When I survive a 3 man gank as Teemo. . . .

Embertine··43 votes·3,441 views

By leading the enemy team through a carefully set up maze of Mushrooms, clever use of bushes and invisibility, as well as blinding darts (combat knives actually with the omega squad skin) and poison. . . .

The enemy asks, https://media.giphy.com/media/tJU2T7rdcTL6E/giphy.gif

I reply, http://i.imgur.com/gBKH3cj.gif

Someone on my team replies, http://24.media.tumblr.com/tumblr_m2pagkYHpa1qmhcdto1_500.gif

To which I reply, https://media.giphy.com/media/ED9Q2SCsowywU/giphy.gif

42 Comments

Mimy6 votes

Than people on here complain he's broken but probably don't buy pinks and oracles sweeper

DorkunedAuras3 votes

[deleted]

Choaru3 votes

Was playing teemo top and the enemy jungler kept ganking top, and then she started to bm me saying things like "anybody who plays teemo should die" and proceeded to keep being me till I just muted them ;I I don't mind people hating on Teemo but when you tell me to die and keep being me after stating you hate teemo at least have the decency to stop being an ass.

billxx1 votes

But it's teemo, so basically there are no repercussions for insults

Knoyle1 votes

I've had Malphite say The only reason I win as Teemo is because He's stupid easy to play and requires no actual skill to be relevant. Irony.

People just like to complain when they feed hard thinking they can face roll with a reknownly strong champion.

Faced a team with Olaf Jax Yasuo. none bought pinks and I actually dueled the Yasuo and killed him by the time he bothered trying to fight me.

Choaru2 votes

To be fair Teemo is pretty strong vs a Yasuo and Jax :0

I wouldn't say Teemo takes no skill, there is clearly a huge difference between a skilled teemo and a person who just plays him once in awhile .-. A good teemo you will be out harassed, out kited, your jungler wont be able to help you because a good teemos are very good at vision control and Speed Up makes for a great escape.

;0 And I mean teemo is very good against Meele, close range ppl. (Besides panth cuz fuck panth ;I)

Pierce The Veal1 votes

{quoted}

https://memecrunch.com/meme/7I30Q/how-could-you-say-such-a-thing/image.gif?w=400&c=1

Shut up satan.

I don't want any pitchforks up my ass today.

Mimy3 votes

It's fun to play as and against a teemo. Espicially if you know how to counter him and he becomes free food.

charcharmunro1 votes

Not if you play Singed. Teemo is Singed's biggest counter. Even pre-nerf Fiora felt like you could MAYBE do something.

Mimy1 votes

I think there's a singed main in high elo who's called hate teemo or something idk what.. and he just shots on every teemo he sees..

Idk if it's true but it's a legend I was told before..

Sure teemo counters him but it's also the person. If teemo counters you find a way to outplay him.

Alëk1 votes

Also Vayne. Vayne shits hard on singed.

charcharmunro1 votes

Top-lane Vayne is just cancer in general, so.

Shroom Junkie3 votes

I am a Teemo main. I wish to eat your soul, heretic.

DorkunedAuras2 votes

There's a reason I keep a charm for clear satanic traps on me at all times, with an emergency drink of cleansing item 2047 item 3364

FantasySniper1 votes

That doesn't work...

Knoyle1 votes

Had a game as Teemo where nobody got any of that. By the time the game was over I had already been 2 shotting the Mage and ADC while chunking at fighters.

Mimy1 votes

Because no one built against you...

Like If Im going adc.. and I see a teemo going botlane..

I tend to take Kennen As an ADC where I build.. item 3124 item 3085 item 3009 item 3087 (Because kennen) item 3031 item 3035 upgrade depending

As a kennen.. if you go AD, you need THUNDERLORD.. and Stattic Shiv... if you don't your a terrible person....

Why? Kennen can dish out the AAs but when time comes down to it.. he can burst with his abilities and send a Teemo packing. Which is why I don't take teemo mid.. because it's just a poke and not a tactical advantage against Ability people..

But I still take him mid why? because people don't build against me.. If they were smart they would rush item 3001 buy a item 2043 and upgrade toitem 3341 item 3364 At 6 and 9 respectively..

with the MR they would have defence against me, and it lowers my MR so they can BURST me quicker.. teemo is SQUISHY

if you cant get his shrooms.. always stay behind minions and let them take the blunt of his shroom damage. A shroom a teemo uses to far is one less shroom off the map..

Tell jungle to gank pre 6.. and then after 6 wait till 9 and gank when he can get item 3364 and just walk around the shrooms..

The teemo may be caught off guard when someone dodges his minefield..

Knoyle1 votes

I just said basically what you did. Nobody counter built except maybe the support and because of it I was basically untouchable. It's easy to dominate with any champion when people refuse to adapt and counterbuild.

SpaghettiTime6 votes

Galio Hey Teemo thanks for leaving all those healing shrines for me, you're a saint.

Deftones2 votes

[deleted]

Blackstone011 votes

Yeah, made me stop playing the occasional Teemo game. I can't think of a single champion that absolutely hard countered by a trinket.

kaltenashes1 votes

Shacowhy so serious, i mean why this trinket?

Blackstone011 votes

Shaco boxes aren't his ult though.

kaltenashes1 votes

no, but you can know where he is going if he uses his Q, and later on his boxes cant even survive riven's walk animation i mean q q q (riven cant walk)

Blackstone011 votes

Scanner doesn't reveal invisible champions, so there's no way it could show where he goes after his Q.

Gnart Even Close1 votes

[{quoted}](name=GG Yordle,realm=EUW,application-id=Ir7ZrJjF,discussion-id=GAKAeKN7,comment-id=0005,timestamp=2016-03-30T19:02:17.691+0000)

But then there is that item 3364 most retarded item ever made. As a Teemo main i just cry everytime the enemy using it because i already can't put many shrooms down because they got nerfed so hard in patch 5.15 AND made this shitty item... item 3364 I mean what the **** ...

counterplay is wonderful. honestly, i wouldn't mind if the shrooms couldn't be detected or cleared, because it's all about the mind games. the problem is that there are already way too many shrooms and they last way too long and do way too much damage. they should also have a longer priming time so it's really about mind games and they can't be used as a reaction. it should have a strong slow and scale with % missing health (like riven's execute effect on her ult, scales with her stats and gets a bonus based on how low the enemy is, not the actual number of hp they're missing)

crippler381 votes

maybe percent current health so that they just make you uber stressed

Gnart Even Close1 votes

{quoted}

maybe percent current health so that they just make you uber stressed

eh. i feel like it would be more fitting to know you messed up and died because teemo screwed with your mind rather than getting your current health nuked. current health is better for chipping someone down, missing health is better for finishing someone off, and i know the satanist teemo mains want people to scream at their monitors when they die. plus it makes more sense for the whole mind games part

crippler381 votes

they'd have to lower the flat damage instead, and percent current damage means if you step on it at say, full hp, you'll be more chunked and be more likely to be forced to back. Meaning teemo literally can decide engages before they begin with a few well placed traps rather than picking kills with cross map executes, either way giving him percent damage would lower his flat damage but still. Making it an execute just means punks have to only run away the same way they came in, rather than deny an area all teemo would do is make people hope they don't step on a mine randomly that they missed on the way there

Gnart Even Close1 votes

{quoted}

they'd have to lower the flat damage instead, and percent current damage means if you step on it at say, full hp, you'll be more chunked and be more likely to be forced to back. Meaning teemo literally can decide engages before they begin with a few well placed traps rather than picking kills with cross map executes, either way giving him percent damage would lower his flat damage but still. Making it an execute just means punks have to only run away the same way they came in, rather than deny an area all teemo would do is make people hope they don't step on a mine randomly that they missed on the way there

yeah they would definitely have to adjust the values on it. personally, i think the missing health is better because it has more impact, as a kill is worth more than just lowering someone's health. mind games are about catching people off guard and out thinking them. if you put shrooms in a bush, then they have to back outside of a bush, which makes them easier to catch out for example. even if they don't step on a shroom, the mere threat of it (assuming it's not swept away) forces people to play differently, which i think is amazing (although a bit annoying to play against). by taking away somebody's safe place in the game, you change the dynamic. this is more effective with missing health than current i believe, since missing is more likely to get a kill than current

crippler381 votes

personally I back outside of bushes constantly if I'm against a teemo or shaco, but that's just me.

By it being percent current hp they can't even walk up towards objectives without risking being put too low to be useful in the fight, entering a fight with less than 100% hp for squishies is a death sentence and would encourage people to back more or play more cautiously, putting more fear in them. Shrooms right now already are threatening at low hp and even if they did %current hp they'd be threatening at low hp because they need some sort of flat damage value, however them doing current hp ALSO means they're more than just annoying at max hp, they're outright game changing. Sure a kill is important but so is forcing someone to watch where they step at all times rather than just at max hp, encouraging them to not only not enter bushes but not walk anywhere teemo has been seen in the last 5 minutes

EDIT: either way they would changee the game entirely with teemo there but if they're % missing they're just far more niche than % current, since that makes it threatening as more than just an execute, but also means it's a chunker

Gnart Even Close1 votes

{quoted}

personally I back outside of bushes constantly if I'm against a teemo or shaco, but that's just me.

By it being percent current hp they can't even walk up towards objectives without risking being put too low to be useful in the fight, entering a fight with less than 100% hp for squishies is a death sentence and would encourage people to back more or play more cautiously, putting more fear in them. Shrooms right now already are threatening at low hp and even if they did %current hp they'd be threatening at low hp because they need some sort of flat damage value, however them doing current hp ALSO means they're more than just annoying at max hp, they're outright game changing. Sure a kill is important but so is forcing someone to watch where they step at all times rather than just at max hp, encouraging them to not only not enter bushes but not walk anywhere teemo has been seen in the last 5 minutes

EDIT: either way they would changee the game entirely with teemo there but if they're % missing they're just far more niche than % current, since that makes it threatening as more than just an execute, but also means it's a chunker

i mean, either way it's significant. imo having teemo's shrooms be a significant threat at high health as well as low health is just a bit too strong for a charge system. he can have so many mushrooms on the map and they're either useless because they are swept away or they will kill everything because people didn't know how to play against them. that is imo the biggest problem with the design of the shrooms: they're either incredibly frustrating or obsolete, no in between. bigger systemic changes would be required to fix that, but i think that the shrooms already serve plenty of purposes, namely defensive by acting as wards and providing a slow, or as an execute. sometimes they can even 100-0 someone if they step into multiple, which is pretty disgusting and lacking in outplay potential. the ability should be niche, since teemo is supposed to be a scout. honestly, they could just focus on the utility portion of the shrooms and double down on making teemo more of a utility champion than a champion that has 10 global nukes (situationally of course)

i don't really main teemo either, so i'm not an expert on how he should be played, what he should be balanced around, his core thematic, etc

BlkStar1001 votes

Evellyn shaco rengar khazz

Denimist2 votes

When you are teemo vs vayne and get ganked by xin, and decide to stay in bush invicible until all your team comes.

faresb20001 votes

lol

ImmortalBloodCY1 votes

Now make one as a heimerdinger when you kill all 3 people who tried to gank you and survived(Happened alot to me[Me as in Heimer]).

SH Azykan1 votes

Illaoi Zyra Heimerdinger Varus Blitzcrank

"Engage on us, I dare you" oh and if you dont, Varus + heim is just gonna take all your turrets while blitz+Illaoi's mere existance will zone you because a grab is very likely your death

BlkStar1001 votes

SKREEEEEEEEEEEE~~

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