How Community Managers can fit into Riot's culture
Hi everyone,
This is going to be pretty long. Sorry. There's a TLDR at the bottom though, so...yay?
Riot's concept of "Killing the Community Manager" has been on my mind a lot lately, especially after this panel at PAX:
https://www.youtube.com/watch?v=ZbcS_h9kgPw
Everything that's discussed and the entire mentality behind the idea is awesome, but I can't help feeling like something is...missing.
#"Standard" Community Manager duties:
- Act as an intermediary between players and developers
- Facilitate player-to-player interaction
- Ensure mutual trust between players and developers
- Manage forums and other avenues of communication
- Create initiatives with and for the playerbase
#Riot's perspective on the idea of Community Management
The goal is to remove Community Managers from the equation and empower Rioters to have direct conversation with the players. There are three central pillars that help facilitate this:
Engage - Hold two-way dialogue with players
- Everyone at Riot is empowered to speak directly with players
- Ideally, the reasoning behind decisions is explained and discussed
- Host Q&As, AMAs, Dev Blogs, etc.
- Help foster trust with the playerbase
- Ensure that Rioters have authentic passion and meaningful dialogue
- Understand the player perspective
- Don't break news
- Speak within your expertise and craft
- If unsure of what to say, find someone who can help
Connect - Facilitate player-to-player interaction
- Prize Events, such as tournaments
- Viewing Parties
- Player Behavior & Justice (Team Builder, Honor System, etc.)
- Collegiate Program
Support - Support the playerbase in the awesome things they do
- Noticing & promoting fan content through social media
- Cospitality Lounge to allow cosplayers to deal with difficulties
- The Riot API - Supporting developers and facilitating creation
- Developer forums, for discussions about API creations
- Q&A with Riot to help players level up their apps
- Guidelines & Documentation for efficient learning
The Community Manager has been killed in order to empower Rioters to build a direct relationship with the playerbase, help players meet each other, and to support all the cool things the community does.
#What I feel is missing
Let's reiterate the 5 "standard" Community Manager duties:
- Act as an intermediary between players and developers
This is not something Riot wants. The idea of having someone (or a group of people) be the face of Riot is totally against the culture, and I absolutely agree with that. Empowering everyone at the company to interact in their own way is immensely powerful and shouldn't be tampered with.
What if, instead of CMs functioning as the face of Riot, their role is to condense and relay information to and/or from developers? Instead of CMs handling a thread themselves, what if the goal is to find threads with value and try to find someone to discuss it meaningfully with the players? As an example, let's say someone makes a thread suggesting a really insightful and completely unique improvement to the Honor system but it gets buried. Is it ideal for developers to spend time digging through countless threads looking for a topic on which they can confidently speak?
In this situation, Community Managers would not eclipse other developers or act as a barrier of communication between players and Riot. They would merely be streamlining the process and enhancing interaction between players and Rioters, as discussion could become more focused on what really matters. Rioters would still be empowered to individually connect with players exactly as before, but the process would be easier and more efficient.
- Facilitate player-to-player interaction
This is something Riot does through the Connect pillar above. I do, however, feel this can (and needs to) be expanded. A lot of the work that the Community team does tends to encourage new or fragmented communities rather than solidifying the playerbase as a whole, but there is so much potential in wider scope/lower impact projects.
Examples like viewing parties, college LoL clubs, prize events, cospitality, etc. all support this claim. These initiatives are fantastic and make the experience so much better for those players, but they don't necessarily affect the playerbase as a whole. Honor and Team Builder affect a significantly larger audience, but they don't really enhance players' ability to connect in meaningful ways.
- Ensure mutual trust between players and developers
This has gotten better recently, but there is definitely room for improvement. It can be difficult for developers to have time to speak deeply on what they are working on, and certain information is hard to present effectively while continuing to work on projects.
An example of this could be a perpetually updated Change Log and/or Known Bugs list for the Boards. These are fantastic resources for the benefit of the community, but realistically speaking developers might not have time to write and maintain them while simultaneously creating the content that would be shown.
- Manage forums and other avenues of communication
This duty is still present, and as far as I'm aware it's done by the Community department as a whole. The Boards is a great example of this, and there is clearly active work being done on the platform.
- Create initiatives with and for the playerbase
This, in my opinion, is the most significant thing that's missing. What I'm referring to with this role is essentially things like Ionia vs Noxus, the Iron Solari forum event stuff, helping players create and advertise custom game modes, supporting and encouraging player volunteer groups, etc.
I'm not sure if this is a cultural no-no at Riot, but as far as I can tell it's kind of avoided. The reasoning for not participating in this kind of interaction at Riot is, in my opinion, thus: if Riot creates something cool for the community, it could take away from things the community creates for itself. This is a valid concern, and I would love to hear your thoughts on it.
#How Community Managers can be awesome at Riot
Community Managers, as they are currently thought of in the industry, can't work at Riot. The idea of having a divide between players and developers with CMs bridging the gap is definitely unacceptable, but a tailored Community Manager position could fit perfectly into Riot's culture. Here are the duties I see Riot Community Managers having:
- Streamline communication between players and Rioters
- Seek out important discussions and make sure they are addressed when appropriate
- Bring content that is specifically relevant to specific Rioters or teams to them
- Facilitate wide-scope player-to-player interaction
- Work on projects meant to focus on the entire community's communication
- Leagues as a social tool
- Robust chat rooms to allow players to create meaningful relationships
- Guide and focus discussion within threads
- Produce and maintain resources to assist developers with communication
- Relieve developers of the task of maintaining official correspondence
- Known Bugs (Boards)
- Change Logs (Boards)
- Keep track of & record players' suggestions and concerns
- Create and support player initiatives in the community as a whole
- Organize "official" events for players to participate in
- Ionia vs Noxus
- Forum events & competitions
- Amateur publicly-announced tournaments
- Set up a framework for players' contributions outside of art to shine
- Volunteer Groups
- Showing off cool articles and community website content
- Publicly supporting custom game modes such as Catch the Teemo
#TL:DR
The idea of re-envisioning the Community Manager is awesome; having that barrier between the players and the developers doesn't really make sense, especially for a company like Riot. That being said, I think that trying to move all the duties a CM would normally have to every Rioter loses something in the transition.
Many of the duties listed above are difficult to successfully accomplish while having a separate job to do (e.g. Ghostcrawler & Game Design), especially creating content for players to interact with and organizing events. In order for these things to happen in a meaningful way, it's important that there is a dedicated position to allow Rioters to really focus on the community as a whole.
So many Rioters are all about communication, which is fantastic, but without people whose job is entirely "here is a community, do awesome things with it", there is a lot of lost potential.
EDIT: Would those that are saying Community Managers are bad mind elaborating upon that opinion? I would love to know why you feel that way and discuss whether I was unclear or incorrect about my assumptions!