I am extreme good at theorycrafting, tell me a champion, i tell you the final build you must have
i have 10k games. tell me a champion.
i have 10k games. tell me a champion.
Quinn is a generic pure ranged dps, so she is counterable by thornmail and burst. That's why she need to be builded against these counter.
I suggest you to buy
, for the tenacity, but also for the 25magic resist which is crucial for adc to counter burst and thornmail.
is an important item, it provide you the sustain you need, counter thormnail (%hp portion is not reflected by thornmail) and counter tank.
is THE item each adc need. this is an abvious choice no need to argue here
is an excellent and underrated choice for adc. it can provide up to 95ad and lot of burster will be screwed, you can bait very easily with the 400hp shield. It also counter thornmail very nicely because the return damage of thornmail is absobed by the shield.
obvious choice too, efficent on both squishy and tank, it also counter indirectly thornmail
attack speed, movespeed, and 35% crit. obvious choice too on adc.
i suggest hp/lvl on yellow, armor pen on both quint and red, and mr/lvl on blue offensive mastery of course with heal/flash. Potion that give +25 ad if you have 6 items.
With full build and runes, you end up with 2200hp 140mr with 400hp shield and extremly good dps output (430AD with baron/dragon pot, 55%crit, 90%as). Both burster and thornmail user are screwed, so you are not easily counterable.
Hmmm, I would have taken BT instead of BoRK (better lifesteal), and greaves instead of Merc Treds (you get more AS).
PD as opposed to SS is up in the air I guess, but I find the extra magic damage provides even more burst to Quinn when you use her Harrier marks efficiently.
As for Maw, that seems like a pretty good idea, I might try that out next time I play Quinn
Let's see how well you do: Quinn
Tell me Elise please.
Tell me Elise please.
Elise, is not an awesome champion, but she can be a great duellist in some cases so we need to exploit it !
Elise is hard to itemize. Some people play her as a mage but clearly underperform. because elise does not deal great damage in ranged form, the force of elise is about the melee form and her spiders pets. Others plays her as an ad bruiser, it's better but you can clearly do better.
The trick is she can get 5 spiders pets with 0.1ap ratio each aa (physical damage), you can also note elise in spider form gains 0.3ap ratio for each aa. So yes, the aa ratio in melee form is extremly high combined with the 140%as buff. both elise and her spider pets can reach 1.5as. And 0.8ap ratio for each aa hit really hard. but it's mixed damage ;magic and physical. So there is not a real need of magic pen or armor pen. Also she need to be very tanky to deal this dps. That's why I consider elise to be an ap tanky dps with no penetration.
The most common mistake is to build mpen for elise, which is only good in human form, and it's not the strongest part of elise.
I suggest this :
elise, does not need necessary mana, but she absolutly need mana regen. She will need to spam her spell in human form to stack her spiders pets. also it's a great item because it provide the ap she need, some tankiness (mr) and the precious cdr. Elise absolutly need 40% cdr, (to stack her spiders pets, and also for more stun and Q) because her pets really die very fast and you will need to check consistently your number of pet even in teamfight.
tankiness, and tenacity. Elise does not need magic pen there are better stats for her.
She need to stick with her target, her Q in spider proc full 35% slow for 1.5slow. the AP and hp is really nice, it improve your dps and tankyness you absolutly need.
120ap, remember you can consider elise as a 0.8ap ratio/each aa champion ! this is similar to a 96ad item. but also provide tankiness (50armor) and a special bait/trick. Even in zhonya form, your pets will still attack your target. Ennemy rage guaranteed.
some nice ap, CDR, and tankiness (200hp and 40mr). lot of bit of stats all usefull to elise.
And here some another tankiness. It also counter very hard hard carries which is a good thing when you play bruiser. I tend to prefer thornmail to other armor item because with all these %hp damage skills/item nowadays. Randuin /frozen heart is imo for champion that have already as slow or lot of cc (more cc mean = thornmail will return less damage, because teamfight will be less about aa but more about magic/physics skillls and it's damage is not returned by thornmail).
I suggest defensive mastery 9/21. resist/level for blue, hp/lvl for yellow, 1 cdr/lvl quint and 2 hp/lvl quint, and attack damage/lvl for reds. hp potion if you have 6 items.
You will end up with 2900+hp, 160 mr 255armor and 340ap with 40%cdr. hp seems a bit low, but you can't really do better without decreasing others stats. Keep in mind you can reach 3100+hp with potion ! your spiders pets will deal 74damage. and you have 5 of them (potentially attacking @ 1.5AS !) The sustain is also great because spiders give you health/hit which scale quite good with ap. Infortunatly, spiders pets die really fast in teamfight, and elise shine way better in duel, but she can do her job very well especially against champ that dont have aoe.
If you were good at theorycrafting, you would need to know more than just the champion. The lane matchup, the enemy comp, your comp are all vital information for you to know before deciding on a build.
If you were good at theorycrafting, you would need to know more than just the champion. The lane matchup, the enemy comp, your comp are all vital information for you to know before deciding on a build.
Yes, definitivly. But I give the best theorical build for this champion on summoner rift in best conditions. if ennemies and allies force you to buy particular item, it's better to pick a champion that fit well with this item and not the opposite (=pick your favorite champion, and then build him according the allies and ennemies match up).
Hmmm, I would have taken BT instead of BoRK (better lifesteal), and greaves instead of Merc Treds (you get more AS).
PD as opposed to SS is up in the air I guess, but I find the extra magic damage provides even more burst to Quinn when you use her Harrier marks efficiently.
As for Maw, that seems like a pretty good idea, I might try that out next time I play Quinn
Lifesteal with low value (10-20%) is often used in sustain between fight, and not surviving longer in teamfight. and 10% lifesteal is enough. Well 20% is better of course. But keep in mind botrk have 40%as. and the 8% current passive, which is dealing in average 4% max hp deal 120damage on a 3k target. the 80damage from bt seems a bit low. okay 8%current damage can't crit, but botrk also have 25base damage and a 10%hp burst bonus. and adc don't crit everytime. botrk clearly have better dps than bt if you have less than 70% crit chance. Also botrk 8%current damage is not returned by thornmail. So not only you will deal less damage with BT, but you will also feel you are lifestealing less than 20% but more like 15% because thornmail will return more damage to you than botrk.
Mercury is too op to pass up. like i said it's good for antiburst but stun can save your live. You can also see mercury tread like a dps item. if you are stunned 2second in teamfight, mercury will save you 0.7sec which is 1 auto attack ! insane dps boost if you ask me.
Sona top tank
[{quoted}](name=Nameless Hero,realm=EUW,application-id=cIfEodbz,discussion-id=9U3A2Hi0,comment-id=0004,timestamp=2015-04-21T16:59:29.818+0000)
Sona top tank
Ugggh, sona top tank not viable or... well.. It's as viable as ap ashe.
sona is often considered support, but very often support don't really have pure support skillset. It's just you need 1 support every game so you need a champ that can fit this role better. While support role is quite difficult to play, a good support player will have less impact than a good adc player during the game. That's why i will not tell you how to support with sona. I will tell you how to build sona to have a big impact on a game if you can chose your role.
People say sona need buff, or is weak. it's definitivly because they are stuck to support role and buy support item on her. Sona scale surprisingly well with ap and magic pen. the combo Q+AA alone deal 568+0.98ap ratio @ lvl18. And we will learn to increase this scaling. But we should also focus on supporting with heal, so you need to catch the 40%cdr and get lot of mana regen.
I suggest
This item has everyting you need, good mana regen and CDR so you can spam heal to support and some ap.
Magic pen is kinda important because the burst of sona have already high base damage (568 with Q+aa). so it will amplify the base damage for more awesomness. And actually let's face it, we will not build sona tanky. If you are focus you are screwed. Your goal is to heal your allies, and sometimes burst/stun an ennemy down and run aways with your movement speed aura behind your ally.
You need to auto attack for your combo burst. So you should also pick lichbane, it's a free 0.5ap ratio bonus. your burst will now be 1.48ap ratio.
luden echoe is nice on sona. It proc on Q obviously, but it also add 100+0.15 ap ratio to your burst. And the movement speed is a very nice bonus because you will absolutly need to escape everyone and run away everytime. Q have a long range, you can kite people quite easily actually with your movement speed.
Enough said, every mage or burster need this.
same, nothing to explain here.
Finally your combo will deal 668+1.63ap ratio on pretty low cd (4.8 sec) and kinda long range. The awesome thing is you can Q while running away, it has no cast time ! Imagine the old heimer 3 years ago with the old long range rocket, and you have sona, there is no counter play to that, except forcing ennemy to engage and kill sona. In these conditions sona ulti is the cherry on the cake. but it also deal very nice damage.
The bad thing is you are extremly squishy. 80armor and 60mr with 1800hp. so be extremly safe, but your action will be immediatly rewarded if you are doing well.
I suggest 21/9 offensive. with cdr/lvl blue (to reach the 40%cdr), regen mana/lvl yellow (because you will need lot of mana to heal), magic pen for red and quint
grant me ur wisdem oh challenjour god