[Debate] Monster Champs
Hello and welcome to my weekly [Debate] post. In this post series I outline a subject with LoL, and encourage people to post their own opinions and views about the subject. I hope to spark intelligent, civil and open-minded debate amongst the community. Just in case you don’t know how to do debate that here are the guidelines:
- Don't dismiss anyone's opinions, opinions are never wrong, you just disagree with them.
- You are free to disagree with someone always, but always do your best to explain why.
- Don't get emotional, hopefully we're all adults here, keep it in 'debate' mode. No catfights allowed.
- Feel free to disagree with my OP as well! I love feedback, but this is a debate thread, I'll respond!
- There is a comment reply cap! You only have a few tries to rebuttle and argue a point, so make them count!
#Monster Champs
As a game filled with everything from a small pyromaniac little girl to an inter-dimensional tentacle monster to a testosterone-bleeding Spartan, League has more characters and stories than most games out there. This can very easily include Champions that are either only partially or not at all humanoid, and I would like to know your individual take on where these champs should fall on the priority list. This is a lot simpler than my other [Debate] posts, but I still encourage poking other people’s opinions in a civil manner and ask questions to help develop your own point of view.
####In summary, how important are creature champs’ presence to you? Would you prefer them to be a higher priority or lower priority? How about partially humanoid champs (Like Nasus or Cass)?
##Focus Points
###Factors against Non-humanoids
#####---Lack of Empathy
One of the first things that work against fully non-humanoid characters that, inevitably, a human controls and interacts with (you, the player) is lack of empathy. Try as much as you can, but it will always be easier for you to sympathize with someone like Garen, Jinx, Leona, or Lucian than Cho’gath or Kha’zix. Now, this may not seem like it would play too much of a factor in something that isn’t real, and especially in something like a MOBA compared to, say, a novel, but small things like that can move the difference between your favorite champ and “that one with the fun kit”.
#####---Communicating Character
Let me ask you a question. When is Kog’maw angry? How can you tell? Chances are you said something like “When he’s frowning” or “When he glares at you” but that’s what humans do when they’re angry. The fact is, to convey emotion and to communicate other subtle depths of character, monsters have to have avenues to do that. If they go full-on creature mode (very little human-like characteristics), artists and authors have to show their overall demeanor through other ways. Think about a good-guy dragon and bad-guy dragon you’ve seen recently for an example. Does the bad-guy dragon have spikes or spines? Pointy scales? Sharp, aggressive features? I’ll bet the good-guy dragon, even if they aren’t in the same universe, doesn’t. In fact, I also bet the good-guy dragon has large rounded eyes, smooth scales, a rounded muzzle and smaller, less emphasized teeth. These strategies and more are used to help communicate the same things a facial expression or more familiar traits (scars, eyepatch, etc.) can. Obviously this can be difficult for something like League where a new Creature Champ means a new monster archetype and an entirely new ‘species’.
#####---Animations
Simply put, humans walk about the same. So it’s easy to animate. Monsters……don’t walk the same. Some don’t walk at all, some flap wings or skitter on numerous legs. This means animation transitions and walks can be very difficult to create.