Is there any chance Ranked progression can be reworked for next season?
Some background on me, I'm a very competitive player. I'm having the most fun when I'm against opponents of equal skill in close games, and I love the thrill of winning. That being said, I despise League of Legends' ranked system, primarily for the following two reasons:
- Promotional series' might be the most contrived progression system I have ever seen.
- The fact LP and MMR are basically separate is really frustrating.
DISCLAIMER: I am not by any means saying the ranked system is unfair, and I am confident that people do eventually reach their true rank. My perspective here is that these systems make the experience less satisfying and take a lot longer for no real benefit.
#Promotional Series'
I may be in the minority here, but personally I think promotional series' are completely unnecessary and do nothing but increase the number of games required to reach the true rank a player should have. They feel like added stress to me rather than an extra competitive joy of going through a series, which was the original intent of the system. Here are my biggest issues with them:
- Promotional games are heavily weighted in comparison to the average game. It's disproportionately more important to win a promotional game than it is to win a game leading up to it, and this discrepancy feels really bad in practice.
- Promotional games require a dramatic spike in win rate over a tiny arbitrary sample of games to proceed. Moving from Division to Division requires a win rate of 75% over four specific games (1 win to get into the promo then 2/3 to proceed), and moving to a new tier requires a win rate of 66.7% over six (getting into the promo then 3/5).
I don't understand why the system forces players to suddenloy and drastically improve like that for such a specific sample of games. The great thing about ELO was that a win rate of 51%+ meant you were still improving and playing slightly better than your current rank, and it meant that no matter what you'd eventually continue improving. A win rate of 51% with the current promotional system means that it can potentially take hundreds of games to progress a single Division. For example:
W L W L W L W L W L W L W L W L W W L W L W L W L W L W L W
In the 30-game sample above, the player's win rate is 53%. If the player starts a promotional series anywhere on this line other than the bolded win, the player will never move forward to the next division while maintaining this pattern. I'm aware this will likely fluctuate due to streaks, but it's absurd that a player's streaks have to line up perfectly with whether a promotional series happens to start at the perfect moment.
#MMR/LP
Again, possibly in the minority, but the general layout here really bothers me. Here's why:
- It's impossible to see your true MMR, which means you can't actually see what skill level you're playing at.
- Your visible rank has almost nothing to do with your actual skill level, due to the fact LP and MMR are almost entirely disconnected.
A Silver I player can have the MMR of a Gold III player, but because of win streaks not lining up properly with promos the player is still stuck in Silver. This will eventually resolve itself, but it makes zero sense to me that we have a system where it's inaccurate in the vast majority of usage cases. The great thing about ELO was that you knew exactly where you'd be matching and where you stood simply by looking at your ELO number. You'd match with other people around that ELO, so your visible rank (LP) was perfectly mirroring your matchmaking rank (MMR).
I'm aware that a player can skip Divisions due to his or her MMR being significantly higher than what the visible LP rank shows, but I don't understand why we even want to deal with this in the first place. Skipping Divisions is a compensation mechanism for a system that can't accurately keep track of a player's visible rank vs how they are matchmade, it's not a system we should be supporting or embracing.