@Riot Employees (Or those who work/want to be in game design)
Nothing too important :p but what made you interested in joining the gaming industry? How did you start your path? What are your strengths and weaknesses when it comes to projects? I'm aspiring to be in the game design industry (but who isn't ;3?), but I'll tell you what I can about me so far!
I played a lot of games when I was younger and like any child, I had the big dream of becoming a game designer! I first thought I'd try out programming and ending up making my first official website when I was 12 (got payed too! $20 a month was a lot for me). Anywho, I started character design in middle school, mostly just concepts with really REALLY rough sketches, and now I have more characters I can count for. My freshman year, I took a 3D Animation and Modeling class, and I loved it. We used 3DS Max as a class, but I decided to try other things like mudbox, maya, blender, etc.. I ended up going into a competition for 3D M&A, and last month I got 5th in the nation (SkillsUSA competition). I'm currently still an intermediate 3D modeler, and beginner programmer (HTML, CSS, JS, Python), and amatur artist in drawing sense. I'm going into my Senior year for high school, and hope I can get accepted into a college where I can continue my path.
I also notice a lot of times, I have problems doing solo projects. I love having help and helping. When I'm doing a personal project, I'll probably never finish it. I also get discouraged at my lack of skill a lot of times, and end up not practicing that skill JUST because I'm bad at it (Makes no sense, right?).
Anyway!! What your story?