A design challenge for the boards
Design a 3-hit spell that negatively affects the champion that uses it.
While it might look useless at first sight, it can be used as a tool to allow certain kit compositions or to offer a price to pay for a certain kind of power.
The skill in question must not be tied to a certain kit and must be generical, but yet it must be intresting enough to give room for moments of power so it can be desiderable. If the skill is an active then you can also add a positive effect, the important thing is that it must affect the champion in a positive way ( while still being negative for the user on its own).
For example, a 3-hit passive that puts the user in silence for few seconds might be intresting on a skill-reliant berserker, that then has to decide when to commit for auto attacking savagely a target.
To the best, cookies!