[Idea] Ashe Hawshot (E)
I love the attention Ashe is getting with Hawkshot. That ability has always been a pet peeve of mine. I know she is the stereotypical "beginner" marksman, but I've always felt that her E was a bit too far into that stereotype because later in your LoL experience higher killed players will have proper warding and mia calls, making hawkshot infinitely less advantageous than all the damage steroids other adc's get.
That being said, I actually do not agree with the new change. It's a good direction, don't get me wrong, but both thematically and gameplay wise I do not understand the extra gold. She's shooting the minions more accurately so she gets more coins? Not to mention later game, during teamfights, her E isn't used 99.9% of the time because it's simply not an active combat skill in any sense of the phrase. While that in itself is not a problem if you're teaching new players about LoS and the importance of positioning I feel with the new player experience coming and the free week rotations that will no longer be needed.
So what if we make Ashe's E more "active" while also making slightly more thematically stable? What if, when you use Hawkshot Ashe gets a small aa range buff that increases with level? Removing the gold passive of course, but keeping the LoS active. It would synergize with itself well for LoS + Range = new aa opportunities and the hawksight motif would remain both obvious and sensible. Not to mention it would give her a bit more of a presence in a teamfight other than her single shot ult. She's a mystical archer who prides herself on accuracy and ice. She has plenty of slow, why not give her the accuracy?
Thoughts?