Ignite causes Grevious Wounds, so unless the person is in danger of dying I'd honestly just save the heal for after Ignite wears off.
Meanwhile ignite kills your team mate? You a mean laning partner :'(
so unless the person is in danger of dying
Stepping into the Summoner's Rift. . . .you are always in danger of dying.
I guess it would be fair to say he's not a mean laning partner... just a risky one D:
This is why I play Soraka. GW? Ult :3
You should probably just heal them when they spawn just in case then.
Not even your base is safe from death..
You playing on 5.22? We have health pots. Use em.
RIP

If they're at less than half health or really squishy, I'd pop the heal just to make sure that they stay alive long enough to get out of danger. If they're tanky and still have a nice pile of health that they're sitting on, I'm not going to be as worried.
yep, my thoughts exactly.
Grevious Wounds in the preseason changes only applies to self-heals and regeneration. So... no longer have to worry about this next patch :D
mains rejoice!
mains rejoice!
i've been playing her a lot lately, she's a lot of fun
Well... You have more to cry about, that new (Last Whisper + Executioner's Calling) Item http://1.bp.blogspot.com/-4jFzJMsPAzQ/VjKqFttjuuI/AAAAAAAAzdw/iFxFLNminAs/s320/mortalr.jpg
Oh snap I thought it was just basic attacks that applied it with that new item!
That looks like it was built for Kindred.
Huzzah!
Maybe i'm reading too much into it, but I felt the "danger of dying" bit was implied by OP,
To be fair, they said
was a troll pick and have been rude the entire game up to this point.
When you ally yells at you for not healing/shielding but they fail to see that:
A) You were OOM B) You just used the ability C) They ran AWAYfrom you so you couldn't use it on them in time
D) They won't click on the lantern E) All of the above
F) They ran towards the enemy while you spammed pings G) You were already dead 10 seconds before they died
H) They were on the other side of the map. I) You were at base already. J) They were under an enemy turret 1v4, while you were helping with barron/drag.
K) They got oneshotted by Veigar L) You didn't even have shields or heals M) They were Satan, and Satan never deserves a heal
A real person would dertermine if it's safe to heal - away from poke/harrass then count the ticks.
THEN determine if the heal during the ignite/bleed/DOT would save the guy.
Even 1 hp can keep 300G from the enemy I always say.
I have survived with literally 1 hp a few times when ignited. I always make sure to tell them, "lol! Survived with one hp!"
Calculated. Ez. (OH SHIT! I didn't heal him, thank god he had 1hp left)
i always have heal in aram, sometimes someone is a jerk and steals the relic heal away from me when i need the most..the next time he's in a bad situation i just use my heal far from him and dance
Not sure if the world needs fewer people like you, or more...
More. Because if there are more people like this, others get the message to play ARAM properly. The sequence is: Blood for the Blood God, Skulls for the Skull Throne, Corn for the Cornflakes and Health relics for the low-hp burst mage.
Yay, dexter's lab gifs!
I am guilty of this
This happened to me recently I was caught in a Alistar combo and then chipped down and I flashed away under our turret my adc didn't use heal cause he said I was going to die anyway...
^ This hurts my soul...A lot..
It's always a struggle to think, "will my heal be enough to save him". Because it's halved and if they're low enough it'd just be a waste of a summoner. But heh, the gif applies perfectly
this is why shields are great too..they aren't effected by grievous wounds.. love me some karma
such a short c/d...and you can use it to support skill shot dodging...and using mantra on it for team fights is practically always the best option. it just seems like the right thing to do.. for the team, rather than blow your mantra on a poker skill with the shortest c/d in your skill set. i understand using mantra to poke in the lane early, but to end games? mantra's c/d is practically on the same timer to use it on the shield if you're poking autoattacking and rooting as well like you're supposed to to reduce mantra's c/d. u can have huge shields with speed bursts on your entire team 75% of every fight if played right.
This. Too many times have I seen Karma use her Enhanced skill to poke instead of supporting for the team. A 500+ Shield for the whole team + a ghost can change a fight easy.
This. Too many times have I seen Karma use her Enhanced skill to poke instead of supporting for the team. A 500+ Shield for the whole team + a ghost can change a fight easy.
change? yeah definitely... i've shielded whole teams multiple times during teamfights before lol.. like ult shielded them 3+ times in one fight.. i mean.. i'm poking and stuff all the while.. it's just that shield makes such a bigger difference in the long run than one bigger poke every once in awhile when u can have ult shield up practically all the time.
so can someone explain me why some players use ignite when i'm with full healh and before he engages me? ik that it screws up my healing, but sometimes people just ignite me before they engage. most of the times i'm able to run to turret, wait till its over and use health potions
every