Break a Champion- Overload a champion Kit.

MeDicenWera·12/4/2016, 12:11:34 AM·6 votes·1,233 views

Come 'ere boys and post your Overloaded Reworked Champion ideas a la Azir, Kalista, Yasuo. Since every champ is gonna be like this from now on we might do it for fun ourselves.

My idea of a overloaded Orianna Kit would be:

P-Clockwork-Windup:

Usual auto attack bonus on-hit damage Every auto attack Orianna lands reduces the cooldown on Shockwave by 1 second.

Q-Command: Attack

Usual Orianna commands the ball to move to a location dealing damage to every enemy it passes through. If the ball hits an enemy champion at the end of the travel it attaches to it. After 5 seconds or if Orianna walks out of range the ball detaches.

W-Command: Dissonance

Ball does damage in an area and creates a field that increases mov speed for allies and slows enemies Dissonance now works on a chage system for up to 2 charges

E-Command: Protect

Ball shields the target and gives it bonus magic res and armor and health regen, dealing enemies it passes through on the way to the target

R-Command: Shockwave

Orianna commands the Ball to unleash a shockwave dealing magic damage to all nearby enemies and flinging them towards it. Shockwave leaves a field that deals damage every .5 second for 5 seconds.

That's just an idea, feel free to Break your favourite champions just for fun's sake, go as bananas as you want, balance is an illusion,

18 Comments

A serial feeder12/4/2016, 12:18:35 AM12 votes

Yasuo

Passive- no mana and gives a shield every couple of seconds Q- Short range skillshot that applies on hit effects and on third cast throws a long range skill shot that knock all enemies up W- blocks any projectile from opposing teams E- short dash on a 0.4 sec cd can only dash on enemy minions and champions R- After enemy gets knocked up holds them their for another second dealing ridiculous damage and ignoring 50% of their armour

Photos of Ghosts12/4/2016, 3:33:23 AM3 votes

Chogath passive is procced 10x upon destroying structures Q can be cast while moving and gives shield per enemy hit W reveals as well and marks for bonus damage on first auto from allies E's range increases by A LOT with ult stacks, and procs passive for every champion hit. While inactive, autoattacks restore 8 mana R only gives stacks from champs, but the stacks DONT DECAY UPON DYING and it grants additional damage on ult as well as the other bonuses.

at rank 3 R, ignores unit collision and renders untargetable allies that hide inside him as long as they don't attack.

The Prog3nitor12/4/2016, 4:02:58 PM3 votes

Mordekaiser

Passive: 100% of all damage is converted into a shield that blocks damage that would have normally taken health from the HP bar, this sheild takes resistances into account before damage is dealt to it.

Q: ACTIVE: Mordekaiser's next three basic attacks deal bonus magic damage. The third hit is the damage of the previous two combined and deal 10% of max health to enemies with less HP than mordekaiser if all three stikes land Mordekaiser stuns the target for 1.5 seconds, Scales off of 10/20/30/40/50 (+60/70/80/90/100%) of AD/AP and the third strike deals (+110/120/130/160/180%) of AD/AP

W: PASSIVE: Mordekaiser gains % XP from kills based on how much he is currently behind in XP of the nearest enemy champion, this bonus is doubled when more than one enemy champion is nearby.

W: ACTIVE: Mordekaiser targets a nearby allies, minions or enemies for 4 seconds and gains 75 movement speed when moving towards them, when close by Mordekaiser deals 5% max health to enemies with grater HP than him and deals flat magic damage to those with less HP than him. Scales on 60% of AP/AD at all ranks

W: REACTIVATE: When Mordekaiser reactivates this ability he deals flat magic damage or 20% of the enemies health if he has lower HP than them and steals 100 (+60% of AP/AD) for every enemy inside the area. This heal is halved for minions (does not apply to minions with a champion is inside the area.)

E: Mordkeiaser deals damage to all enemies in a cone in front of him for (5/10/15/20/25%) of there current health and converts the damage into his passive shield.

R: Passive: When Mordekaiser damages the dragon he curses it until it dies and if an ally or he slays the dragon he resurrects its ghost to fight for him and gains 50% of the dragons HP untill it is slane. this effect applies to the elder dragon.

R: ACTIVE: Mordekaiser curses a champion for 20 seconds and deals 30/40/50% (+10/20/30% AP/AD) as true damage, if slane in this time Mordekaiser resurrects the victims soul to fight for him, Mordekaiser gains 100% of the ghosts current stats and the ghost receives 50% of Mordekaisers

Melledoneus12/4/2016, 2:33:25 AM3 votes

Shen

Passive: Ki Barrier Whenever Shen activates an ability, he gains a shield for 80+10%(+number of CS/2×attack speed) of his max HP. Enemies that attack the shield are slowed by 99% for 3 seconds, and are stunned if they break the shield.

Q-Twilight Assault Shen recalls his spirit sword and draws it, dealing 210 + 4 (+ number of units slain by both teams/number of champions in the game-how many fan arts of Riven and Ahri there are)% of the target's max HP on the next three autos. If the spirit sword is pulled through an enemy champion or minion, the damage is increased to 450+ 8(+ how many Lee Sin and Yasuo QQ threads there are on the Boards)% of the target's max HP .

W-Spirit Refuge Shen targets an area on the ground. After a .002 second delay, a zone appears that deflects all spells and basic attacks, returning the damage to the attacker and healing Shen and his allies for 75% of the damage dealt. Shen also gains 5 AP for every 100 damage he deflects with this ability permanently.

E-Shadow Dash Shen dashes forward, leaving a trail of darkness that knocks up all enemies, taunts them, and reduces their damage to Shen by 90% for the next 18 seconds. Enemies hit by the dash automatically vote yes in a surrender vote that appears regardless of game length.

R- Stand United Shen channels for 2.5 seconds, shielding an ally, increasing their movement speed, and inviting all of the people on their friends list to join the game for 10 minutes to win the game. Upon casting this ability to successfully save an ally, Shen receives a guaranteed S+ in mastery score in the post-game results.

Birbonius12/4/2016, 5:08:24 PM2 votes

Urgot

Q: Now applies all on-hit effects,like Parrley,Mistc Shot and Steel Tempest.

W: Now instead of just slowing,steals the movement speed,like Seismic Shard.

To be fair,Urgot is already unhealty. Only the W would almost destroy his mobility problem.

Requiemsfire12/4/2016, 6:55:33 AM2 votes

Shen now fears all enemies near the targeted ally when he uses Stand United.

EvilUnicornLord12/4/2016, 1:09:18 AM2 votes

Oooh, I love these ones!

Poppy Poppy The Keeper of the Hammer

Passive - Iron Ambassador: If Poppy loses 30% of her health or more within 5 seconds, her armor and magic resist are doubled for 10 seconds but rapidly decay to normal over that time. Additionally, Poppy throws her shield for an auto-attack every 12 seconds, dealing bonus true damage on her attack and stunning the enemy hit. Her next auto-attack on that same enemy will make her dash towards them and pick up her shield, gaining a 25% max health shield that lasts for 8 seconds.

Q - Hammer Shock: Passively increases Poppy's Attack Damage permanently by 1.5 points for every unit she kills. When cast, she slams her hammer into the ground, dealing physical damage and knocking up enemies struck in a medium-large aoe. Sion's Q without the channel. For each enemy hit, she gains a shield equal to 5% of her max health.

W - Steadfast Presence: Poppy passively gains armor and magic resist equal to 50% of her current armor and magic resist. Additionally, she gains bonus Attack Damage based on her current armor. When cast, Poppy stuns enemies within a short distance and gains a lot of movement speed for 5 seconds. Enemies within that force field have movement and attack speed reduced greatly and cannot dash or blink.

E - Heroic Charge: Poppy slams forward in a skillshot dash with a very large hitbox. Enemies struck by this ability are shoved back and stunned. The damage and stun duration is doubled if Poppy and the enemies collide with terrain.

R - Keeper's Verdict: Poppy channels for a very brief duration and is able to move about freely while channeling. Upon activation, Poppy knocks up an enemy champion and deals massive physical damage to them. Additionally, they are thrown away from Poppy in the direction she casts and take the same amount of damage upon landing.

Passive #2 - 'Tis a sad day: Well, now my main is 100% banrate. Time to go mourn.

Dicerson12/4/2016, 5:44:43 AM2 votes

Fiddlesticks-

Passive: Fear the crows- Every time fiddlesticks deals damage to an enemy champ, they gain a stack of 'crows'. At 3 stacks the crows mob the target, dealing 5% max HP magic damage. A champion damaged by crows cannot be damaged by it again for at least 2 seconds, they will continue to gain stacks and stacks past 3 will not fall off, just proc in sets of 3 one at a time until there is no longer enough stacks of crows to proc the effect. If Fiddlesticks successfully completes a drain on a target, this passive will immediately proc for twice the normal damage.

Q- Fear: Fiddlesticks fears the target for 3 seconds. The rate at which they gain crows stacks doubles while feared.

W- Life Drain: Fiddlesticks, after a 1 second channel, creates a link between him and a nearby enemy champion. He and the enemy can move, but if they move farther than 1000 units the link breaks. While linked, the enemy champion will receive a stack of crows every second. Fiddlesticks can manually end the link, if he does, crows immediately procs.

E- The Raven: Fiddlesticks sends out a Raven, which is effectively a larger, much more poetic version of the crow, that will make a single claw strike at a target, then fly to a random nearby target (prioritizing champions) up to 5 times. The raven automatically procs crows on its targets if they had a stack of crows already, even if they have already received damage from it. The raven does not add or remove stacks of crows on the target.

R- Murder of Crows: Fiddlesticks gains CC immunity and channels for 1.5 seconds, then teleports to a targeted location. For the next 5 seconds, a murder of crows will fly around him mobbing everything in the area. The cooldown on Crows will be reduced to .5 seconds until the end of the effect, and targets in the area will receive a stack every third of a second.

Skaarl D Lizard12/4/2016, 8:32:41 PM1 votes

Heheheh Teemo

Passive : The devils grasp

All enemies die within 0.666 seconds of encountering Teemo. Happy hunting

GULAG 4 U12/4/2016, 1:51:50 AM1 votes

Azir:

Oh wait there's nothing to change.

Final Spark Lux12/4/2016, 2:38:04 AM1 votes

Hmm this has already been done by riot though. They're called doom bots. Ill just take their idea. I want Lux to be like the doom bot. :D

I got shrekt12/4/2016, 6:23:09 AM1 votes

Akali : instantly win games upon loading

AlienPrimate12/4/2016, 6:37:12 AM1 votes

Taric

Passive - After using an ability, your next 2 auto attacks do your armor rating in damage, gain 100% attack speed, and lower the cooldown of all of your abilities (including ult) by 30 seconds.

And there you have it, the champion that can only be killed by the laser.

paisy12/4/2016, 2:00:14 PM1 votes

Zed resets all his abilities (including his ult) upon kills or assists

His Q is now a combination of his original Q and E

New E is an extra shadow

If he uses one of his shadows, his Q will reset if it was on cooldown

Oh and now he doesn't use a resource

Busty Demoness12/4/2016, 8:02:24 PM1 votes

MissFortune

P: Critical Strike (modifier based on level) instead of bonus damage, otherwise functions normally.

Q: Picks another target in circular range, prioritizes champions. Otherwise functions the same.

W: While active is running, shots on Love Tapped targets deal bonus damage.

E: Already pretty overloaded.

R: Automatically crits on a love tapped target.