What the hell is going on?

TequilaZombie··1 votes·307 views

You complain that assassins can instantly kill you when you are a tank;

You complain that tanks can deal huge amounts of damage and never die;

You complain that there is so much damage that even when going full tank you die quickly;

You complain that tank champions deal damage and take a long time to kill.

Can you make up your minds?

3 Comments

Mistress Shyvana1 votes

This. ^

Support Bοt1 votes

Its simple. Riot made this game a mess. There is a situation, that dmg output is so high, that even buying full armor/mr/hp you are squishy. Other thing is that being full dmg build you are so squishy, that you die when some1 will fart on you. Third thing is that there are champions that build full tank still have a lot of dps due to their mechanic (Cho, Darius etc) 4th thing is that there are some stupid champion that build full dmg they are still tanky (J4, Malph, Cho etc)

I really miss time when tanks were just tanky and CC-dealers, when even feed ADC was still squishy but he dealt dmg. Time when early game war for offtanks, midgame was for mages and late for ADC. THAT WAS BALANCED. NOT LIKE NOW, THIS SHITTY MESS!!!

TequilaZombie1 votes

Yes, as a tank you can't really sit in the middle of the enemy team and take a nap anymore. You cannot afford to dive a turret with 5 champions under it and wait 3 or 4 seconds until your team catches up with you.

But you also get to deal a crap load of damage back. The changes went both ways. It's not only for the enemy team. As an adc now you can afford one tank item without loosing much in terms of DPS. You can even fit another semi-tank item and still hit hard.

Mages can have tanky items and still deal some considerable damage quite easily.

Assassins were even put into the play style they should have (well, kinda). If they time their actions right, they can one shot people in a second. If their timing is messed up, they get cc'ed and one shoted as a result. And yes, I'm ignoring tank assassins, this is a different problem caused by bruiser items.

The old times were never really balanced. You'd have the tank meta that could sit under the turret and 5 man focus and survive for a long ass time. You'd have assassin meta, in which assassins would instantly delete anyone from the game. Now we have damage meta, in which everyone can cause mayhem if properly built.

League is not a static game, part of the fun is finding ways to adapt to the constant changes. If we ever get complete balance the game will end up losing much of it's appeal and would become a glorified rock-paper-scisor.

More from [ARCHIVED] Miscellaneous

More by TequilaZombie