Design Aspect: learning curve

Final Boss Naut·10/18/2015, 6:02:29 PM·2 votes·459 views

i want to explore possibilities with the community to give riot idea's on how to improve the initial stages of learning league.

i've thought of a few ways to possibly improve the new player experience,

-ward tutorials - in depth explanation of wards and their importance and value

-champion trial ground - as everyone wants to see new skins in-game, and new players could test out the abilities on a set of training dummies to get a feel of how the character works in an environment where they wont be in a sink or swim.

-upgraded item tutorials - give a brief explanation of every item, and their pros and cons

  • cause lets be honest, teaching someone how items interact is way better for them learning the game than them going to a third party site for builds that they figure out over a long period of time.

I want this to be a place for open ideas, and exchange of points of view about how the ideas may be positive or negative, and why.

Discuss.

1 Comments

darapier1710/18/2015, 6:04:33 PM1 votes

this. This is a wonderful idea also, in some games they have a mode what is specifically for trying out skins/champions with a bot