My jungler decided to go full damage when we needed a tank

KoKoboto··1 votes·580 views

I didn't mind at all, he was fed early and was doing well throughout the game. Later on however when we had to group he didn't do anything except kill the enemy adc who was already pretty worthless because she was doing really bad. Later on we lost and now I'm really sad we lost because our jungler who is a good player decided to build full AP, WHAT DO I DO!!?

19 Comments

shaiith3 votes

Build tank.

KoKoboto1 votes

{quoted}

Build tank.

I was playing adc

Magik Digitz2 votes

Personally I don't believe it's the fault of your jungler building AP. I believe it's the fault of you and your team for being unable to work in a way that secured victory.

KoKoboto1 votes

[{quoted}](name=Magik Digitz,realm=EUW,application-id=cIfEodbz,discussion-id=BfBflPoY,comment-id=0003,timestamp=2016-07-04T22:29:20.463+0000)

Personally I don't believe it's the fault of your jungler building AP. I believe it's the fault of you and your team for being unable to work in a way that secured victory.

I would kill the enemy adc/support/mid, we would proceed to group for an objective, we would proceed to die because enemy Hecarim would one shot me or Zac with ultimate and he could not peel

TTK Dreadnought1 votes

How does a hecarim 1 shot a Zac?

KoKoboto1 votes

{quoted}

How does a hecarim 1 shot a Zac?

He went full AP so all he had to do was ult Q and auto, Zac wasn't tanky at all

rtbf2216514121 votes

{quoted}

He went full AP so all he had to do was ult Q and auto, Zac wasn't tanky at all

What Zac doesn't build tanky to begin with?

If a Zac isn't building at least half HP, there is something wrong.

RogueWill1 votes

{quoted}

What Zac doesn't build tanky to begin with?

A lot of them actually. Zac abilities doesn't scale out of HP, armor or MR so he doesn't get any added bonus to buy them, plus since he is considered a tank his base damages are already quite high, this coupled with decent scalings (70% on E and 50% on Q) he can actually provide a lot of damage. If he got fed early he can go full AP and hope to finish the game before late game hits.

rtbf2216514121 votes

{quoted}

A lot of them actually. Zac abilities doesn't scale out of HP, armor or MR so he doesn't get any added bonus to buy them, plus since he is considered a tank his base damages are already quite high, this coupled with decent scalings (70% on E and 50% on Q) he can actually provide a lot of damage. If he got fed early he can go full AP and hope to finish the game before late game hits.

Cell Division (Passive)

Shedding heals 4% of Maximum Health Revives at 10 - 50% maximum health. Zac is bigger with more HP. (Dumb but still)

Bloblet:

12% of Zac's max HP. 50% of Zac's armor 50% of Zac's Magic Resist

RogueWill1 votes

{quoted}

Cell Division (Passive)

Shedding heals 4% of Maximum Health Revives at 10 - 50% maximum health. Zac is bigger with more HP. (Dumb but still)

Bloblet:

12% of Zac's max HP. 50% of Zac's armor 50% of Zac's Magic Resist

How do you consider that scaling? that's like saying Anivia should build tanky because of her passive. The heal is a percentage so it will feel the same to Zac wether he was 1k HP or 4k. He gets no additional armor, or aditional HP and his scaling are not low enough to disencourage not building AP on him, if he goes AP he will do a lot of damage that is what stops people like Nautilius and Maokai to go full AP.

rtbf2216514121 votes

{quoted}

How do you consider that scaling? that's like saying Anivia should build tanky because of her passive. The heal is a percentage so it will feel the same to Zac wether he was 1k HP or 4k. He gets no additional armor, or aditional HP and his scaling are not low enough to disencourage not building AP on him, if he goes AP he will do a lot of damage that is what stops people like Nautilius and Maokai to go full AP.

Zac getting bigger is scaling regardless of how useless that is. The rest I wouldn't consider scaling. If you are not building hp to have your bloblets live longer after you 'die', then you are not using him the way he is intended to be used: Fight/Bruiser and Tank. He becomes a distraction if he dies after initiation. Time is valuable in an objective based game like League and he has the potential to give them less time to focus on the enemy. (Unless he dies last)

Also, not seeing him as a tank when his bloblets also get magic resist and armor (50% of both) is ridiculous. You can also see this when he is clearly labeled as a Fighter and Tank. Are those just there for show for you?

The HP increase is still HP increase. Adding 1000 more hp to survive ADC's longer isn't a terrible idea. This isn't mentioning you can get AP and HP in at least one item. item 3116

You want to fight? Take it up with the developers.

KoKoboto1 votes

{quoted}

A lot of them actually. Zac abilities doesn't scale out of HP, armor or MR so he doesn't get any added bonus to buy them, plus since he is considered a tank his base damages are already quite high, this coupled with decent scalings (70% on E and 50% on Q) he can actually provide a lot of damage. If he got fed early he can go full AP and hope to finish the game before late game hits.

He did well early but the rest of the team except for me and my support weren't, and the enemy Hecarim whose only damage item was tri-force was killing our Zac every single teamfight because he went full AP... what do I do?

RogueWill2 votes

{quoted}

He did well early but the rest of the team except for me and my support weren't, and the enemy Hecarim whose only damage item was tri-force was killing our Zac every single teamfight because he went full AP... what do I do?

Easy actually, you don't teamfight. You focus on picks that should be easy with the slingshot and the now provided damage that your Zac has. You outrotate them, you go item 3117 and start taking objective after objective avoiding any kind of conflict, if they contest an objective you instead forfeit it and trade it for something else on other side of the map.

KoKoboto2 votes

{quoted}

Easy actually, you don't teamfight. You focus on picks that should be easy with the slingshot and the now provided damage that your Zac has. You outrotate them, you go item 3117 and start taking objective after objective avoiding any kind of conflict, if they contest an objective you instead forfeit it and trade it for something else on other side of the map.

Yeah I like this idea it's what we were doing kinda, what do we do if the enemy team just groups mid because thats what happened. Also we got all of there outer towers before we started losing, can't really make picks when they all group mid.

RogueWill1 votes

{quoted}

Yeah I like this idea it's what we were doing kinda, what do we do if the enemy team just groups mid because thats what happened. Also we got all of there outer towers before we started losing, can't really make picks when they all group mid.

You go with a 1-3-1 and delay their advance, focus on waveclearing (like use every ability possible on minions) and force them to take an unfavorable fight under turret or stop the splitpushers. on a 1-3-1 the only choice they have is a quick brute force brake, there is no other way to break it.

Darkslayer851 votes

Why would you build diana full tank?

KoKoboto1 votes

{quoted}

Why would you build diana full tank?

The jungler was Zac

Darkslayer851 votes

Oh, I guess I was looking at the wrong game.

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