Make a kit for a random Pokemon
Probopass
Melee tank/support Second bar: Mana
Passive: Sturdy - Casting abilities charges a shield that reduces the next amount of champion damage. More spells cast = more damage reduced. Max of 50% reduction with 5 spells cast.
Q: Magnet Bomb - Line skillshot, fires a Mini Nose (max of three charges) that deal damage and slow the first target hit. Hitting a champion also grants vision. Getting hit by a second charge does bonus damage scaling with Probopass's bonus health.
W: Wide Guard - Creates a small barrier that absorbs projectiles and deals reduced damage from them to Probopass (Basically Braum's Shield that stays in place)
E: Earth Power - Jumps into the air and then slams into the ground, knocking up and slowing all nearby opponents, but briefly rooting Probopass. Slow scales with level into the ability, damage scales mostly off AP and a small percentage of his bonus health.
R: Stone Edge (indicator like Zyra's Q or Anivia's W) Cracks the ground in the location to slow enemies, followed by an impassable rock wall knocking enemies it hits back towards Probopass. Can be reactivated to destroy the wall.
Let's see just how bad we are at doing this before making fun of most balance decisions.