Until Riot decides on how to deal with Yasuo, he will just have to go the way of the wanderer. That is, until the collective fury of angry players forms together and beats on Riot's doors like a steel tempest. In fact the only thing that could stop them from hearing these complaints is some kind of wall that distorts words, a wind wall of sorts. But worry not friend, this is surely the last breath of broken Yasuo.
I think the boards just want an excuse to kick Yasuo out of the game, regardless of whether he is strong or not. Kappa
Yasuo is a very high skill ceiling player. Very, VERY high. Problem is, the skill floor is very low. Very, very low.
So versus a champ like Lee, where if you see a lee, and he starts doing bad, you know its a 4v5. But if lee is good, gg, no re.
While if youre Yasuo, it doesnt fucking matter how good you are, if you have a basic understanding of his abilities, and can think fast enough to react, youre set. The difference between a good yas, and a bad yas, is 15/12 to 40/4.
This is why we hate yas. He is balanced. He truly is. The problem is, most 'easy' champs have a limit to how powerful they can become. Like Yi, or Ashe. Yas has no limit.
Yasuo is a very high skill ceiling player. Very, VERY high. Problem is, the skill floor is very low. Very, very low.
So versus a champ like Lee, where if you see a lee, and he starts doing bad, you know its a 4v5. But if lee is good, gg, no re.
While if youre Yasuo, it doesnt fucking matter how good you are, if you have a basic understanding of his abilities, and can think fast enough to react, youre set. The difference between a good yas, and a bad yas, is 15/12 to 40/4.
This is why we hate yas. He is balanced. He truly is. The problem is, most 'easy' champs have a limit to how powerful they can become. Like Yi, or Ashe. Yas has no limit.
He is not balanced because it doesn't matter what the enemy is, if they can't outright CC him and immediately kill him, he will shit on them. Tanks, mages, bruisers, assassins, ADCs, he will just utterly shit on them and then dash away with infinite dashes. He's supposed to be a melee carry, but he plays too much like an assassin and deals heinous amounts of damage with little item investment. He needs to be nerfed in the assassin with a nailbat.
He is not balanced because it doesn't matter what the enemy is, if they can't outright CC him and immediately kill him, he will shit on them. Tanks, mages, bruisers, assassins, ADCs, he will just utterly shit on them and then dash away with infinite dashes. He's supposed to be a melee carry, but he plays too much like an assassin and deals heinous amounts of damage with little item investment. He needs to be nerfed in the assassin with a nailbat.
right whenever I see he can dash away I can't help but think nonsense, unless he's pushed up and behind a minion wave what on earth is he going to dash to?!
Little known fact a pushed up yasuo is one of the easist things to gank in the world especially after he clears, because all his mobility is gone without enemies around, granted I play shaco so it's not exactly HARD to gank someone buuuut, you know I'm not lying.
For me, it's less of a balance issue than just having a overloaded kit.
Lets look at the popular bruiser Yasuo build. What's the point of double crit? It just makes PD even more powerful. Flow has no interaction with any part of his kit. What's the point? Why not just have the passive shield on a cooldown? There's the unneeded armor pen on his ult, but that's being fixed. Wind wall gives Yasuo a ridiculous amount of pressure. He is supposed to be weak early, but he isn't, due to a ton of mobility and safety nets. You want to harass him as a ranged champ? Use your abilities, he windfalls, Es up to you( because you have to be close to your minions to poke him), and es out. He can do the opposite too. Go in, go out, and windwall to make the trade one-sided. Like, when Talon goes in, he actually puts himself at risk.
For me, it's less of a balance issue than just having a overloaded kit.
Lets look at the popular bruiser Yasuo build. What's the point of double crit? It just makes PD even more powerful. Flow has no interaction with any part of his kit. What's the point? Why not just have the passive shield on a cooldown? There's the unneeded armor pen on his ult, but that's being fixed. Wind wall gives Yasuo a ridiculous amount of pressure. He is supposed to be weak early, but he isn't, due to a ton of mobility and safety nets. You want to harass him as a ranged champ? Use your abilities, he windfalls, Es up to you( because you have to be close to your minions to poke him), and es out. He can do the opposite too. Go in, go out, and windwall to make the trade one-sided. Like, when Talon goes in, he actually puts himself at risk.
He just needs to be severely overhauled. A whole mess of BS needs to be carved out of his kit, starting with the 2x bonus to Crit. Then they can actually balance him without worrying about items making him utterly insane.
Coco Chanel had this quote about making an outfit- "Take off the last thing you put on" and thus perfection, in reference to accessorizing with belts, purses, jewelry etc. Riot needs to take a similar approach to CertainlyT's champs, as overloading is a colossal issue with them - they need to take off the last 3 things he put into the kit and his champs would be way better.