So, mobility creep. What to do.
I'm not writing this as a nerf thread, or because I'm on a crusade against riot. I just want to see some counterplay, to mobility.
Kalista is a fine example of a high mobility champion. Her passive dash is a great idea, and it creates interesting gameplay. However, for any melee or highly skillshot dependant champion, she is untouchable. Just as yasuo, kassadin, lee sin, lucian, and anyone else with a dash were called op, so has kalista. The fact of the matter is, if Riot intends to allow mobility creep to continue(evidenced by the recent champion releases), they either need to rework almost every champion without included dashes, or they need to add counterplay to mobile champions.
I have seen a suggestion for kalista: her passive has stacks and once out, she cannot dash. This would alleviate the suffering of melees, and make kalista choose when to dash. However, in my opinion, it is not the right solution.
Riot's theme for the preseason is "Strategic Diversity." I interpret this as the need for an evolving playstyle based upon the matchup. They have added lots of new items, with the goal that teams could use items to complement their differences, rather than a X teamcomp will beat Y approach. We have
, that complements teams without good initiation. Yet still, we have no items that allow counterplay to dashes/jumps/blinks.
What league needs, in my opinion, are items that give immobile champions a chance. I'd love to hear peoples ideas, but here are a few of my own.
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A tank/support item that debuffs a target, rooting them after their next dash while debuffed)
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An aoe aura item that slows the speed of all dashes within a certain area.
These are just some rough ideas; I'd love to hear comments/ other ideas.
players complained that
lost its passive slow, so they could no longer use it to close to melee. The thing is, that item was much better on
than it was on Darius, because she was reliably able to jump into the middle of the fight and force people to shoot her.
. Also, immobile champions should get better stuff in the other areas -- more reliable CC, superior durability, shorter cooldowns -- there are all kinds of knobs you can turn to make it feel like mobile champions are paying a fair price for that mobility.
graves and
Vayne, also have shortcomings that include a lack of attack range or relatively low durablity. The addition of mobility gives players a chance to overcome these flaws, and skill is actually involved to use it effectively.