People complaining about support item Diversity

KoKoboto··1 votes·442 views

And I'm just here like: http://image.prntscr.com/image/711d7710d96c46d5b81d502d04585827.png

######(Only game I lost was when I took meta-support summoner exhaust)

Serious note: perhaps the lack of item diversity is true for other support champions but I believe the reason why I'm able to go off with AP focused builds is because of how Janna works.

In lane I COULD play aggressive but I play passive and just wait for my teammates to get gold. If the enemy tries to take advantage of my passive playstyle Janna has tools to easily negate engages and shield poke. If my adc wants to play aggressive that's fine too, all I do is shield them and watch them hopefully pop off. I enable my team to fight for longer durations with my shields/heals/preventing engages and I rack off $$ from assists.

Janna has great ratios, often times shield gets to 800 damage and 90~ad and I heal for 1500 health AoE and feel like moses. When my team goes from near death to full health.

Main point is that you don't always need to build all them support items.

4 Comments

Cocho1 votes

You're just waiting a ton of gold on useless passives and mana

KoKoboto1 votes

Janna has the best mana at level 18 thus she is able to use Seraph's to highest efficiency, + increases my survivability meaning I don't lose stacks and bait CDs and focus on myself. Morellnomicon for cdr and mana to increase AP further, zhonyas for more survivability + finishes 40% cdr

Cocho1 votes

That doesnt mean you dont have 1400 mana you dont need.

The build path is also weak in lane.

I just feel like redemption and locket is going to shield and heal more than archangle staff and morello. And do that for like 1500 less gold.

Ofc not after the actives, but still ;p

KoKoboto1 votes

I wouldn't call the build weak in lane because how many items does a support have during lane phase? Usually I have SS/Tear/Dark Seal, normally I would have SS/Component of Locket/Boots not much change in power except a bit of extra armor and more movement speed early.

Also I agree, locket shield is HUGE throughout game and will always beat AP Janna in teamfights in terms of potential amount of shielding. However the trade off is I grant a single target shield for 800damage and grant 90ad, sure I can't protect numerous squishies but I can turn one into a god.

AP Janna will always have better healing with ultimate when compared to Redemption. Redemption at level 18 heals 490 to everyone in it so that's a potential 2450 healing for your team. AP Janna at level 18 I usually manage to get 600healing per second so 1800, so that's 9000 health for the team. Yes, it is VERY difficult to get off those AP Janna ults at first but I've been using this playstyle a lot and have been able to find numerous instances where I can.

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