Idea for a new punishment: Forced delays for when you can queue up again

darkdill··2 votes·106 views

Oftentimes, people will act toxic because they're on tilt; they play some bad games in a row, get angry, and spiral out of control. Next thing they know, BANNED. And all from one bad day that resulted in a death threat being made.

The thing is, it's been proven that taking breaks during extended gaming helps people to calm the f### down. You see it all the time on 3DS games ("Why don't you take a break?"), but Riot doesn't suggest it at all? For shame.

That's where this suggestion comes in: If it's clear that a player is toxic because they're tilting, why not punish them by forcing them to wait between games?

Basically, if you're in the middle of this punishment, whenever you log in or finish a game, you are not allowed to queue up again for a match for, say, 5-15 minutes (depending on level of punishment). This "queue delay" would last a certain number of matches, much like Chat Restriction.

4 Comments

MackleDoge1 votes

Interesting. How would you determine if their toxicity is derived from tilting and it isn't simply because they are toxic?

darkdill1 votes

Riot would have time logs for the player's bad matches. If they are all subsequent to each other, then it's probably a case of tilt.

MackleDoge1 votes

You mean like how long a game lasts? If so, I think that might only be indicative if they were surrenders or if they were paired with the chat. Even in challenger you see some one sided stomps that don't even reach 20 while other games go to 45+. I like the idea though, think it has some potential. Reminds of an article I saw a while back where someone had a small puzzle type game that would have a cool off time if the person repeatedly failed the puzzle very quickly with no time in between moves.

darkdill1 votes

No, as in when the match started.

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