That does admittedly mean that having her soulbound ally disconnect/quit/afk stings even more than a 4v5 already does. Our eventual conclusion though was that we didn't want to incentivize players disconnecting to swap bond targets. Going with a really long DC/afk period until rebinding's possible would get around that, at that point though the point's pretty moot. If you've been 4v5 for 10 minutes the game's probably over regardless. There's definitely an appreciable cost created by making 4v5s even more painful, overall though we felt that the new gameplay we could offer this way outweighed that pain.
So Meddler...
Am I correct to assume you only expect Kallista to be played with Premades and LCS games?
How is she going to work out in SoloQ? More importantly, how is she in SoloQ without her spear Passive and R? Is she viable with that chunk of her kit not being present.
Because I have this niggling feeling that there will be plenty of games where Kallista will not be able to capitalize or even effectively use her Soulbound mechanics, and I don't just mean AFK's/Trolls too. You know what SoloQ is like.
Not to mention, without voice-chat, I can imagine her R being the cause of many a fight amongst random strangers.
I look forward to seeing how she turns out in tournaments and such. But...I really can't see her being very viable in SoloQ.