66 Comments

S H A Y C 016 votes

I had this game last night...sadly i was the tank :( we were winning in objectives...kills...gold...but teamfights, not a chance. Why???? Because the team postures in mid lane for a team fight..waits for my engage...and then watches. not a single corki rocket or ahri orb to be seen..the entire team blows all they have at me and i still last a good 4-5 seconds, meanwhile my team is doing steps 1 and 2...

Celeste Benal8 votes

Nothing more frustrating than going in to engage and watching your team just... watching.

Blancmark12 votes

Malphite LET'S GET THEM! ULT! ... ...guys?

Jinx Hey g'luck! SUCKER! xD Yasuo Dying's the easy part. I'll leave that to you. LeeSin What? I didn't see. Lulu Mihihihi >;3

Malphite ...crap.

"You have been slain."

The Chain Warder3 votes

I cry every time. item 3151

Blancmark3 votes

Amumu sniff..I know right...

Sky of Smiles7 votes

item 3089 item 3135 item 3100 item 3256 item 3157 item 3124

Malphite I go in... No one else goes out.

Pørourf1 votes

gg ez

WolfBV2 votes

Wait... Freaking Yasuo didn't go in one a 5 man malphite ult? That's a bit insane.

Champion Skin3 votes

And on the other end there is that Malphite flash ulting into the enemy team... hey guys (1425+ range ahead of everyone else)... I hit them all so where are you guys...

Castman9 votes

And then they all fking tell you "why did you engage 1vs5!?" Whereas if the other team's tank roll in, the other 4 follow and back their tank up like no tomorrow

S H A Y C 05 votes

oddly enough they didnt do that, instead they said" gg guys chogath is fed we cant win" and spam surrender....we were winning btw with 3.5k gold lead and before they gave up we had just won a team fight pretty handedly off the back of my hard engage..i figured lets do it again, they chickened out and we lost.

mvargus7 votes

been the tank, done that, wanted to rage at my teammates.

There is nothing more frustrating than initiating a hard engage as a tank and having the rest of your team not follow up. Especially when you are in teamspeak and tell them that someone has to engage.

Heck one game we were doing the midlane dance (everyone midlane moving back and forth trying to line up a hard engage.) Finally the Lee Sin on our team dove in. I followed on our other hard engage champ. The rest of our team retreated with Ashe asking "why didn't you wait for my ult" and then admitting that it wasn't up and we weren't told. [we were all on teamspeak].

Its funny, but every time I've been in a game where something similar to this has happened the game ends up as a loss for the team that failed to follow up during what became a 5v1 rather than a teamfight.

I'd warn any player, if the tank hard engages, go in. If you don't and the tank dies, your team will have lost its shield and will likely get slaughtered before the tank respawns.

S H A Y C 04 votes

yeah well...thats how it works, otherwise i should just build full damage sion, and wait for the adc to engage, see how they like it :P

Jpvince2 votes

i get pentas lvl 5 with kat "passive got nerfed" Katarina item 3072 item 3042 item 3141 "buys 3 items in 1 recall"

TonyTonyMordecai6 votes

Why would you get the Muramana?

AnysonAcE1 votes

because Kat uses spears! Jeez you'd think somebody would know how to build AD Kat...

TonyTonyMordecai1 votes

Same as Pantheon being able to be an ADC: he throws his spear... And he throws his body to stun them with his shield. Pure marksman material right there!^

Jari14 votes

[{quoted}](name=ToiletteOfDoom ,realm=NA,application-id=Ir7ZrJjF,discussion-id=geoWEJzF,comment-id=0000,timestamp=2015-03-16T15:00:14.872+0000)

I had this game last night...sadly i was the tank :( we were winning in objectives...kills...gold...but teamfights, not a chance. Why???? Because the team postures in mid lane for a team fight..waits for my engage...and then watches. not a single corki rocket or ahri orb to be seen..the entire team blows all they have at me and i still last a good 4-5 seconds, meanwhile my team is doing steps 1 and 2...

I literally just had this happen to me. Every time I went in with cho my team just watched me die. Then once I finally say "fuck it" and not engage Annie gets upset like "Cho just left me while at full HP." Uh ya. Because I don't feel like going in for the 6th time with no follow ups from anybody. Any. Body. Chogath item 3070

S H A Y C 09 votes

Right?!?! Why would i stick around for a team fight when all you want me for is run in and die so you can go back to base and do absolutely nothing, watch your towers get wrecked, and then blame me for everything that ever went wrong in the history of things bad, lol

Jari6 votes

[{quoted}](name=ToiletteOfDoom ,realm=NA,application-id=Ir7ZrJjF,discussion-id=geoWEJzF,comment-id=000000020000,timestamp=2015-03-16T20:58:55.703+0000)

Right?!?! Why would i stick around for a team fight when all you want me for is run in and die so you can go back to base and do absolutely nothing, watch your towers get wrecked, and then blame me for everything that ever went wrong in the history of things bad, lol

Makes me just want to Nasus top. That way if they seem to not be joining me I'll just split push. Deal with it.

S H A Y C 02 votes

yeah...sharpening my nasus in a team builder right now! lol, had same idea :P maybe even get a zzrot portal for double push power

Jari4 votes

[{quoted}](name=ToiletteOfDoom ,realm=NA,application-id=Ir7ZrJjF,discussion-id=geoWEJzF,comment-id=00000002000000000000,timestamp=2015-03-16T23:02:10.034+0000)

yeah...sharpening my nasus in a team builder right now! lol, had same idea :P maybe even get a zzrot portal for double push power

I no recommend unless they're really ignoring you.

Halester1 votes

{quoted}

I literally just had this happen to me. Every time I went in with cho my team just watched me die. Then once I finally say "fuck it" and not engage Annie gets upset like "Cho just left me while at full HP." Uh ya. Because I don't feel like going in for the 6th time with no follow ups from anybody. Any. Body. Chogath item 3070

And after dying, all the ranged champs don't let any minions close enough for you to get your stacks back.

Jari1 votes

{quoted}

And after dying, all the ranged champs don't let any minions close enough for you to get your stacks back.

They didn't dare go that far. Mostly because I eat Cannon minions and by the time they can get auto's on it, I've already locked onto it and ate it and its mother.

Xela Syab1 votes

[{quoted}](name=ToiletteOfDoom ,realm=NA,application-id=Ir7ZrJjF,discussion-id=geoWEJzF,comment-id=0000,timestamp=2015-03-16T15:00:14.872+0000)

I had this game last night...sadly i was the tank :( we were winning in objectives...kills...gold...but teamfights, not a chance. Why???? Because the team postures in mid lane for a team fight..waits for my engage...and then watches. not a single corki rocket or ahri orb to be seen..the entire team blows all they have at me and i still last a good 4-5 seconds, meanwhile my team is doing steps 1 and 2...

this is why i don't play warwick anymore. Tired of people not even autoing a free tristana or ezreal when i ult.

S H A Y C 01 votes

yup, i stopped jungling warwick for the same reason, not because he is lackluster in team fights a little bit, or because he has a slow start or any other reason that has anything to do with the champion...because team=tard

Mimy5 votes

I LOLd soo hard at this post... xD

Loken Stoneheart4 votes

6k HP, 200 armor/MR Sion. Even with his HP-scaling W, I still died in roughly 3-4 seconds just trying to frontline for my team in an even game.

Tanks are useless. They melt faster than squishies do, because tanks can't build 20-30% lifesteal and effectively quadruple their HP by doing damage.

Blancmark1 votes

Tanks definitely aren't useless. I personally love playing tanks, and they are quite hard to take down if you play them right, even without lifesteal/spellvamp. Even good damage/kill potential, too, including solo lane, duo lane, and teamfights. But it's true, teamfights is where they excel. You want them to focus you, and if your team does their job well, the enemy team is dead/dying before they have a chance to kill you. Even if they do kill you, their cooldowns should be mostly down, and the rest of your team can clean up the remaining few slivers of health the enemy team has.

To be fair, I find Sion to be squishier than most tanks. I generally play him as a bruiser, focusing more on AD than full-on tank. Works better than tank Sion, imo.

And yeah, tanks are not supposed to outscale damage. They can just last longer while taking a beating. Having 5 people jump on you usually means you're dead, whether you're a tank, a carry, or anything else. I mean, take Master Yi. Doesn't matter how tanky you are. If he pops his ult and keeps attacking you, eventually you're going to die if you don't get out of there, or Yi dies/backs off. You just won't die as quick as your less protected teammates.

In other cases, I totally wrecked damage-based champions as a tank. I easily defeated a Talon as Taric , a Garen as Malphite , a bunch of champs as Shen , a Yasuo as Leona , and recently a Leblanc as Zac .

Loken Stoneheart2 votes

{quoted}

Tanks definitely aren't useless. I personally love playing tanks, and they are quite hard to take down if you play them right, even without lifesteal/spellvamp. Even good damage/kill potential, too, including solo lane, duo lane, and teamfights. But it's true, teamfights is where they excel. You want them to focus you, and if your team does their job well, the enemy team is dead/dying before they have a chance to kill you. Even if they do kill you, their cooldowns should be mostly down, and the rest of your team can clean up the remaining few slivers of health the enemy team has.

To be fair, I find Sion to be squishier than most tanks. I generally play him as a bruiser, focusing more on AD than full-on tank. Works better than tank Sion, imo.

And yeah, tanks are not supposed to outscale damage. They can just last longer while taking a beating. Having 5 people jump on you usually means you're dead, whether you're a tank, a carry, or anything else. I mean, take Master Yi. Doesn't matter how tanky you are. If he pops his ult and keeps attacking you, eventually you're going to die if you don't get out of there, or Yi dies/backs off. You just won't die as quick as your less protected teammates.

In other cases, I totally wrecked damage-based champions as a tank. I easily defeated a Talon as Taric , a Garen as Malphite , a bunch of champs as Shen , a Yasuo as Leona , and recently a Leblanc as Zac .

Doesn't take 5 people to kill a tank. It takes 2-3 seconds from the ADC or APC. 1 second if they both hit you. There is way too much %HP damage and armor/MR pen in the game.

The fact that you can readily get access to roughly 40-50 armor pen, another 40% armor pen, 40% CDR, and like 350 AD in a build pretty much makes tanks useless. That leaves you with a beautiful grand total of like... 30 armor.

Tanks don't take a beating. Tanks become useless as soon as the enemy picks up their LW/VS. At that point, you die too fast to actually count as a champion. The only time tanks can "take a beating" is when the enemy carries both lost their lane and cant to keep up with the rest of your team anyways-- at which point, everyone in your team can beat them.

Brosepius Maxim1 votes

Id like a word with your math please....

50 ARP off of 200 = 150 150 - 40% = 90 armor

90 armor isn't a lot.... but a 200 armor tank isn't difficult to build at all by the time you have reached 4k HP. If you have 4k HP, you should have around that naturally and still not be fully built. That also doesn't include passives from mastery which can add more when enemy champs are present. Also, remember that the damage reduction scales with remaining armor, not with total armor. If you are reducing the total, the scaling effect will correspond to a lower % drop for each ARP you bring in.

Something like this(numbers are for illustration only)....

90 armor = 46% damage reduction @ 18 200 armor = 64% damage reduction @ 18

This means that the armor drop from 200 to 199 is the largest single % drop per point of ARP you will ever see, reducing slightly each point until it reaches its minimum application at about 90 AR. The % reduction to damage from 90 to 91 is less than the % reduction from 200 to 199.

46% reduction still doesn't take into account hard effects like dorans or mastery reduction to basic attacks. As well as ninja tabi reduction. If you think that as a carry you are taking out a 200 armor tank that has 4k HP from full to nothing in less than 5 seconds.... you are kidding yourself or the tank is standing there letting you full rotate while you critical every shot and get "help" from baron.

The purpose of a tank isn't to "NOT DIE"...... the purpose of a tank is to live long enough to maximize their team's damage potential and if possible, minimize the opposing team's damage potential. Usually, this is not done by "soaking" damage from a carry, although that is a partially effective way of doing it. The most effective way of min/ maxing, is to combine any CC and harass with your ult if applicable and other CC on critical opposing champions. If you look at how much "damage reduction" as a % that the tank actually brings to a teamfight, it isn't in his ability to soak damage, it is in his use of abilities and longevity to reduce or eliminate the opposing team's min/maxing.

Why this conversation keeps coming up and carries pop off at the mouth incessantly is beyond me..... it is also why I don't play ranked. I watch it plenty enough to see what works and teams without a tank or at least 2 solid bruisers usually win by the sword or die by it..... a tank provides cushion.... and that flexibility is usually more valuable than an extra damage champ.

Blancmark1 votes

Funny. I've never really had this problem, and I play tanks a lot. The only time I'd say tanks are squishy is early game, before they start building.

To each their own. I respect your opinion, though I strongly disagree.

Linna Excel2 votes

What was the build?

Embertine4 votes

Sadly I cannot remember T_T

goldensilver0917 votes

What do you think, there only one item that can do:

http://sd.keepcalm-o-matic.co.uk/i/keep-calm-and-deal-tons-of-damage.png

Angelofchaos16x25 votes

Talon With item 3089 item 3135 item 3152 item 3020 item 3060 item 3001 and full magic Pen runes rekts any champ in the game.

Angelofchaos16x5 votes

Works with Riven and Draven 2

kDrakari12 votes

Nah, riven wants Archangel's not Abyssal

HyperZEROXL2 votes

Don't forget Zed.

Angelofchaos16x1 votes

And Vayne

ModWulf Helhammer2 votes

How can we be possibly forgetting Darius ?

Only Play Darius1 votes

He has no AP scalings at all.....

NinjaToad991 votes

That's the point.

Blue Moon Wolf2 votes

item 3071 item 3071 item 3071 item 3071 item 3071 item 1001 (ran out of money for boots :P)

Syn Zykan1 votes

if it takes them even 4 seconds why didn't anyone follow up? He lasted that long, he did his job and probably blew their cd's =\

Orangesilk2 votes

4 Seconds for a single guy to kill a person who's spent ALL of his gold into not dying?, seems legit.

Syn Zykan3 votes

Damage is supposed to outscale defense, if he is at 4k hp either he isn't itemizing his defense right or it is likely the person who killed him is at multiple core items including Pen. 4 seconds of a carry focusing your tank in a team fight means you probably just cleaned their team as most champions can unload all of their damage quicker than that to everyone.

Imagine if you had 4 tanks on your team that it took over 5 seconds to kill for carries each, they'd never be able to do it as you could just disengage and then regain that hp from like warmogs as you go and do something else other than teamfight. Teamfights would become pointless and it would just be who can rotate objectives better. Just protecting the 1 carry from dying so he can push down the towers faster (or hell just have an udyr with trinity + tank and you could have 4 tanks and someone with ranged waveclear) 4 seconds is a long time to fight in all honestly, and a carry should win against a TANK in that time. Ofc a bruiser should be able to beat both if a fight lasts that long but that isn't always the case XD

Orangesilk2 votes

However think of it this way. Carries can excel at many things, depending on their kit, teamfights (as the main damage, of course), objective control (It kinda REQUIRES high dps), split-pushing (turrets go down real fast). Meanwhile tanks have one and only one possible role, teamfighting. If you take their teamfighting ability away from them by making them disappear in 4 seconds next to a carry, they are suddenly completely useless in the game.

IcyPepper5 votes

If you're in a specific teamfight where someone dying is a given, it's best if it's the tank. A good tank willing to die spends all his gold into blowing the enemies' cooldowns (and for the adc, if he has thornmail, deal some damage back) so the rest of the team can clean up.

4 seconds of not dying is a lot in a teamfight. If nobody is following up on the tank's initiation, then that was an utter waste of the tank's life and the team should feel bad for wasting their frontline like that.

BlueBuffandChill1 votes

item 3035 on any ad champ can kill a tank with 500 armor in under 10 secs BALANCED GAMES RIOT GAMES

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