The cinderhulk nerf and riots carzy logic
I am going to quote a post from the PBE. I could not believe what i read here.
Xypherous - a day ago It's true that Cinderhulk is nerfed in the late game after your 3rd major Health purchase. However, until you hit >1000 bonus health - you are strong that >you were previously.
With the jungle items in their current state - if you wanted someone to be strong in the extreme late game - your first >option probably wouldn't be tanks to >begin with given that there are multiple routes for end-game success in >the jungle that it's running directly into.
The other facet of this is that if Cinderhulk has to compete in the end-game against these other two - what it effectively >would have to do is create >unstoppable characters that cannot be killed - and so even if it does work - it >wouldn't be a state we'd be particularly happy with.
Therefore, by shifting Cinderhulk's impact to be more impactful mid game and less impactful late game - the i>tem actually has a window to shine - >rather >than be overshadowed end-game by a devourer or completely dominant >when it is good.
permalink here http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/yMtrbjGs-core-defense-items-pass-516?comment=000a0000
So what is the point of a tank again? Everyone always says that tanks are supposed to be strong in the late game. again
With the jungle items in their current state - if you wanted someone to be strong in the extreme late game - your first option probably wouldn't be tanks to >begin with given that there are multiple routes for end-game success in the jungle that it's running directly into.
We are being told that tanks are not to be our first pick for late game strength. Well when are they supposed to be strong? A tank has a shit early game and the early clear is by no means quick. They tend to be mana dependent and extreamly slow moving. Most tanks have to take movement quints to even be functional. The base stats of tanks are usually horrendous.
Therefore, by shifting Cinderhulk's impact to be more impactful mid game and less impactful late game - the item actually has a window to shine - rather >than be overshadowed end-game by a devourer or completely dominant when it is good.
Mid game.... where if the tank got shut down in their poor early game or laners are not doing well will not happen. Tanks require help at all points in the game from the team. It is a joke to say that a magical mid game spike will happen without other things kicking in.
I am seriously getting disappointed with riot. Tanks have been pretty much kicked out of use by riot past nerfs and riot looks like they are killing them off once again for worlds.
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