Skip to content

Draven's Passive is either complete **** or the worst case of INVISIBLE POWER ever

5G8Nri0B54··7 votes·526 views

I don't know which it is, but Draven's new Passive is either underpowere, or it's this game's worst case of invisible power ever.

Is it bad? I don't know, it's complete trash if you're doing badly, and it's needless extra gold if you're already crushing the lane. It doesn't trigger if your support accidentally kills the enemy champion(Sona!), and when you do...eh, yay?

Is it invisible power? This means this new Passive does in fact contribute to Draven's kit, and that it serves a great purpose, except the player doesn't feel it's contribution! In fact, while most cases of invisible power leaves your players feeling nothing, Draven's Passive sometimes makes you feel WORSE.

"Alright time for my ****ty passive to pay off once I land this last hi-dammnit Soraka!"

"Alright I killed a champion now time for this passive to pay off!!" ding "...really? That's it? I built up all that adoration for that?"

"Alright I killed a champion, now time for my Passive to-oh right I just died and I lost a lot of adoration..."

Riot, you've always said that the worst design is one who is strong, but feels terrible right? Well here's your most extreme example of that case. And if it isn't invisible power, then it's just plain terrible.

tl;dr - can we have a new better passive please? Like how about a Passive where Draven gets some sort of buff depending on how many spinning axes he is carrying at a time? Or something else that's satisfying. Whether the new Passive is actually viable or not, one thing's for sure, it feels terrible to have.

PS - how do you edit titles?

21 Comments

J0HN C3N44 votes

Don't get killed and keep catching axes. If you're behind 1 kill can be a HUUUGE difference. I've been on games where I hadn't died but my support + jungler did multiple times and I didnt get a kill till later but cashed in 700+ gold with it and ended up wining. Just never stop farming w/ draven. Catch them axes.

5G8Nri0B543 votes

That changed NOTHING about how he plays. I speak this as a person who played Draven a lot. You should always be trying your best to avoid death as Draven in the first place. You should always be catching axes when it's practical to do so. And you should always be dealing damage and hopefully killing your opponent. You should always be catching his axes, while avoiding death and killing your opponents when possible.

Not to mention, while 700 is a decent amount of gold, do you really think that 700 gold to your team is what allowed you to instantly turn that game around?

J0HN C3N42 votes

Considering how much Draven spikes with just a blood-thirster and Phantom Dancer afterwars it could be.

Skumbag Ryan3 votes

I know when I play Draven, sometimes there jungler will get a good gank and I'll be set behind. Then I know that istead of playing all out aggression, I just stack my passive, get 1 kill, and get back in the game. My friend and I have done this to each other many times.

Kufkus2 votes

It is not hidden power. If you think his new passive is hidden power, you obviously didnt play with his old one. His old passive out damaged his rank 1 q, op as fuk. Dravens new passive is satisfying thematically and in terms of gameplay, and goes along well with his naturally aggressive style.

5G8Nri0B545 votes

(no...no...NO! I went back a page rather than delete something...aw ^#$@, let me type it all again)

This I'm going to outright disagree with. I played the Draven a TON so I know how he plays. And one thing I know is that his old Passive really was satisfying, and not because it was OP, but there is a certain gratification with seeing your enemy's health slowly flicked a bit over time whenever you hit them with a spinning axe. That's some of my favourite thing to see in LoL.

Then again I'm also huge fan of Liandries, Swain's DoT, Teemo's poison, and Brand's Passive(too bad I hate everything else about him). So maybe I'm just a DoT type-a-guy.


Anyways, another thing you got wrong is the assumption it encourages aggressive play. Draven's passive does NOT make him play more aggressively. The way he plays with his new Passive is how he was played with his old Passive anyways. You should always be avoiding death as Draven. You should always be catching axes when it's practical to do so. You should always be dealing damage. And as the ADC, you should always be getting kills if it's possible to do so. Stating that his new Passive promotes an aggressive Draven is a misnomer. In fact, I'd argue it encourages player to play more defensively as dying means they lose their hard-built adoration.

The biggest issue with this Passive is that unlike most abilities, Draven's Passive actively makes the player feel WORSE. Getting a kill often makes you feel elated, but your Passive can also lessen that elation when it triggers depending on your adoration stacks. If you were recently killed(which isn't hard with Draven), your next kill is going to be a lot less satisfying than a normal kill even though you technically got more from that kill than any other champion in that game. Other times you kill a champion and realize that you haven't built up too many stacks because your ass is getting kicked and your lane is getting zoned, and that makes you feel like you don't even have a Passive. And here is the worst part. Dying in LoL feels shitty enough as it is. Draven's Passive manages to make dying feel far shittier than it already is. There are very few circumstances that can make dying feel worse. Giving enemy double buff, dying as a stacked Cho'gath. Dying with max Mejajs/Occult blade. With Mejaj and Occult, no one in a serious game ever buys them. With buffs and Cho'gath, while they feel really shitty, they make up for it with amazing pay-off. Infinite mana and ability to spam abilities for having it in the first place is an amazing thing. Growing in size and gaining a buttload of health is a great pay-off. Draven's on the other hand requires you to slowly build it up for a few minutes before it can even be considered a pay-off. And even then it doesn't really feel all that great, especially in late game.

Maybe it's because I often hate gold-based abilities outside of TF's consistent Passive. Maybe it's because I was rarely ever a fan of abilities that only procs on champion kills outside of those that reset ability CD's. But Draven seems to be, by far, the most frustrating Passive to have. It feels half-baked. In fact, I think my theory that it's a rushjob IS correct, they didn't even bother making an icon for it.

tl;dr: DoT passive with satisfying. New passive doesn't encourage Draven to be more aggressive than he already is, and sometimes may have the opposite effect. His new Passive actively makes you feel WORSE. It feels like a half-minute rushjob so they can go along with newer more exciting projects like balancing champions more people actually play.

Eyrgos1 votes

L2P Draven.

5G8Nri0B545 votes

"I refuse to put any effort into explaining my position, therefore I shall resort to internet slangs to prove that I know more about Draven than you do."

Eyrgos1 votes

It doesn't require an explanation. And my post doesn't "prove" anything. One easy explanation since you like to play this game: his new passive DOES encourage him to be more aggressive, as a champion kill = huge payout, huge snowball potential... it's just a different kind of aggressive. Again, listen to the people calling out your contradictions, they are many & these people know what they're saying.

G1mm1cK2 votes

I find the passive useful; it encourages aggression, which matches Draven's lane-bully potential. It also has a big buildup, so if you're behind on last-hits the gold boost is really helpful.

I think the only thing that needs a change is to add an incentive to earn double/triple kills, as the passive reset makes double kills less meaningful then two separate single kills.

5G8Nri0B543 votes

I say this as someone who played Draven a lot. It doesn't promote playing a more aggressive Draven at all. You should always be trying your best to avoid death as Draven in the first place. You should always be catching axes when it's practical to do so. And you should always be dealing damage and hopefully killing your opponent. Draven was always a bully, and he'd still be even if he doesn't have any Passive at all. All those things people claim it promotes on Draven, the very few players who played Draven already does a lot. In fact, I'd even go so far to say it actually encouraged a more defensive playstyle in a few players. Think about it. Riot gave Draven an ability that somehow made dying feel even shittier than it already does(which is terrible in a gameplay standpoint). I'd venture a guess that there'd be some Draven players out there who would opt to play a lot more defensively out of fear of losing his Adoration stacks.

And again I feel the need to stress. Riot. Do you REALLY want LoL to be even more snowball-y? The ADC lane is snowball-y enough as it is, the only exceptions are when the ADC being bullied is Vayne or Tristana, both of whom find ways to turn games around by themselves. But that's a topic for another time.

G1mm1cK1 votes

"It doesn't promote playing a more aggressive Draven at all." and "And you should always be dealing damage and hopefully killing your opponent." are complete opposites.

It increases aggressive play simply by always axing to build up adoration. Maybe that aggressive play was there before, but the passive certainly doesn't make it any less.

I would also disagree with the idea that it makes dying feel worse. You lose stacks- but, just like Cho'Gath, you can build them up again reasonably. And you get a golden glow every time you kill someone- that's pretty awesome.

5G8Nri0B544 votes

"It doesn't promote playing a more aggressive Draven at all."

A MORE aggressive Draven implies one that is even more aggressive than the one before, which is utterly false. It didn't change the way he plays at all.

sigh, it feels like we're just going to end up arguing a pretty subjective point. Atleast it's mostly civil unlike most LoL debates.

Anyways I think I mentioned Cho'gath already somewhere down there. While it certainly sucks as all hell to die as Cho'gath as well, his stacks come in the form of one HELL of an epic pay-off, and that's in the form of extra HP and a very visible size increase that makes you feel more awesome with the more stacks you have. So while it does take quite a while to build Cho's stack up, and while it really sucks to die as him, I subjectively feel that the epic pay-off of building them makes up for it. But as I mentioned, they're not entirely comparable as one's an ultimate on a tank and the other's Passive Riot whipped up last minute for an ADC. But if we're really barking up that tree, I guess my dislike for that ability is very similar to my dislike of Occult and Mejaj(items vs. a Passive, I know). And DON'T use the "just don't die" argument. Even the absolute best ADC will die, especially as he's often a priority target in most games, and especially with someone like Draven.

G1mm1cK1 votes

I think I see what you're getting at now. It's not necessarily "invisible power" but more "what-does-this-actually-help-with" power. That IS a tricky thing to solve. Not sure how to fix that without changing the passive to a veigar-style thing; perhaps you get a % of your adoration stacks with an assist/ % of stacks over time?

5G8Nri0B544 votes

Hmmm...you pointed out something that I can't believe I hadn't noticed yet. Why DOESN'T it activate upon assists like most other "on champion kill" abilities? Jinx's works off assists, Varus' also activates off assists as well.

I guess thematically it makes sense, why the hell would anyone cheer for him getting assists. But as far as gameplay goes, it's no fun, especially when it already depends on how much Adoration you've built and how long since you last died. Overall, outside of Twisted Fate's and Avarice Blade's satisfying as hell passive, I've never been too big a fan of gold-earning passives. But if they do exist, I prefer them to be more consistent and constant.

5G8Nri0B544 votes

PS - I'm not suggesting Riot should do this. But if Riot really wanted Draven to have a gold based Passive that's actually satisfying, then they could have done something like, "Draven gets 1 gold if he catches an axe that's killed something". If it turns out to be too strong, that'd be a problem. If it turns out to be worse than the current Passive, it's still miles more satisfying to get a little cha-ching! with each catch of an axe rather than building them up and hoping Sona doesn't take your next kill again before dying.

It still follows through his axe-catching play style, it still gives him more gold(although I still feel it should remain in TF's domain), but it doesn't make you feel worse about something that already sucks.

Eyrgos1 votes

You frequently contradict yourself & don't know what invisible power is...

5G8Nri0B543 votes

So nice of you to elaborate on your claims and make up your own definition of a word without further explaining what you think it means.

Eyrgos1 votes

Look at the replier above. He states my point on the contradiction. And I'm not making up a definition, I didn't offer one up period... so nice of you to spread lies. There's simply nothing invisible about Draven's passive, you can click him to see the number of stacks he has, anybody can easily figure his cash-in's... it comes down to being -just gold-, which is visible in the items he purchases.

IonCannonKarthus2 votes

His old passive was pretty much the definition of hidden power.

Sire Hippington1 votes

I totally hate the new Draven. The old identity of draven was extreme lane dominance and snowballing this lead, now it'S about surviving lane and stacking up that passive, till u get a kill thx to a dumb play of ur enemie or a good jungle gank, sometimes u even have to wait till a midgame clash, but as soon as u get a kill, u get so much gold that u instandly snowball hard from that 1 kill, cause u get so much more power compared to befor that 1 kill that ur enemies can't realy judge ur new power right.

befor the rework, he was high risk, high reward, stomp ur lane and win, or don't stomp and fall off Now he's a timebomb, play save till u get an good gank, get 1 kill that is worth 500-1000gold with that damn passive, and start to snowball out of nothing Also, it only works for kills, not assists, wich is unaceptable for a teamgame like lol imo, and it also can work against u, if u die u loose alot stacks, so if the enemies realy shut u down, u will suck hard.

More from Live Gameplay Balance

More by 5G8Nri0B54