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QOL Buff for Quinn

Mandaari··7 votes·197 views

If the target Valor was marking dies before the mark is even applied then immediately reapply it. People have complained about how RNG/clunky it feels since release. Marking a target that you can literally do nothing about is kind of a slap in the face.

9 Comments

Eyrgos3 votes

I love Quinn with all my heart & agree with the OP 100%, this issue is problematic.

  • Three Things I'd like to see:
    • 1) Give Vault untargettable frames just as it's making contact & right at the start of the flip-back (displacement or CC would still be able to affect Quinn for the majority of her dash-forward or flip-back)
    • 2) Have Vault predictably position your landing based upon relation to target at initial cast (as Vault has a tendency, on occasion, to whack out & throw you elsewhere--which seems to be related to enemy-pivoting combined with momentum, e.g. Tumble)
    • 3) Grant Valor Form W a "Grants lingering vision of enemy champions revealed for 2 seconds." (Like Clairvoyance, fits character/lore-wise, provides a cool niche, & fits with the rest of the Quinn-Valor kit transformation)
  • Additionally (just for fun), I had the idea to allow her to choose her landing spot when using Vault up to a 45deg maximum-angle... basically, press & hold E on target, then drag onto the direction you want to land.
Mandaari3 votes

1 and 2 I can agree with. I don't think she needs 3 as she already has a pretty diverse toolkit. I think the biggest concern of hers is a design issue, which is that her E contains a lot of her reliable damage. You end up having to choose between mobility and an offensive capability that she deserves outright. IMO her either her passive needs to be reworked to give opportunistic-yet-consistent damage over the course of a fight or Valor needs to be reworked to work in full scale teamfights.

Choosing where you land would be fun though. That would have saved me a lot.

Eyrgos2 votes

I just think #3 fits in-line with the design of her Ultimate (transforming her original kit) & with the motif (being on the hunt or having a keen eye). It's very unnecessary, I just like the niche to it.

OMG yes, somebody who gets it about Vault tying up too much of her optimal burst-damage! THANK YOU!! This' something I've argued a lot... having that extra mark tied to Vault is not cool. It'd almost be better to transfer the bonus mark to her Q, permitting multiple targets to be marked via good aim, & nerfing the bonus mark damage in exchange.

Mandaari2 votes

I agree that lore-wise it makes sense. But if you give her a blind, interrupt, mobility, sight, AND stealth reveal I think it's way too much variety for one kit. If they took the interrupt off of her E, made her E have untargetable frames, and then added a stealth reveal I think it would be fine. I'm fairly certain the reason they gave her E the interrupt in the first place was to make it so you interrupt your enemy before they fling you into the other team anyway, so the tradeoff doesn't lose out on its original goal.

Eyrgos3 votes

I'm down for this. In any case, my biggest gripe lies in Vault being finicky sometimes & her DPS being too tied into blowing Vault's CD.

Mandaari2 votes

To be fair her DPS is tied into her passive. Her passive is unreliable though and her E is the only reliable way to mark someone. If they made her passive reliable then it wouldn't be so bad.

Eyrgos2 votes

True point.

ploki1221 votes

That or replace Quinn's falcon appearance for a Vulture one, and only mark dead targets...

1n5an1ty1 votes

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