Turrets in Season 6
They look so powerful and big, and then... http://i.imgur.com/1vmlOKQ.gif Rito. Please buff them.
They look so powerful and big, and then... http://i.imgur.com/1vmlOKQ.gif Rito. Please buff them.
Hella true. Got champs like Xin that can basically face tank a turret soon as he has rageblade.
Wait, they're supposed to be sturdy?

Please don't flatter the turrets with something like this.
That guys looks so depressed... That would suck to have to start over...
Turrets?
You mean those bigger minions?
http://img.ifcdn.com/images/d55a8509b91622ba843a2b92b133059bc6d1aa210a92878b1da4c8def0a0f952_1.jpg
In Season 7, all turrets will spontaneously collapse before players even get to their positions, unable to withstand the gentle breezes of the Rift.
They should just make turrets do true damage. I know that seems like a lazy fix, but take a moment to think about the implications:
Tanks still need to tank them, but can't completely ignore them. It adds transparency into how much damage they actually do. You'll know the damage a turret is going to do without having to mentally guess what each shot will do per champion's base armor values. It also keeps them relevant at all stages of the game, seeing as they pierce resistances.
Maybe they'll put slows back on the turrets.
The Laser turrets are so terrible.
And now imagine having second Dragon
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There was a meddler comment that says they are going to look at turrets and see if they can buff turrets in someway that they will be happy with. It's not much, but it gives me hope that they'll buff turrets in some way, shape or form.
That guy represents
trying to waveclear
Wrong they go down even faster than that