5:34:30 AM·15 votes·1,709 views

*"Know thy self, know thy enemy. A thousand battles, a thousand victories." *

  • Sun Tzu

~ TL;DR at the bottom ~

It's probably come to the attention of anyone that's ventured into ranked solo-que and escaped with their sanity that little is done to engineer a cooperative and anti-toxic environment.

The "honors" system that was implemented, for example, most people don't even remember that it exists, or to +1 teammates they liked - (myself included; I've occasionally left after a game, remembered I wanted to +1 someone for teamwork, then remembered it hardly mattered as those little upvotes don't seem to do anything useful. There's not much to remind people that it's there, nor any incentive to use it).

Humans are fickle, stupid sheep (something which should also be apparent to you if you've retained enough brain cells to read fancy words like 'implemented' and 'incentive'). What should be done, then, is to herd these lowly animals into doing something productive.

The objective of a business is to make money. Riot, and the financial platform that is league of legends, are no exception to this rule; in such a case, the common reaction of the frustrated ranked player of "ban the troll" isn't very realistic considering if said troll stops purchasing skins, they translate into lost money.

However, the idea that trolls must be either fully tolerated/ineffectively disciplined or permanently banned, is a false dichotomy. There exist far more options than simply these two.

First, let's look at incentive to be useful and not be toxic (good behavior incentive), rather than simply penalties.

As Sun Tzu put it, each penalty for failure must have a matching or greater reward for success.

If you are one who seeks wisdom in ancient knowledge, you'll find a lot of dark, horrible truths that mankind mustn't know - you'll expose your mind to the perils of the warp, the voices of the old ones, and any other nasty that ancient lore can throw at you.

item 3165 So, let's open our morellonomicons to page 666... let's see, tie Bieber to altar, hold ritual knife above heart, - COUGH erm, uh, wrong page.

Ah, here we are. Page 9001.

As was cited above with the honors system, there's no incentive to honor people, or particular motivation to be nice to them - in a game where people -are- offered the ego boost of blaming their teammates instead of themselves.

To compare to a competitor that some have claimed has superior solo-que, there's no little window after the game where you can give teammates karma points and more karma points means more fancy rewards at the end of the match (and can't skip the screen), such as say some bonus IP, or for great people a free IP boost - or perhaps some other, more creative rewards for the best of the best. Maybe a skin or something, be super awesome and get a free skin, like those kayle and janna tourney skins. Perhaps a special karma points store for paragons of the community (and proper controls in place so a team of 5 friends can't farm KP for each other, obviously. Not that hard to implement).

Of course those are not the only options, it's simply a crude example of how such a system could function. Good behavior must have incentive. Create a circumstance that will add motivation to be nice to one's teammates.

Vice versa, poor incentive requires... discipline.

Poorly behaved players need discipline. Riot should be responsible with how they discipline them. Discipline should have structure.

Let's take chat suspensions for example. This does nothing to penalize someone who repeatedly afk's due to "ADC KS'd me". Their undesirable activity is repeatedly afking, not verbal abuse or spam.

A chat suspension would be more fitting for someone who's behavior is actually related to the chat log.

Suppose we have someone in ranked - and we've all seen people like this - who yammer on about how they're a diamond smurf and could win easily and are of course significantly more skilled than everyone else, they're just doing poorly because they want their bad team to lose - it's not because they're bad or made misplays or anything.

In such a case, perhaps instead of applying an ineffective penalty or perma-banning (Which terminates the "smurf" account that has a bunch of skins on it and would eliminate more revenue if they stop buying), a mode-restriction can be utilized as a more balanced middle-ground. Terminate or suspend the account's access to ranked ques.

Someone who's admitted they have no desire to win in ranked has no need to play ranked, it's a feature that can be removed from the account, without actually eliminating the account as a whole.

In the same sense, people who insist on doing ranked despite constant refusals to communicate and those who would rather feed than play the game don't need to be in ranked, they need... guidance.

Perhaps the privilege of playing ranked can be earned back by good enough reviews from random people that are not in your friends list or in a party with you as you spend time in normal que (reviewing someone would give KP to you if you were part of the majority vote, kind of like the old tribunal).

There are many other, smaller, penalties that can be implemented short of account-bans and chat restriction. Mode restriction, being forced to pick a champion after others, IP penalties, etc.

~ TL;DR, In Summary ~

Make good behavior more appealing and more rewarding. Make poor behavior less appealing and more taxing. Don't offer an ultimatum, simply offer... encouragement.

The possibilities are endless. Remember, gentlemen and ladies, with great power comes great possibilities.

(And no, I didn't steal this, I wanted to bring more attention to it since, for some reason, it wasn't getting the reaction it should have been. The OP and I are good friends. At least, I would hope so. I asked if I could to try and bring more awareness to it and he agreed).

11 Comments

NightEfx9/6/2014, 5:46:44 PM6 votes

i skimmed this but overall some of the things i read i liked. while i might not have the same mindset as you or agree on everything but you bring a valid point to the table and riot does need to fix the way they punish and reward people. you wanna know who has the honor banners? people who dont play ranked or only play dominion and aram. easily said...the honor system doesnt reward positive behavior like expected because no one cares to honor positive behavior. and negative behavior? yeah give chat bans for everything..go ahead...not working.

Lapison9/6/2014, 3:58:42 PM3 votes
Rhyto9/6/2014, 6:19:54 PM3 votes

Good Speech

ChickenWrap9/7/2014, 1:09:47 AM2 votes

In the OP, I also said this, which I feel I should include here:

Some might feel one of the major issues here is that the balancing they're doing seems to be more geared towards teams, since the teams are the ones who will be qualifying for the LCS, not single players. Therefore, the idea to properly incentivize doesn't mean much except to "waste time" making things that "won't aid the game".

As an alternative, one could look at the fact that actually, it does help the game. A vast amount of players play ranked and dislike it when their experience is ruined. Someone might just be having a bad day, but the looming offer of "rewards" could keep them from being a bother to other players. If people have fun playing a game, they're more likely to come back and incentives to not be an ass means people will enjoy the game and come back (ESPECIALLY new players).

If your customers keep coming back, they'll keep spending their money. It's a small incentive to be nice, but it could go a lot farther than the honour system. Besides, most people after losing their honour once, or after playing enough games without getting honours will most likely never acquire a ribbon for themselves.

Whyzerman9/7/2014, 8:26:52 PM2 votes

You don't reward someone for NOT murdering someone else. You don't give a hundred dollars to everyone who DOESN'T rob a bank.

In life society does not reward those who are "good" for the sake of being good. Society removes those who cannot cope with societies rules.

The problem is not the fact that they don't reward good behavior. The problem is the fact that they do not punish the wicked. You go to any other game - and there is some toxicity, but it is never on the level that I have seen in this game. The reporting system is a joke because you cannot report someone until AFTER a match is complete. Once you DO report someone, they are immediately notified that their behavior was "unacceptable" and that the mythical "tribunal" would be reviewing the case. After you hit Ok - nothing else happens.

Here is an example: I had a friend I queued with. He tends to have a mouth on him, and his go-to word is the N word. During the course of a match, he must have dropped about 20 "N" bombs, and about 30 "F" bombs talking shit to the other team - this was during a 20 minute match we ultimately surrendered in. He was obviously reported by their entire team - yet we played the rest of the night, and ever since and nothing has happened to him yet.

So while Riot talks a big game about their honor code, they do very little to enforce it. This, above all else is why there is so much toxicity. If you want the problem resolved, then stop offering incentives for people to be good and start punishing people for being toxic. Unless this happens, toxicity is not going to go away. I mean what are you going to do? Report me? Oh no...I am scared.

SecretAgentHulk9/6/2014, 10:59:17 PM1 votes

"a mode-restriction can be utilized as a more balanced middle-ground. Terminate or suspend the account's access to ranked ques."

As someone who plays primarily unranked (I'm just here to have fun, not to be great), I'm not sure this is a good idea. I don't want to have to play with buttholes just so others don't have to.