About champion master

ElJanitorFrank··3 votes·559 views

(Posted it in the wrong place, sorry Rito, here's the re-post)

So I love the idea of champion mastery, but I'm not sure I like the way it's being implemented completely.

Hitting rank 5 so quickly is my main gripe about it, to me it doesn't translate into "Wow, he really knows that champion." I find it to be kind of the opposite. not having rank 5 means you have at best a basic understanding of the champion. Going into a high level game with a champion you haven't ranked up is fairly scary for your allies.

I know you stated that you would release higher tiers in the future, but in the meantime could you make hitting rank 5 just a tad harder? (For those unaware, it was stated to take anywhere from "15-30" games) Someone with an unranked champion just shows they have inexperience, someone WITH a rank 5 champion just shows at best that they know how to play the champion.

Putting that aside, how about after you hit rank 5, you have the option to display your all-time scores with the champion? Tally up how many kills, assists, wins, etc. about the champion in the loading screen? (Just gonna put it in because I know someone will say it: I got the idea from SMITE but you totally shouldn't feel like you can't be more like them, or that you have to set yourself apart in any way, they have a good system, feel free to use it)

15 Comments

Pucking Purrfect1 votes

30 games is fairly enough to master a champion. There is no point spamming a champion and playing 100 games in order to ''master'' it. Believe it or not some people master a champion around 10-15 games others master around 30-50. People should stop whining about the new system imo. Having rank 5 doesn't mean you gonna get penta with that champ every single game.

ElJanitorFrank1 votes

Yeah, but not having rank five means you have somewhere in the ballpark of 10 or less games. That isn't even close to figuring out a champ, you can get the core mechanics down, but at that point you're still looking off the recommended tab and shouldn't be using them in ranked.

Pucking Purrfect1 votes

Sorry but I ain't gonna play 100 games just to show people that I mastered a champion and I have a right to play it in ranked games which doesn't make any sense. As I said before some people master a champ around 10-15 games some 30-50 maybe more. In my humble opinion, this system is all about showing you that you got the idea, core mechanics etc. of a champion. If Riot change the numbers I mean increase it people gonna spam one champion in order to get the final rank with it which I believe will kill the diversity.

ElJanitorFrank1 votes

How would that kill diversity, though?

In SMITE, it's like this: "Whoah, that guy's rank 10 (insert god name here) he's gonna whoop us."

As opposed to League; "Whoah, that guy's rank 5. He has a basic understanding of the core mechanics of that champion."

I wanted the ranking system to be more than it is, I want it to be something that shows you have a LOT of experience with a champion, not something that shows you can play the champion 'decently'.

It doesn't feel like a goal, it feels like a requirement.

And tell me, would you be comfortable going into a ranked game with 4 teammates who don't have a champion mastered? That tells you that they have less than 20 games on them easily, and don't know exactly what they're doing.

You say people 'Master' a champion at rank 10-15 games. No. People understand how a champion works there. Mastery comes from hundreds upon hundreds of games.

Box Box has mastered Riven, he has how many hundreds of games on her? And he still loses lane sometimes.

SoloRenektonOnly has mastered Renekton. Not LolMidOrFeed who doesn't even have 20 games on the guy.

Pucking Purrfect1 votes

You should stop comparing Smite with LoL. If you like that system so much be my guess go ahead and play that game no one is forcing you to play LoL. Mastering a champion doesn't make you the best player of it. There is always one guy who will whoop your ass in a heartbeat with same or another champion. So playing 100 games, 1,000 games, 10,000 games with a champion and having the final rank won't make any difference. It will kill the diversity because people going to spam one champion in order to achieve their goals. I don't want to see Sona as a support every single game, or I don't want to see Riven as a top laner every single game etc. Yeah, there are people who spam one champion and play with it but not that much. Lastly, you are already playing with people you don't even know if they mastered a champion or not. Anyways, no point arguing about a system which isn't even implemented but I hope Riot will do the right thing which is not forcing people to play 100, 200 games in order to master a champion which doesn't make any sense at all.

ElJanitorFrank1 votes

I'm fairly sure that "mastering" a champion, not this mastery system, is apparent to most league of legends players. It's knowing all of the ins and outs of a particular champion, about your relative chances of success at any goal you think to achieve, like stealing dragon or estimating kill potential. If I posted somewhere that I Mastered Zed because I played 20 games with him, I would get ridiculed beyond belief because that is ridiculous.

That doesn't make sense about diversity either... Yes, people will spam Riven. They'll also spam every other champion in the entire game. You won't see more Riven players, you'll see better Riven players.

And if you mean it will kill diversity for the player spamming the champion, they are choosing to do it in the first place.

And they wouldn't be 'forcing' you to play 100 or 200 games. They would be rewarding you for doing it.

Scuttler Slayer1 votes

Lol. Been playing since S1 and I think I have 20 games on maybe 3 champs. MAYBE.

Funny thing to realize.

Onegarion1 votes

The only thing that makes me not care about this is the fact that Riot has already said that they are highly likely to implement more tiers and tier 5 being the max at first to see how it works. I believe I've seen images of them having at least 10 total lvls of mastery.

Also while you may have loads of time to play this game not everyone does. for some people getting in 1 game a day is easy and others getting in 5 is not playing enough. Also considering the chances that you'll play 1 champ consistently for at least 15 games. straight is rather ludicrous . Even in bronze and silver as a support main I rarely would get to play the same support every game or want to for that matter to keep team comp in mind.

ElJanitorFrank1 votes

That's the thing, though. If everyone can, and will, get mastery like this, what's the point of having it in the first place? There is nothing special about it. The ONLY thing it does at this state, in my opinion, is show who DOESN'T have experience with a certain champion. Having a champion mastered could mean anything from playing 15-infinite games. In other words, he at least knows what he's doing. Having someone who doesn't have it mastered? That means they definitely have under 30, if they suck, and if they're good they have less than 15. I don't want anyone on my team who doesn't know what they're doing.

Onegarion1 votes

Whats the point in most games having it? Its a personal achievement. Its not about the exact mastery of a champ, but something that says "I've played this champ a lot." Recently I've been playing a lot of a game called Nosgoth. They have masteries for each class and every 5 lvls in that class you get a special equip for them. They have bonuses and downsides to them all, but you get them. When you hit the max lvl (which I think is 25) you get a free skin for the class. I've played against people with and without those skins and it means nothing on their skill, but its nice to show that you do understand somewhat of what you are doing.

Not only does nosgoth have it, but other games and MOBAs (Smite) have them that permit rewards or in Smites case you can buy a specific skin that is only obtainable with a specific God lvl. The problem with your analysis is that you are assuming they are only for personal achievement and thats all its going to be. While no one knows the exact end goal for this system Riot needs to have rewards for something along the way to make it be relevant and not just another Honor system that has mostly died off because you get no benefit at this point.

Riot has to make the game limit work for casual players and hardcore people. Having it set to 50+ is a HUGE obstacle for the casual player. While 15-30 may seem low for us more hardcore players thats what the increased mastery lvls are for. My guess is that they intend this lvl 5 max to be a preliminary test to see how fast and with how many champs people master them. Meaning they could tweak them at the higher lvls to adjust it more for the hardcore or leave it more of a casual achievement. This also could be used to gauge when rewards should be given. If everyone makes it to lvl 5 with one champ only days after the start or they get 3 to lvl 5 in a week then it shows that rewards shouldn't be given at lvl 5 or the lvl 5 needs to be set higher to achieve.

TLDR: Its too early to make assumptions on what the mastery system is going to do. THere are things like reward points and speed of "mastery" that can be gauged by a preliminary release to see how it pans out. Don't jump to conclusions before the whole story is out.

ElJanitorFrank1 votes

I've played both SMITE and Nosgoth fairly often. I love the new mastery system in league, I just feel like it's going to do more harm than it needs to do. In SMITE or Nosgoth, not having something max level or mastered or whatever, that's common. Having them mastered is uncommon, and shows your dedication to a certain god/class.

But Riot is making it too easy in my opinion (at least at release, they did say they'd release more tiers). NOT having a champion with 15 games is poor. Very poor. You have a very low understanding of the champion. I feel like it's more of a requirement than an achievement. Do you really want people on your team who have none of the champions they are playing mastered? Maybe in normals, but certainly not in ranked queue. Mastering a champion is sooo easy that it takes away all of the accomplishment. Oh, you have Vi mastered? Cool, so does everyone else.

Onegarion1 votes

and you act like smite and nosgoth require a lot of games. It takes me about 5-8 games per lvl on Nosgoth and the early god lvls only took a few wins. I barely played it in beta and it only took a few matches to get up in lvl. It was exactly like it is here. This is a preliminary version that people are getting pissy over because it looks too easy, but no one knows what the final product will be.

ElJanitorFrank1 votes

Yeah, you're right it takes about the same amount of wins to rank up in Nosgoth.

Except nosgoth has 5 times the ranks. And it gets harder as you go on.

Onegarion1 votes

yea it has that man atm, but Riot has already said they intent at least 5 more ranks added on AND there are only 10 classes so you get more time to put towards each one compared to leagues growing champion pool. Also you can run a full team of 1 class and do well, but let me see you try that here. You can't run 5 supports and hope to win or 5 adcs. You also can't switch roles mid game and change things up. Each role can also contribute the same amount to everything...again unlike league. A support doesn't contribute the same way as an ADC or change instantly to accommodate the situation. I can change to fire wall or healing mist as an Alchemist based on what my team needs and can constantly change it to match. Its a different style of game.

Also people like you are acting like this is the final result and that the lvls don't get any harder to reach or that they won't ever get harder. You ignore all the variables and just want to stick to the bare minimum of facts.

ElJanitorFrank1 votes

I know they're adding more later, and I'm happy.

But right out of the gates it's more negative than positive, that's my point.

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