Being some who mains a mage that should use it and a mage that shouldn't but yet he does... https://i.makeagif.com/media/5-18-2015/Jf6jkv.gif
[{quoted}](name=Stars Shaper,realm=EUW,application-id=Ir7ZrJjF,discussion-id=BiKzJU7U,comment-id=0000,timestamp=2016-11-19T17:07:44.748+0000)
Being some who mains a mage that should use it and a mage that shouldn't but yet he does... https://i.makeagif.com/media/5-18-2015/Jf6jkv.gif
is vel'koz one of those that shouldnt buy it?
He is one that shouldn't but not one of my mains :P
As it is now, Rylai should be used by Battlemages (Aka, mages that expose themselves to melee fighters unlike Artillery ones) and tanky AP bruisers such as Morde because of: defensive stat (HP), anti kite/soft CC (slow) and still being a threat damagewise.
Yet, the fact that all these stats combined are universally good has brought also long range mages (Xerath, Vel'koz, Lux, etc.) to have it in their must go build as it also makes easier for them to land their skillshots.
I feel like the extra delay they added to Xerath's ultimate makes Rylais a core item for him, and they'll really have to hurt the item to make it unappealing.
Never had problems with hitting things without Rylai but it surely is a lot easier with it. I think that such long range skills shouldn't be facilitated to hit multiple times the same enemy so much unless he stopped moving.
[{quoted}](name=Stars Shaper,realm=EUW,application-id=Ir7ZrJjF,discussion-id=BiKzJU7U,comment-id=000000000000,timestamp=2016-11-19T17:28:28.493+0000)
He is one that shouldn't but not one of my mains :P
As it is now, Rylai should be used by Battlemages (Aka, mages that expose themselves to melee fighters unlike Artillery ones) and tanky AP bruisers such as Morde because of: defensive stat (HP), anti kite/soft CC (slow) and still being a threat damagewise.
Yet, the fact that all these stats combined are universally good has brought also long range mages (Xerath, Vel'koz, Lux, etc.) to have it in their must go build as it also makes easier for them to land their skillshots.
i only build it cuz its slow works on my skillshots. so its easier for me to land more skillshots and to kite my opponent. im totally fine with them nerfing it becuase it is true that the item is extremely powerful right now. but if they remove the slow i will literally have no point in buying it.
on a side note i cant play league cuz my mouse broke. D:
You see, no matter how they change it, it will be a problem:
Remove HP in favor of damage+utility? Well you just screwed your tanky AP and battlemage classes because they need that HP to have the slightest chance of survive others' burst.
Remove the slow in favor of damage+tankiness? AP bruisers now have no ways t stick on a character and directly building the slow in their kit might bring up more problematic issues expecially in the early game.
Remove AP in favor of tankiness+utility? AP bruisers lost one of the few item which made them not to be ignored by anything tankier than 0 armor/mr adcs and battlemages also deal way less damage and must then choose between glass cannon build or tanky-but-not-a-threat build.
There is n easy solution, and you can't satisfy each party which means that the ppl losing it will have to get some sort of personalized compensation.
Why not break Rylai's into two items, like how they did with Zhonya's Hourglass and Rabadon's Deathcap (formerly Zhonya's Ring)
I've just been laughing at how many times you've asked Meddler about it over the last 4 patches.
My idea for it that it would give some Magic damage based on HP or bonus HP.
It may have a base of 15-50 AP, but the majority of any damage it does would be from HP, much like
. This allows AP bruisers to still build the same, but also allow AP champs a way to still kite without being utterly oppressive in damage as well.
Any idea what they plan for it? I can't figure it out, and I want to know whether to start flaming riot.
I'm making gameplay comments in an m&g thread. Must seem slow.
I imagine they will lower it's AP and slow and give it some more tank stats...
This would truly be the end of DMG Akali.
Once rylai changes come you will have Rylai / Sunfire Akali full tank
The way they've talked about it in the past there are two options:
Since the two cater to different audiences, there was some discussion about them actually making two items, but that might make too many slowing items in the game.
I could seriously go for the second option. The abuse cases are all champs that go near glass cannon, but the ap juggernauts have to pay for all the extra ap, delaying the item.
How about we ajust rylai and frozen mallet since frozen mallet is a problem because only one champ use it as its core item right now (
).
One for mages who only give ap and the other one who offers only hp hp for bruiser and tank.
They will have a unique passif so they cannot be stack.