Modernize your favorite champion

UPfreely·11/4/2014, 12:18:46 AM·3 votes·1,134 views

I'll start:

Mordekaiser

Passive - Iron Man Shield no longer decays. Whenever Mordekaiser gains shielding it expires after 6 seconds, gaining more shield refreshes the duration.

Mace of Spades Now steals 20% MS for 2 seconds. (each target hit grants MS/is slowed)

Creeping Death Damage increases based on both your and the target(s) missing health. Increasing by up to 25% for each source.

Siphon of Destruction Now causes a brief knock back that pulls enemies towards mordekaiser.

Children of the Grave No longer deals the lingering DoT. Deals increased damage based on %missing health. Resets on kill. Ghosts attack automatically similar to heimers turrets. Ghosts have about a third the stats they currently do.

That was fun. Your turn.

10 Comments

Wheatloaf11/4/2014, 2:49:08 AM3 votes

Malzahar

Clarify his Q + W hitboxes, give his E a range indicator for the bounce, and make it so that his R will only cancel if you recast the skill, and he's in surprisingly good shape.

Maybe have Malefic Visions grant... vision?

PhoenixOfHeaven11/6/2014, 1:27:09 AM2 votes

Swain A new Ferrari!

I just got what you meant by Modernize.......

MedievalJedi11/4/2014, 1:37:08 AM2 votes

QUINN:

+50 range +100 health

Clad in Plaid11/4/2014, 3:49:35 PM1 votes

Gangplank

Passive: Grog-soaked blade now stacks up to 7 times.

New Q Passive: Killing an enemy with Parley stores one extra stack of GSB to be applied upon the next non-lethal basic attack or Parley. Minions only have a 10/25/33/50% chance (at levels 1, 6, 11, and 16) of giving an extra stack while champions are guaranteed to give 3 stacks.

PrinceOfStorms11/6/2014, 3:37:04 AM1 votes

Vlad: -Pool now stuns champions on top of it instead of slowing them. -Tides of Blood now deals damage equal to 50% of missing HP, but requires 4 transfuse stacks to cast. -Transfuse's cooldown reduced by 50%, and provides the buff that Tides of Blood does now. The stacks also have a longer duration. -Hemoplague instantly grants 4 transfuse stacks, and reduces the damage of afflicted champions in addition to increasing their damage taken.

ThatAutofillSupp11/6/2014, 9:43:21 AM1 votes

less energy costs :( Shen

insaiyanbacca11/14/2014, 9:15:00 PM1 votes

im going to litterely modernize Mordekaiser

passive: iron man: casting spells gives mordekaiser a suit that allows him to fly

done

agbudar11/4/2014, 3:05:27 AM1 votes

I'll start:

Mordekaiser

Passive - Iron Man Shield no longer decays. Whenever Mordekaiser gains shielding it expires after 6 seconds, gaining more shield refreshes the duration.

Mace of Spades Now steals 20% MS for 2 seconds. (each target hit grants MS/is slowed)

Creeping Death Damage increases based on both your and the target(s) missing health. Increasing by up to 25% for each source.

Siphon of Destruction Now causes a brief knock back that pulls enemies towards mordekaiser.

Children of the Grave No longer deals the lingering DoT. Deals increased damage based on %missing health. Resets on kill. Ghosts attack automatically similar to heimers turrets. Ghosts have about a third the stats they currently do.

That was fun. Your turn.

i like it here is my version "also" mordekaiser

passive - Iron Man no longer a flat amount but X% of max health.(somewhere around the 30% area) whenever mordekaiser's shield decay's without taking damage he gains X% of the decay as health.(probably 70% or so) each skill adds their own unique stack on their enemy for 10 seconds giving unique effects only 1 stack can be on a single enemy.

Mace of spades 4 second cooldown at all stages purely single target. (same damage as its current version) adds a "stack of ace" if no other stacks are present

increases damage for Mace of spades by 10% per "stack of death" reduces cooldown for mace of spades by 0.3 seconds for each "stack of ace" the enemy currently has siphons the enemies life for 10% of the damage done for each "stack of siphoning"

Creeping death can be cast on enemies lowering their resistances by the same amount instead (morde players will know) if there are no other stacks of other skills present a "stack of death" is added to the enemy. stacks 5 times,

every time creeping death damages an enemy with a "stack(s) of siphon" mordekaiser increases his Shield generation by 5% per stack affected for 2 seconds every time an enemy with a "stack(s) of death" is damaged by creeping death they receive increased damage by 3% per stack.

every time an enemy with a "stack of ace" is damaged by creeping death the enemy receives 1 second increase on current skills that are on cooldown. the same skill cannot be affected more then twice.

Siphon of Destruction 6 second cooldown adds a stack of siphoning if no other stacks are present 5 stacks max and allows the cast of a Siphon after 5 seconds.

for every "stack of death" reduces the targets healing by 10% per stack for 2 seconds.

for every "stack of ace" reduces the cooldown for Siphon of destruction by 0.4 seconds.

for every "stack of siphoning" reduces enemy damage by 10% for each stack

Children of the Grave. creates a debuff on the enemy that allows each stack to coexist for 5 seconds. upon casting creates 1/2/3 stacks of each. items receive a 1.5 second cooldown on their actives. (note that it still creates a ghost as of old but no longer does any damage)

IceKingChernobog11/4/2014, 8:27:12 AM1 votes

Twitch

Passive-Deadly venom Stacks grants vision over enemies for 4 seconds

Ambush Upon Stealth now grants 20% damage reduction, when out of stealth he gains an additional 10 ad for 3 seconds

Venom cask This is actually decent so i have no changes

Contaminate Reduces cool down of Rat-tat-tat by 3 seconds when cast

Rat-tat-tat this is fine too

Ambush delay now reduced to 4 seconds from 6

Deadly venom has been increased to 2/4/6/8 (at levels 1/6/11/16) from 1/2/3/4/5/6 (at levels 1/4/7/10/13/16)