Rework a champion to Riot standards

RainbowIcee·1/13/2019, 5:17:24 PM·3 votes·4,232 views

Take a champ and rework it to today's reworks "quality" then the comment below yours should say if

A) the champion doesn't make it past PBE B) champion makes it to the normal game after nerfs or C) champion is perfectly fine and healthy for the current game.

16 Comments

Troll Slaiyer1/13/2019, 7:23:56 PM4 votes

Udyr rework:

P: gain 100 movespeed and 50%attack speed every time u activate an ability, can stack 5 times. u can also go over the attack speed limit. Q: leap to a target and deal massive true dmg over 2seconds. occurs every 3rd attack. W: gain "true shield" which cannot be broken for a few seconds. also heal for 15%missing hp while the shied lasts. shield refreshes every 3rd hit. E: stun a target for 1.5seconds and deal bonus missing hp true dmg, cant happen on same target for 3 seconds. R: his R is the exact same as it was to try and keep his identity for the Udyr mains.

Calebindestrctbl1/13/2019, 6:17:48 PM2 votes

Diana rework:

Passive: Every third auto deals bonus damage Q: Now a point and click ability that marks the target and does max health true damage scaling with ap W: Now a skillshot that's basically swain's w, but it has a moon instead. If it hits a target that's marked with q Diana gets 4 stacks of E E: Gives diana a shield, spellvamp, lifesteal, mana, knocks back and stuns the opponent for 2 seconds, puts all of Diana's summonerse off of cooldown, and dashes like trynd e. Can only be activated when has a stack. R: Point and click 6 second stun

Velzard of Koz1/13/2019, 11:50:29 PM2 votes

Tryndamere

Passive: Gain unspecified amount of Fury everytime you deal damage. Gain unspecified amount of Attack Speed scaling with Fury unspecifiedly. While above decent amount of Fury, gain Critical Strike Chance briefly.

Q: Heal yourself consuming medium amount of Fury. For each allied champion nearby, the amount of Fury consumed is decreased by some amount scaling with your level, AD and EQ.

W: Slows all nearby enemies for divine amount with godly potency. Scales with your horoscope sign.

E: Dash based on your maximum health scaling from Scarejump a lá Aatrox up to Being Ezreal's Ultimate. Execute all champions you pass through and their closest friends who were friended on FB for at least one week, If they had fish for a lunch last 10 hours. Otherwise heal them scaling with their metabolic system.

R: Teleport to nearby tower instantly destroying it. 1000s CD decreased by 10% on champ takedown. It's bullshit but his fantasy is more important than petty balance.

Busty Kunoichi1/14/2019, 3:29:34 PM1 votes

Cassiopeia

P: Vicious Venom

Hitting an enemy with a spell adds one stack of Vicious Venom. Each stack of Vicious Venom deals 3-10 (+0.05 AP) magic damage and slows the target 4/6/8/10%, stacking up to 4 times. Lasts for 3 seconds.

Q: Noxious Blast

After a brief delay, target area erupts and deals magic damage to all enemies in the area. If Cassiopeia hits an enemy champion with this ability, she briefly gains movement speed.

W: Miasma

Launches a spray of venom in an arc that lasts for 5 seconds. Enemies in the area on impact are knockdown snared for 1 second. Enemies within the area are grounded, take damage and gain 1 stack of Vicious Venom each second.

E: Twin Fang

Empowers Cassiopeia's next basic attack; gaining range, speed and dealing additional magic damage. If this attack kills or the target dies while in flight, its cost is refunded and the cooldown reset. If the attack hits an enemy affected by Vicious Venom, Cassiopeia is healed based on Twin Fang rank and stacks of Vicious Venom.

R: Predator's Presence

Passive: Nearby enemy champions lose 10/20/30% of their Magic Resist Active: Cassiopeia radiates murderous intent, dealing magic damage nearby enemy champions for 10 seconds. This skill may be cast again to stun all enemies in a cone for 2 seconds and deal execute magic damage.

LeftyRaydy1/14/2019, 11:35:10 PM1 votes

Rengar Prime - Passive: always Obscured when a bush (cannot be revealed by true sight, turrets, or any type of vision), because nothing is more fair than being 1 shot from a bush. Can leap to enemies from a bush Removed from passive: Empowered abilities no need for these anymore as all moves will be super powered and there is no more bone tooth necklace Q: Deals Double damage and if cast on a champion it resets and deals Quadruple damage on the reset W: Removes all CC and Regen health lost in the last 10 seconds of being attacked over a duration of 2 seconds in which you will have a bonus 100 armor and magic resist E: Point and click ability again and always snares for 2 seconds which Rengar can now "pounce" on enemies that are snared R: turn completely obscured not able to be seen by any type of vision and when leaping to a target insta kill said target whether its an enemy champion or even Baron, and resets upon champion kill.

afmghost1/16/2019, 12:28:27 AM1 votes

Zed

P: All damage is true damage. Also, all skills bypass any kind of spell shield. Finally, gain immumity to all CC. Q: Unchanged, except they deal twice as much damage (base and scale is doubled) W: Shadow can be placed anywhere at any given time, making it a global skill (without a cooldown reflecting that). Having Zed swap positions makes all missiles stop following him. E: Causes a bleed that scales off max HP and missing HP at the same time, after a huge burst of damage. R: Targeted enemy just drops dead. Killing a champion with this skill resets all cooldowns, including this one.

I don't know actually. Riot would want this to be more powerful.