Suggest a skill!

darkdill·10/7/2014, 7:43:59 PM·2 votes·1,328 views

Ever had a neat idea for a skill, but didn't have a full concept for it to work with? Post it here!

Numbers not required, and you should try to keep them to a minimum to avoid making people freak out.

Preferably, also try to put in skills that Riot wouldn't instantly call "toxicly designed". Deny mechanics, for one, are not allowed in League.

11 Comments

darkdill10/7/2014, 7:47:18 PM1 votes

I'll start with one example (actually from one of my concepts):

Ion Orb/Ion Bolt First Cast - Ion Orb: Launch an Ion Orb in target direction, which deals physical damage to enemies it passes through. After using Ion Orb, you can activate Ion Bolt within the next three seconds.

Second Cast - Ion Bolt: Fire an Ion Bolt in target direction, dealing physical damage to the first enemy it hits. If Ion Bolt hits an Ion Orb, the Ion Orb explodes, dealing massive physical damage to enemies in a large area around it.

I hear Morello wants to make something like this. XD

cataphrat1210/7/2014, 7:58:49 PM1 votes

Gonna take some interesting skills from Guild Wars 1,

["Go for the Eyes!"] For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...86...100% chance to critical.

[Arcane Thievery] Disables one random spell. This skill becomes that spell.

[Mistrust] (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to target and nearby foes.

[Reckless Haste] hexes foes adjacent to your target (6...11...12 seconds). These foes have 50% chance to miss, but attack 25% faster.

[Frenzy] (8 seconds.) You attack 33% faster. You take double damage.

cataphrat1210/7/2014, 10:17:07 PM1 votes

I'll add some more.

[Life Bond] 50% of Damage taken by Target Ally champion is shared to you a mana cost of 40,70,100 mana per second while the damage shared is mitigated by 20,30,40. [ult] 120,80,60s cd

[Resurrect] 6 second casting time, 100,200,300 Mana, Target dead Allied champion is resurrected with 20,30,40%+[5% per 100 AP] of their maximum health and 20,40,60% of their Mana. [ult], 200,160, 120s cd

[Distracting Blow] 50,60,70,80,90 Mana, the next auto attack interrupts any action performed by the enemy champion, including auto attacks, and deal an additional 10,20,30,40,50 damage [+0.2 AD], 18,16,14,12,10s cd.

[Counter Bash] 80,90,100,110,120 Mana, the next auto attack knocks up the target if target is attacking dealing an additional 20,30,40,50,60 +[0.5 AD]. 14,13,12,11,10s cd. Target only takes additional damage if auto attacking.

[Foul Feast] 80,100,120,140,160 Mana. Transfers ALL debuffs from target Ally onto yourself. For each debuff transferred, you gain 50,100,150,200,250 health. 20,18,16,14,12s cd

[Burning Speed] 60,80,100,120,140 Mana. You set yourself on fire, taking 20,30,40,50,60[+0.15 AP] magic damage per second for 5 seconds. For 5 seconds, you move 50,60,70,80,90% faster. Any enemy you touch also take 20,30,40,50,60[+0.15 AP] magic damage per second for 5 seconds. 16,15,14,13,12s cd

7ha7guy77710/7/2014, 10:22:30 PM1 votes

denied: target allied minion explodes when it dies dealing damage to all surrounding enemies. Larger minions deal more damage. Champions do not gain gold when that minion dies. not sure about costs or damage

Ragingfangs10/8/2014, 10:57:32 PM1 votes

some kind of mind control ability were you cant take control of jungle creeps and they act like tibbers

Besteau10/10/2014, 5:30:12 AM1 votes

A heal over time on an ally and a damage over time on an enemy in the same skill. heals more or damages more based on spell charges. (Kinda like kassadins aoe, with heal/dot being like any dual kit champion, jayce, elise, nidalee etc.

Senpai Gnar10/10/2014, 10:19:18 PM1 votes

Champion enters a stasis for 2.5 seconds, jumping to and stunning the first champion who deals damage to him while also becoming rooted to the enemy champion for the duration of the stun. If he receives no damage from an enemy champion at the end of his stasis, his ult will stun all enemy champions in range for 1.5 seconds.

**A note, this ability is designed to force someone to either sacrifice themselves to a stun or risk the entire team getting stunned. It would probably have a ridiculously long cooldown, but it sounds like something that would possibly alter the way some people think about their engagements. Also, it might be incredibly OP, im not a pro so I cant say :P

Demolisher Nunu10/11/2014, 7:06:56 PM1 votes

Spookinator 5000: 20 Mana Cooldown: 0.5 Stack system (3 stacks total at rank 5) A Spooky Ghost sends out a SpOoOoOky ghost. This ghost does Magical Damage 200 (+ 0.3 ap) (+ 0.3ad) on first hit does 30% of that dmg on each hit after. The Spookinator 5000 gains a spooky ghost every 20/15/10/9/8 Seconds (affected by cdr 5 seconds per stack at 40% cdr) The Spooky Ghosts share 100% of A Spooky Ghost's Attackspeed.