Design Aspect: learning curve
i want to explore possibilities with the community to give riot idea's on how to improve the initial stages of learning league.
i've thought of a few ways to possibly improve the new player experience,
-ward tutorials - in depth explanation of wards and their importance and value
-champion trial ground - as everyone wants to see new skins in-game, and new players could test out the abilities on a set of training dummies to get a feel of how the character works in an environment where they wont be in a sink or swim.
-upgraded item tutorials - give a brief explanation of every item, and their pros and cons
- cause lets be honest, teaching someone how items interact is way better for them learning the game than them going to a third party site for builds that they figure out over a long period of time.
I want this to be a place for open ideas, and exchange of points of view about how the ideas may be positive or negative, and why.
Discuss.