Tank jungle where are you. @Riot, Merrelo, Iron, Parrot, balance team or any red.
alright before people say that tank jungle is strong. Lets get something straight Shy, jax, oalf, ect are not tanks they are fighters. Can they be built tanky? Why yes they can. But this is not what this is about.
I am talking about the Sej, Mao, Naut, ect. They people whose sole design is to absorb as much damage as possible and try to CC the front line.
Pick rates
Mao 1.72%
Sej 2.42%
Naut 1.6%
So what is wrong with these 3 champs. Several things hold these champs back.
To start they tend to have mana issue and require a 2nd blu to be effective. Now people will say they this is a trade for running tank. I think that is the wrong way to look at that. Example level 1 saplings on mao cost 70 mana and the cost scales up and the damage does not scale well at all. All cool downs are locked at the level 1 ranked.
Enemy itemization: All the health tanks have one weakness. They have to build health since they cant do effective damage. Some of the ablites of the require high max% to do anything. There is an easy in game counter for this. % health damage. Mages, fighters and ADCs all have easy access to these items. Forcing health tanks to build more and more health/ defensive items compounding that they can't deal damage.
All tank items right now are designed to be used by the fighter class. I know part of LOL is the fact any champ can buy any item. But the fact is that Tanks have not be compensated for the fact that there core items keep getting nerfed cause fighters to do everything better. Why take a true tank when your fighers can get almost as tanky and do damage?
Please upvote and post agree disagree ect. I really would like to see a red response to lets keep this thread visable