The last character you played as in a gane other than League is now a champion

Ionian Vulpix·7/6/2016, 6:56:44 PM·3 votes·1,038 views

Everyone mocks Riot's champion kits. Let's see just how bad everyone here is at making them. Pretty sure none of them will be balanced.

Last played Smash 4, so... R.O.B., the Robotic Obliteration Buddy

450 ranged AA

Passive: Gyro Control: Last hitting a minion with an auto or spell spawns a gyro in it's location (2 at start, increases with level up to 6 max at 18) that slow enemy units nearby, deal small damage to those that contact them, and can interact with his other spells. Gyro's disappear after a short time or after being hit by any of R.O.B.'s abilities.

Q: Robo Beam: Stores charges up to 2. Activating the spell consumes all charges to fire a laser in a straight line, dealing damage to all units passed through. Using 2 charges causes beam to become larger and stronger, but moves slower. Hitting a Gyro with a beam will cause the beam to split into 2 at 30° from the impact location (a V shape) and cause a slight burn over time to targets hit. Can reflect off multiple gyros.

W: Arm Rotor: Spins arms in a circle multiple times, knocking back enemies. Knocking a gyro away does heavy damage to the first target hit.

E: Revolution: Pulls in all nearby gyros to shield himself and rotate around him. Gyros still apply slow and damage as they rotate around him. Shield increases with AP and Gyro amount.

R: Diffusion Beam: Projects a small laser in a cone in front of R.O.B.'s face that deals continuous AP damage to units hit. Lasts for 4 seconds. Running into a gyro while using this move eliminates the gyro and grants R.O.B. a small speed boost.

15 Comments

KONO RUBICK DA7/6/2016, 9:14:22 PM2 votes

https://hydra-media.cursecdn.com/dota2.gamepedia.com/3/37/Rubick.png?version=024f6fcbdc65372f4cfc7dc9d96130f3

Telekinesis: Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Fade Bolt: Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage. Fade Bolt has no bounce limit.

Null Field: Rubick's mastery of the arcane protects nearby allies against weaker magics, granting them magic resistance.

Spell Steal: Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell without cast time as his own for several minutes or until he dies.

i would play him until the end of league if he was here, each games are a differents, each games are a new challenge to do better and to do things that you never did. You mimick your enemies, and show off by showing to mid lane that you can outplay them while being a support.

Shame that in league however, a lot of spells need other spells, like gangplank's barrel, or darius's ulti.

Skelenth7/6/2016, 8:37:33 PM1 votes

Bioshock II's Big Daddy

Passive: Occasionaly, enemies drop a vial of ADAM. The Big Daddy can let his Little Sister harvest it. Once he hits 100 he can either buy a permanent stat buff in the shop (like Gankplank, it doesn't use up an item slot) or power up his W-Ability. Champions and Big Minions and Monsters always drop a vial.

Shop Buff:

Gene Tonic: Drill Power Basic Attacks deal 10% additional true damage.

Gene Tonic: Daredevil Receiving damage increases manaregeneration. This effect ramps up over time.

Gene Tonic: Armored Shell Decreases damage taken by 10%.


Q-Ability: Drill Charge Charge in the target direction, pushing all enemy units aside and dealing damage. At the end of the charge he will perform a powerful attack, dealing the damage of the charge again in a small cone in fron of him. Hit enemies are suspended in the air during this attack. (~0,5 seconds at max).

W-Ability: Plasmid The first time you level up this ability you can select one of three spells (displayed like Kha'Zix' or Viktor's evolution). This ability will turn into that spell permanently.

Plasmid: Electrobolt Slightly damages and briefly stuns enemies around the target. (Supposed to disrupt. No long cc, not much damage)

Plasmid: Firestorm Area explodes, dealing more damage the closer the enemy is to the center.

Plasmid: Swarm Create a bee trap, enemies that step on it become silenced and suffer damage over time. If an enemy dies during this, he becomes a bee trap himself.


E-Ability: Machine-Gun This ability can be charged for up to two seconds. At seconds cast, the Big Daddy roots himself to empty the magazine onto the targeted area. It deals damage in a cone, and the cone gets narrower, and the damage higher the longer this ability was charged.


R-Ability: Rapture Stomp the ground releasing geysirs in front of you. They deal damage and push enemies aside. Afterwards you enter a frenzy, drastically increasing damage of basic attacks, attack speed and movements speed. The buffs get stronger the lower your health is.

4th Chiming Lamb7/6/2016, 8:37:44 PM1 votes

Alright, I'm going to try to put a bit of effort into this one...

Aeris, the Commonwealth Mercenary

Resource: Energy

Passive: VATS: After using an ability, Aeris gains extra 10% Crit Chance and Life Steal for her next auto-attack. This stacks five times. After auto-attacking, Aeris regenerates Energy at an increased rate until she uses an ability.

Q: VertibreaK-47 / My Special Hell: Aeris swaps between her two main weapons, the VertibreaK-47 and My Special Hell. VertibreaK-47 deals less damage per shot, and uses Ranged auto-attacks.

My Special Hell deals increased damage, doubles all VATS bonuses, and uses Melee auto-attacks.

W: Frag Grenade / Blitz: VertibreaK-47: Aeris tosses a grenade to a target location. After five seconds, the grenade will detonate, dealing damage to all enemy units within range. Aeris can target the frag grenade with Concentrated Fire to detonate it early.

My Special Hell: Aeris will lunge towards an enemy. The greater the distance she charges, the greater the bonus damage.

E: Concentrated Fire: VertibreaK-47: Aeris launches a skillshot that stops at the first enemy champion struck. If Aeris hits an enemy champion, it will gain a stack of In My Sights. In My Sights causes Aeris to deal 5% increased damage to a marked enemy and apply another stack of In My Sights. At five stacks, an enemy will take Limb Damage. Limb Damage lasts for sixty seconds, and reduces Health, Mana, AP and AD by a percentage for the duration. Limb Damage's recovery time is quadrupled out of combat. Attacking another enemy champion with Concentrated Fire will make the previous enemy champion lose all stacks of In My Sights. After fifteen seconds, all stacks of In My Sights will fall off.

My Special Hell: Aeris' next attack within five seconds will apply a stack of In My Sights.

R: Gun-Fu / Grand-Slam:
VertibreaK-47: Activating Gun-Fu will double Aeris' attack speed. She will deal normal damage to her first target, 25% bonus damage to her second, 50% bonus damage to her third, and automatically do a critical hit to her fourth target and beyond.

My Special Hell: Aeris will automatically apply Limb Damage to any enemy champion she attacks, deal 50% increased damage, gain 50% lifesteal, and have a chance to instantly kill any non-Champion / Epic Monster she uses an ability on.

Well, there ya go. My Sole Survivor in League form!

KoggyStyle7/6/2016, 9:03:24 PM1 votes

Name: Amaterasu Game: Okami

Hidden passive: Spawns OPbjects for Amaterasu' W to be used with.

Passive: Fleet of Foot - when using Q or running for 4 seconds Amaterasu Gains 40 movespeed which is doubled after a additional 4 seconds.

Q - Headbash: Amaterasu Lunges foward Knocking Up and back all enemies in a 90 degree frontal cone.

W - Paintbrush: activates a mouse driven paintbrush to use to connect ammy with objects strewn about the rift.

E - Passive: equips one of 3 weapons while holding the alt key and pressing E. uses Equiped Weapon.

R - Godhood: Amaterasu can gain up to 5 stacks of godhood each stack granted on a 15 sec CD, using godhood empowers the next basic skill used for additional effects.

P.S. sorry im so sloppy im not good at this O.o

Kitty Darkstar7/6/2016, 9:55:31 PM1 votes

Link from Zelda More precisely the one from Majora's Mask

Passive: Each of Young Link's abilities cause him to equip a mask for 10 seconds. If no other mask is equipped, Young Link equips the Bunny Hood, increasing his movement speed.

Q: Bubble: Fires a damaging projectile in target direction and equips the Deku Mask. Deku Mask: Increases Young Link's attack range. Attacking a target in melee range deals damage in a small area around Young Link.

W: Roll: Moving with the mask equipped rapidly increases movement speed and deals damage to all enemies hit. Activate again to stop. Consumes mana during use. Goron Mask is equipped at the start of the roll, and lasts until 10 seconds after it has ended. Goron Mask: Increases Magic Resist and Armor

E: Scale Throw: Tosses two boomerang-like scales that travel in a curve and then return to Young Link. Equips Zora Mask. Zora Mask: Increases Attack Damage and Ability Power

R: Equips the Fierce Deity's Mask, which increases attack range, attack damage, ability power, armor, magic resist, attack speed and critical ratio, and causes all basic attacks to deal 50% AoE damage. Cannot use basic abilities while Fierce Deity's Mask is equipped.

ByakuyaTwerkami7/6/2016, 11:33:52 PM1 votes

Makoto Naegi, The Super Duper High School Hope (this is literally going to be the worst champion ever)

Passive: "We're in this together!" Upon using a skill Makoto gives his allies Hope. Hope increases his surrounding allies' defense stats for 5 seconds. This passive has a cooldown of 10 seconds.

Q: "You've got that wrong!" Makoto fires a truth bullet in one direction, exploding and hitting nearby enemies if it hits.

W: "Don't lose Hope!" Fills an ally champion with Hope, healing them for... make up a number.

E: "Down with Despair!" Makoto shouts his killer catchphrase, stunning all enemies in range.

R: "Ultimate Hope." Makoto fires a massive Truth Bullet, stunning enemies hit and increasing his surrounding allies with Hope that lasts for ten seconds.

http://media.tumblr.com/5db5708f377c779d4591b5cbb1909e24/tumblr_inline_mtgv1218Y91qgud98.png

My best attempt at turning a generic anime boy into a league champion I did my best </3

Automatis7/6/2016, 11:49:41 PM1 votes

GREAT TEMUJIN FIRST KHAGAN OF THE MONGOL EMPIRE

PASSIVE: LEGACY. WHEN GENGHIS DIES HE SPLITS HIS EMPIRE INTO KHANATES AND GIFTS THEM TO HIS SONS

Q: CONQUEST. GENGHIS KHAN CONQUERS HIS LANE OPPONENT.

W: PILLAGE. GENGHIS DESTROYS A STRUCTURE AND CLAIMS ITS BOUNTY FOR THE GLORY OF THE MONGOLS

E: NOMADS WAY. GENGHIS RIDES TO ANOTHER LANE AND CONQUERS THEM.

R: ETERNAL BLUE SKY. GENGIS FULFILLS HIS SACRED DUTY TO TENGRI, HIS ARMIES SWEEP ACROSS SUMMONERS RIFT AND CONQUERS IT!

He falls off late game tho

Sonicblaster337/7/2016, 1:16:26 AM1 votes

http://bigbackground.com/wp-content/uploads/2013/07/darksiders-death-wallpaper.jpg

Passive: Summon Despair Summon Despair, Death's horse, when out of combat greatly increasing movement speed. The first attack on an enemy champion is deals bonus damage and banishes Despair.

Q: Reaper of Souls Death enhances his twin scythes with his dark magic, increasing attack speed and dealing magic damage on his auto attacks for a few seconds.

W: Great Harvest Death summons his great scythe and sweeps all foes in a large area around him, dealing both magic and physical damage to all enemies hit and knocking up all enemy champions hit.

E: Death's Grasp Death uses his dark magic to grap an enemy champion, stunning them. Deals magic damage to the stunned enemy.

R: Reaper Form Death transforms into an Angel of Death. Transformation alters all of Death's other abilities. Terrifies all nearby minions when in the presence of Death. Passive: Death now flies with undead wings instead of riding Despair. Q: Auto attacks now cleave ALL enemies in front of death, applying a damage over time. W: Death now sweeps in a larger area up to three times. E: Now knocks back any enemy within range, stunning them in the process.

Ionian Vulpix7/7/2016, 2:14:46 AM1 votes

Luigi, the Eternal Understudy

Melee attacker.

Passive: Cowardly Strike After hitting an enemy champion with a basic attack or ability, Luigi gains a speed boost when moving away from said champion

Q: Strobe Bulb Charges for up to 4 seconds, slowing Luigi. After 4 seconds or upon second cast, unleashes a cone of light that damages enemies. Cone gets larger as charge increases. Enemies facing Luigi are stunned, while enemies facing away are slowed.

W: Dark Light Toggle Ability - Projects a conic beam of dark light. Grants Luigi true sight of the area, revealing wards and stealthed units for a brief period. Keeping the beam on an enemy champ for 1 second inflicts a DoT burn.

E: Ghost strike A ghost appears a short distance behind Luigi and then dashes forward past him, fearing and damaging enemies. Ordinarily summons a Greenie, but at max rank summons a Boo that travels faster and inflicts a DoT while the enemy is feared

R: Poltergust 5000 Luigi channels for 1 second and then pulls units in a straight line towards him, slowing and doing more damage to those facing away from him. If he manages to suck an enemy completely towards him, they are suppressed for a short time, or until Luigi attacks again. Luigi is slowed with a target in tow. Upon reactivation with a target, Luigi fires the target in a straight line, knocking up everything the target hits in a small AoE and dealing true damage. Cooldown is lowered if inhaled target was a minion.

Deep Terror Nami7/6/2016, 7:23:06 PM1 votes

https://i.gyazo.com/b6172a7dbf31683614471ff0c111642e.png

Overwatch's Mercy!

P: Angelic Descent - X% reduced knockup time. Improved health regen while out of combat.

Q: Caduceus Staff - Tether to nearby ally, healing them until disabled, the tether is broken by distance, or Mercy is unable to channel due to CC or lack of mana. Mercy cannot move while healing except during E - Valkyrie.

W: Caduceus Blaster - Shoots up to 5 rounds in target direction while channeling (think Lucian R or Taliyah Q). Holds 20 rounds, but can't be reloaded until all rounds are spent. Short CD between each use due to overheating.

E: Valkyrie (screw you Corki, change yours! Can't be Guardian Angel though) - Travels to nearby target allied Champion. Does not interrupt Caduceus Staff. Short CD.

R: Resurrect - Revives up to 3 allies that have been dead for less than 5 seconds. Resurrection overloads the Caduceus Staff and renders it unusable for 15 seconds. CD of R increases for each ally revived.


Probably not remotely balanced, but it sounds like fun XD

zlumpy7/7/2016, 2:51:53 AM1 votes

Well unfortunately I now have a friggen Space marine from WH40k (damnit EC why couldn't orks be out yet!)

Ok skills based on my loadout:

Ranged aoe damage dealer. AA are pew pew lasers from a plasma canno.

Passive: Has armor that regenerates when out of combat (I know thats not how power armor works but thats how they are doing it in EC >.>) reduces damage taken by 50% until its durability breaks.

Q: when out of combat has a medkit that can heal to full all HP after a 3 second channel. Must be restocked before being able to use skill again.

W: charging will cause energy to build. When fired does Physical damage in an AoE dmg and AoE size depend on charge. An over charge results in back fire which deals damage to passive armor.

E: Krak grenade is thrown onto target and sticks (also not how krak grenades work >.>) does physical damage and lowers targets armor by 30% only get 3 tosses before a restock must occur at fountain. Blast does small aoe dmg.

R: plot armour- no matter how much of a BS scenario you are in you somehow win and kill your enemy.

OR

R: Drop assault. A pack of marines is dropped in and attacks the target you attack. 6-basic tacticals with bolters (think beefy caster minions) 11- assault marines that jump at enemies and do melee damage while slowing the enemy down 16- since terminators and dreadnaughts aren't in yet a predator tank. You can right click onto pred tank hoping inadding the sponson guns to the cannon and giving you extra hp and armor but if the tank dies with you in it so do you OR you can stay outside it and have it attack targets you do allowing you to still use other abilities.

So yeah....pretty broken but SM are already so I geuss I stayed true to lore.

Edit: oh yeah and skins based on current SM playable factions: ultramarine, dark angel, space wolf, Imperial fist, and blood angel.