A quick change to make tank junglers viable.

Worgslarg·6/8/2014, 1:14:52 AM·2 votes·460 views

As we all know, tank junglers have problems with mana and clear times.

item 3207 ( Only, not item 3209 item 3206 )

Passive changed to deal 40( filler number)% bonus damage against monsters, up from 30%

  • 5 Mana per 5 seconds( another filler number)

Obviously a hotfix style attempt, but the simple buffs to it should give tanky junglers some love.

While a damage jungler could exploit this to have faster cleartimes/ damage on baron dragon, i feel the increased damage from a damage jungler using this would be minor at best.

Thoughts?

3 Comments

Dax Ayrton6/8/2014, 7:44:51 AM1 votes

What's to stop someone like Kha'Zix or Lee Sin from getting this item? You're not buffing Tank Junglers; you're buffing Spirit of the Ancient Golem.

As it stands, SotAG has the highest % damage increase from the other two Spirit items, precisely because tanks have poor damage to begin with. However, I think right now it's balanced to the point where the % damage doesn't benefit fighter or assassin junglers over the AD from SotEL. If you keep buffing the damage increase, there would be no reason for a non-tank to get it.

GundayMonday6/9/2014, 1:39:08 PM1 votes

Madstone works really well for tank junglers. Solves this problem, and makes a lot of them more viable. Only tradeoff is that you give up some early game stats (700g into an extra jungle item) for the ability to spam your skills to clear jungle creeps. If you can get to the 15-20min mark with minimal dmg to your team, you make up the extra gold/stats. Try it out. Works well on junglers like Sejuani and Nautilus that have a weak early game but transition into monster late games.