Daily Reward System

l Helios l·11/6/2015, 5:05:24 PM·2 votes·416 views

So I've been noticing that several other games have a system of this sort that rewards players for consecutive logins. Many different phone and Facebook oriented games have this, as do a few other MOBA's. Say, for instance, a person logs in for 3 days straight. That person gains a set amount of bonus IP, maybe 300 IP or something, for that consecutive behavior. This positively reinforces the players to continue to log in more frequently, which causes the game to gain popularity. Now, say for a 7th day login, the player receives a set amount of RP, like 250 RP or something like that. Now, some may feel this would hurt sales and profit, but I don't think so. Most people with the intent of spending money in a game aren't going to be persuaded to be patient and wait to gain the RP needed, should such a system be introduced; they will simply pay the $5 or $10 for X skin or Y champion. Most people who want something will naturally just go and buy it rather than wait, primarily because people are naturally impatient. This also allows players who don't want to spend money on the game and have no intention of doing so get some of the same rewards as those who choose to invest money in the game, while having to be more dedicated than those who spend money (the non-spenders have to login more than the spenders in order to gain the same rewards). This offers a decent balance between not hurting those spending money and rewarding those who don't spend money for just being dedicated players. Just a thought from observations of other games. Let me know what you guys think! P.S. None of the amounts and when they are distributed were meant to be taken as being set in stone; the company can play with those as they see fit.

5 Comments

JustJayson11/6/2015, 5:10:24 PM1 votes

The daily reward thing is already in place with the first win of the day bonus. A daily login reward is silly, that is what mobile pay2win games do.