Anyone else feel as if we need a bit more tenacity in URF?
I honestly feel like being chain CCed by
or
or literally anyone else with hard CC really sucks the fun out of ARURF. Sure, you can dodge skillshots all game, but as soon as one ability hits you, you might as well write out your wills and invest in stock because by the time you're actually free, you might've made a profit. I don't mind most things being broken in this game type, but hard CC needs to chill out. No wonder marksmen or 90% of AD champions abuse the hell out of
in this game type.
I want to enjoy ARURF as much as the next guy, but being stuck in place until death is not a fun thing by any means. Oh Zephyr, how I miss you.