Make a kit for a random Pokemon

Ionian Vulpix·10/9/2016, 5:04:18 PM·2 votes·699 views
Random Pokémon Generator

Probopass

Melee tank/support Second bar: Mana

Passive: Sturdy - Casting abilities charges a shield that reduces the next amount of champion damage. More spells cast = more damage reduced. Max of 50% reduction with 5 spells cast.

Q: Magnet Bomb - Line skillshot, fires a Mini Nose (max of three charges) that deal damage and slow the first target hit. Hitting a champion also grants vision. Getting hit by a second charge does bonus damage scaling with Probopass's bonus health.

W: Wide Guard - Creates a small barrier that absorbs projectiles and deals reduced damage from them to Probopass (Basically Braum's Shield that stays in place)

E: Earth Power - Jumps into the air and then slams into the ground, knocking up and slowing all nearby opponents, but briefly rooting Probopass. Slow scales with level into the ability, damage scales mostly off AP and a small percentage of his bonus health.

R: Stone Edge (indicator like Zyra's Q or Anivia's W) Cracks the ground in the location to slow enemies, followed by an impassable rock wall knocking enemies it hits back towards Probopass. Can be reactivated to destroy the wall.

Let's see just how bad we are at doing this before making fun of most balance decisions.

9 Comments

Tormentula10/9/2016, 5:10:18 PM3 votes

Ditto:

Any class Secondary Bar: Any

Passive: Becomes anything and replaces this passive with theirs.

Q: Any

W: Any

E: Any

R: Any

Does I won?

Glory ln Death10/9/2016, 7:07:26 PM1 votes

Blaziken: https://media.giphy.com/media/3zAwvjSULQvSw/giphy.gif

Class: Fighter/Skirmisher Secondary Bar: Mana

Passive: "Blaze"

  • When Blaziken's health is below 1/3 of its max, Blaziken envelops itself in flames and fights more fiercely. While Blaze is active, Blaziken gains 25% increased Base Attack Damage, 25% increased Attack Speed, and dealing damage to enemies burns them for 10-50 bonus magic damage, based on level.

Q: "Blaze Kick"

  • Blaziken kicks in an arc in front of it, launching fire a short distance, dealing damage. This ability can be charged for up to 1.5 seconds, increasing the size of the arc and the distance the fire travels. Enemies his by Blaziken's foot take 20% more damage and are knocked back slightly. Blaze Kick can begin charging while airborne for Sky Uppercut, and is not interrupted by Aerial Ace. If Blaze Kick is used during Sky Uppercut, only enemies carried with Blaziken are damaged, but they receive 40% bonus damage and are slowed for 1 second after landing.

W: "Feint"

  • Blaziken's next attack strikes twice. If the first strike is blocked by a shield, the second strike will ignore the shield and deal 50% of the attack's damage as true damage directly to the target's health bar. Second strike does not ignore invulnerability effects. Feint has no bonus for being used during Sky Uppercut.

E: "Aerial Ace"

  • Blaziken dashes quickly in a target direction and activates its passive "Blaze" for 2 seconds. If cast during Sky Uppercut, the range of Aerial Ace is doubled and Blaziken immediately dashes back to the ground at the target location, activating "Blaze" for 4 seconds. If "Blaze" is already active when Aerial Ace is used, its effects are doubled for 2 seconds, or 4 seconds if used during Sky Uppercut.

R: "Sky Uppercut"

  • Blaziken launches itself straight up into the air for up to 1 second, carrying any enemies within attack range with it. Enemies take a small amount of damage. Blaziken's basic abilities can be used during Sky Uppercut and are empowered. Short cooldown.
PeanutButterFan10/9/2016, 8:58:57 PM1 votes

[deleted]

PeanutButterFan10/9/2016, 10:06:06 PM1 votes

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