I'll start:
Mordekaiser
Passive - Iron Man
Shield no longer decays. Whenever Mordekaiser gains shielding it expires after 6 seconds, gaining more shield refreshes the duration.
Mace of Spades
Now steals 20% MS for 2 seconds. (each target hit grants MS/is slowed)
Creeping Death
Damage increases based on both your and the target(s) missing health. Increasing by up to 25% for each source.
Siphon of Destruction
Now causes a brief knock back that pulls enemies towards mordekaiser.
Children of the Grave
No longer deals the lingering DoT. Deals increased damage based on %missing health. Resets on kill. Ghosts attack automatically similar to heimers turrets. Ghosts have about a third the stats they currently do.
That was fun. Your turn.
i like it here is my version "also" mordekaiser
passive - Iron Man
no longer a flat amount but X% of max health.(somewhere around the 30% area)
whenever mordekaiser's shield decay's without taking damage he gains X% of the decay as health.(probably 70% or so)
each skill adds their own unique stack on their enemy for 10 seconds giving unique effects only 1 stack can be on a single enemy.
Mace of spades
4 second cooldown at all stages
purely single target. (same damage as its current version)
adds a "stack of ace" if no other stacks are present
increases damage for Mace of spades by 10% per "stack of death"
reduces cooldown for mace of spades by 0.3 seconds for each "stack of ace" the enemy currently has
siphons the enemies life for 10% of the damage done for each "stack of siphoning"
Creeping death
can be cast on enemies lowering their resistances by the same amount instead (morde players will know)
if there are no other stacks of other skills present a "stack of death" is added to the enemy. stacks 5 times,
every time creeping death damages an enemy with a "stack(s) of siphon" mordekaiser increases his Shield generation by 5% per stack affected for 2 seconds
every time an enemy with a "stack(s) of death" is damaged by creeping death they receive increased damage by 3% per stack.
every time an enemy with a "stack of ace" is damaged by creeping death the enemy receives 1 second increase on current skills that are on cooldown. the same skill cannot be affected more then twice.
Siphon of Destruction 6 second cooldown
adds a stack of siphoning if no other stacks are present 5 stacks max and allows the cast of a Siphon after 5 seconds.
for every "stack of death" reduces the targets healing by 10% per stack for 2 seconds.
for every "stack of ace" reduces the cooldown for Siphon of destruction by 0.4 seconds.
for every "stack of siphoning" reduces enemy damage by 10% for each stack
Children of the Grave.
creates a debuff on the enemy that allows each stack to coexist for 5 seconds. upon casting creates 1/2/3 stacks of each.
items receive a 1.5 second cooldown on their actives.
(note that it still creates a ghost as of old but no longer does any damage)