Turrets in Season 6
They look so powerful and big, and then... http://i.imgur.com/1vmlOKQ.gif Rito. Please buff them.
They look so powerful and big, and then... http://i.imgur.com/1vmlOKQ.gif Rito. Please buff them.
Hella true. Got champs like Xin that can basically face tank a turret soon as he has rageblade.
You should check out the video of him tanking both nexus turrets. Insane.
That was fixed btw. It was a bug that let him do that crap.
Really? Thank God for that
uh, no it wasn't.
Sated, Rage blade, and botrk just for another attack speed item you can solo everything.
You can't heal from Turrets anymore and i believe you can't crit them either but you CAN charge your basic attacks up to 2 so the next one crits.
0.o...? so they changed his 3rd attack heal passive to steal life?
or did they just create yet another stupid hidden mechanic....
I'm not going to further explain this, just read what i said again and try to understand.
No need to be a jackass.
Healing from turrets SHOULD work, unless they changed his 3rd to STEAL health then it SHOULD NOT work on towers.
If its not stealing health, which it doesn't then by the very mechanics of the ability it very well SHOULD be healing on his 3rd hit regardless of what hes hitting.
Hence the fucking hidden mechanic bullshit that Riot pulls.
So rather than being an asshole, get educated on how the ability works, and how it SHOULD work.
Yes there is a need because it's boring and time consuming to explain a simple sentence. Why are people so stupid?
It shouldn't work on Xin because it was broken af. So it doesn't.
Enjoy your ban for toxicity.
you are obviously tilted. Not to mention very rude.
even though you seem to think you are the supreme authority on what is "broken af" there still needs to be justification for nerfing something besides you saying so.
Aren't you the one that dropped to swearing, insults and aggression in the first place?
It was justified, by being broken af and giving Xin the ability to solo turrets and Baron easily.
Wait, they're supposed to be sturdy?

It's 6 stacks bro 
No, they don't give you stax. Do they?
everything gives stacks. even wards my friend. EVERYTHING. Now go forth and slay those zzrot minions!
I love playing against
.
Last time I checked inhibs sadly are not stackable.
Needs to be patched asap imo, too game breaking to have something that isn't a potential stack
you cant? holy shit ive been lied to T_T
Inhibs can stack. I did it yesterday or are you telling me it's a bug? O.o
I played a game as stack the other day and didn't notice any increase, but I could be wrong.
I'll check it again when next I play Snoop Dogg.
Turrets give 3 iirc
Please don't flatter the turrets with something like this.
That guys looks so depressed... That would suck to have to start over...
Turrets?
You mean those bigger minions?
http://img.ifcdn.com/images/d55a8509b91622ba843a2b92b133059bc6d1aa210a92878b1da4c8def0a0f952_1.jpg
i was having so much fun as karma vs nasus, damn i froze the wave like a god, nasus tried to stack but lost 70% of his hp bar
but my jungler dc'd and the enemy jungler was able to snowball every other lane
nasus was with 50 to 60 stacks at 20 min, all that effort in vain...sigh
That feeling when you're shitting on a Nasus in lane but your other lanes are being dumpstered, and you have to make the choice beween your inhibitor turrets or letting Nasus free farm... FeelsBadMan
They should just make turrets do true damage. I know that seems like a lazy fix, but take a moment to think about the implications:
Tanks still need to tank them, but can't completely ignore them. It adds transparency into how much damage they actually do. You'll know the damage a turret is going to do without having to mentally guess what each shot will do per champion's base armor values. It also keeps them relevant at all stages of the game, seeing as they pierce resistances.
They should do true damage and scale x5 per hit. 500 base hit 2500 2nd hit...but..only if the enemy champion is present, or if there are no minions under it.
In Season 7, all turrets will spontaneously collapse before players even get to their positions, unable to withstand the gentle breezes of the Rift.
The Laser turrets are so terrible.
Yep, that moment when I first realized that I went from single-digit health to almost full with a single Galio shield....
I haven't played him in a while but come on, the least they could do is scaling damage based on how long the current target is being attacked by the laser. If it already does that, it sure doesn't in any way, shape, or form FEEL like it.
They should work like how the Void rays work in Starcraft 2 where they don't lose their charge untill after a few seconds
currently the laser turret works like this, it takes around 3-5 seconds to "spool up" so to say to full but the second it changes target it INSTANTLY goes back down and has to spool up again, making the turret gradually lose charge as opposed so losing it all right away would mean that should a tank get moved out of the way of a fully charged laser turret and it turns to a squishy they get hit by a fully charge laser turret, this gives them more threat in a prolounged fight since a squishy won't go "lol my lifesteal and BT shield will keep me going enough to tank this" and instead go "Welp there goes my shield AND a chunk of my health"
There was a meddler comment that says they are going to look at turrets and see if they can buff turrets in someway that they will be happy with. It's not much, but it gives me hope that they'll buff turrets in some way, shape or form.
Maybe they'll put slows back on the turrets.
And now imagine having second Dragon
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Wrong they go down even faster than that