[Idea] Ashe Hawshot (E)

Sir ArmaMalum·1/31/2014, 6:17:42 PM·2 votes·908 views

I love the attention Ashe is getting with Hawkshot. That ability has always been a pet peeve of mine. I know she is the stereotypical "beginner" marksman, but I've always felt that her E was a bit too far into that stereotype because later in your LoL experience higher killed players will have proper warding and mia calls, making hawkshot infinitely less advantageous than all the damage steroids other adc's get.

That being said, I actually do not agree with the new change. It's a good direction, don't get me wrong, but both thematically and gameplay wise I do not understand the extra gold. She's shooting the minions more accurately so she gets more coins? Not to mention later game, during teamfights, her E isn't used 99.9% of the time because it's simply not an active combat skill in any sense of the phrase. While that in itself is not a problem if you're teaching new players about LoS and the importance of positioning I feel with the new player experience coming and the free week rotations that will no longer be needed.

So what if we make Ashe's E more "active" while also making slightly more thematically stable? What if, when you use Hawkshot Ashe gets a small aa range buff that increases with level? Removing the gold passive of course, but keeping the LoS active. It would synergize with itself well for LoS + Range = new aa opportunities and the hawksight motif would remain both obvious and sensible. Not to mention it would give her a bit more of a presence in a teamfight other than her single shot ult. She's a mystical archer who prides herself on accuracy and ice. She has plenty of slow, why not give her the accuracy?

Thoughts?

12 Comments

Bubble Butt Lulu1/31/2014, 6:31:32 PM2 votes

I don't really have a problem with Ashe's E, it's great in situations when the other team is beating you in vision or just in general. Not sure if the enemy team is doing baron cause you can't get out to ward? E.

I'd be more welcome to passive changes, but I feel like Ashe fills her niche well.

Mandaari2/1/2014, 2:34:13 AM1 votes

I could definitely come around to this, but not attached to the active. It causes her active to accomplish two unrelated goals. And I think you're wrong that her E isn't useful in teamfights. Keeping vision is very useful, although it was never amazing as an ability (especially now that trinkets exist).

I'd like to see this to keep her safer and give her that edge she needs against gap closers. I'd also like to see the cast time on her E get removed so she doesn't have to stop chasing to keep sight.

Sai Aquarius2/2/2014, 7:27:12 AM1 votes

I think it would be cool if there's an enemy within her E's vision that her ult would do true damage or do an extra something if it hit the enemy. The stipulation would have to be that her e had to be cast some range away from herself. That would make people use her e way more often. Maybe they could add an awesome animation for the arrow when it hit the enemy inside the E's vision. :p yea

Telosa2/3/2014, 12:49:39 PM1 votes

Personally, the only change I want to Ashe's E (since they already fixed the gold generation passive) is for the active to reveal invisible units/objects. So many champions right now are completely broken because they're no way to counterplay against them if they have easy access to invisibilty. Since Ashe is designed around UTILITY and not high damage output, I think it would be perfectly reasonable for Ashe to grant additional utility in team fights and allow her team to focus invisible units.