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Counterplay for Teemo Shrooms is nonexistent.

The Booty Shaman··21 votes·1,469 views

Before anyone calls me out and says I'm a scrub, hear me out. Teemo is not a good champion in my opinion and i believe hes extremely easy to use. However, that isnt why i posted this thread. I recently played a game where i was insanely fed as swain and began snowballing my entire team. However, we couldnt LEAVE OUR BASE because teemo had 40% cdr, liandrys, and shrooms EVERYWHERE. No oracles to kill them, no pinks to protect us, we sat there in our base, which eventually was full of shrooms, waiting for our demise. I honestly see not one form of counterplay to that little yordle's overpowered shrooms.

If teemo is even equal to the weakest link in our 5 man team he has enough dot damage with his shrooms and liandrys to half health a mid or adc. I find it just disgusting how riot doesnt realize that the vision nerfs have buffed certain champions immensely.

Riot, in one of the older patch preview videos, defined a nerd-worthy champion or ability as one that has little to no counterplay. If that does not explain Teemo's Shrooms i dont know what does. I would like at least ONE person to give a logical explanation as to what can possibly be done against a teemo who shrooms every exit your base has.

Please bump so riot employees can see, although i already know that this thread will have nearly no impact on riot's decision-making and probably be ignored altogether like some other plea's that this community has cried.

64 Comments

Drunk Old Man10 votes

I say the easiest way to remedy Teemo is to limit the amount of shrooms he can have on the map at once to around, say, 5-10. And also, make them last 3-5 minutes instead of 10. That would make him much, much easier to deal with.

The Booty Shaman5 votes

It would work but also would be a significant nerf, I agree with your idea but what would you say about putting a range indicator around teemo similar to that of heimer and his turrets, making shrooms unable to explode when he's not in the general region?

Drunk Old Man5 votes

That would work. I actually kind of like that one.

PhoenixSlayer132 votes

I agree on the limit cap on shrooms, but I do think that they should still last longer than the average trap. Most traps last around 3-4 minutes as I recall. I think we still want Teemo's shrooms to feel like an ultimate skill.

Penguin Eclipse4 votes

My favorite suggestion I've read so far has been to make his shrooms function similar to Evelynn. After X amount of time standing near them, have them become visible. That way he is not completely gutted, but at the same time reasonable caution can be taken against him.

Another possibility would be to have all shrooms on the map become visible/inactive while Teemo is dead.

Drunk Old Man6 votes

I actually like the latter idea more. Mostly for the fact that it makes his passive more useful, as he can hide to stay alive and keep shrooms in vital areas active when he's low on health and enemies are nearby. It creates a bit more of a strategic aspect to his gameplay.

XxTSwiftxX8 votes

#What this whole thing is so far.

  • Teemo's Ult AP ratio is a little high overall.

  • Teemo's shrooms have a super long duration (10mins) and is wished to be put down to 5~7mins

  • The amount of shrooms around SR is frustrating and wished to be put down to 10~15

This is all the information gathered so far from what everyone says.

ULTRA RAMOOSE3 votes

I like these suggestions, let's go a little farther...

  • Teemo's ap ratio/base damage should be re-evaluated

  • Teemo's Mushrooms should last as long as cait's traps

  • The amount of Mushrooms should be equal to cait's traps

  • Fix the cost and actual values of item 3100 3400+g and item 3151 3400+g make it so item 3151 does not proc on dot damage

CaptainGhostRyde6 votes

I agree, teemo is not "OP" in the sense of hes not easy to kill or dealing to much damage, its the fact that with the new vision system it makes his ult to easy to layer an entire map with mini-nukes that kill in 2 hits on squishy champs. My thoughts are they need to do one of the following:

Reduce the duration on the map, 5 minutes max

Make a cap on the amount you can place on the map 20 max

I really think these are the only two options available (Minus tweaking the times or amount) to make them more fair. If they nerf its damage, it may make him a bit harder to use but the overall problem with having mine fields everywhere you go would still exist and the slow would still be a huge problem. The other problem with making them visible would make them to easy to counter/avoid because minus hiding them in the edges of bushes, it would effectively make that ult easily avoidable and make playing teemo worthless. Even though I hate teemo, I don't think riot should make a champ worthless to play to doing something that would just limit how many can be out at once would be the best solution in my eyes because doing something like they did to Evelynn is not the best way to handle the problem.

THExJACKAL5 votes

I concur in every way. Therefor, I will say that something should be done about it.

NHugo4 votes

Teemo is the cheesiest champ around. Not having an item like oracles elixir or the Sweeper in all maps is just giving that champ a huge advantage.

wamos4 votes

A Teemo That is not fed in anyway, farm or kills, can easily just rush a item 3151 that will completely take down an adc to half hp with that annoying slow,making and adc half to back if they hit two shrooms, and in danger of assasination if they hit one.

Bowling900Series3 votes

I agree, I myself play Teemo and with my first time using him, I one hit the opposing team's mid laner (Zed) with my q. Now you unfortunately ran into a very observant player. Most summoners would not go to the same lengths to shroom up the map. I think that the amount of time that they are able to stay on the map should be lessened. I don't know exacly how long the time is now, but I do know that it is at least a minute, and that is just to long. A similar move like a Nidalee w does not nearly last for the same amount of time. This would help control the amount of shrooms on the map at a time, thus allowing for an easier time for opposing champions.

The Booty Shaman6 votes

They are currently up for 10 minutes a piece which is just massive if you ask me. I'm hoping this gets enough thumbs-ups to get some community attention.

The7thKing3 votes

Teemo just needs to be removed entirely, hes too spammable, too OP and without oracles or sweeper, he just screws us up and we cant do NOTHING

Nydutrem1 votes

Teemo is not a OP champ, it is just the summoners who play him. I have seen many Teemo s in my time of LoL, You can just dominate them, even if he is fed. You just have to work together and not get mad over someone feeding Teemo. #Teamwork OP

The7thKing2 votes

we dont have vision wards invisible or in great numbers, even with teammates you cant kill the bastard, till you show me you CAN kill teemo now in s4, my comment stands

Crowe Stalker2 votes

Upvoted, he's literally the one champion in the entire roster if I could get rid of, I wouldn't have a second thought. Runners up would be Fizz Kayle Evelynn andHeimerdinger , but at least they have counter-plays, Teemo no longer does.

The7thKing1 votes

Fizz isnt nessecarily OP, its when he grabs a item 3100 is when we get angry, i dont see much of Kayle, Evelynn is someone that is a nusiance if you can turn a fight around, Heimerdinger solution: dont let him set up turrets

Crowe Stalker2 votes

This is just me, that Playful/Trickster thing is REALLY annoying to deal with, especially if he Sharks you and then jumps when you would legitimately land your ult. Evelynn is really just a nuisance. Kayle has very little counterplay with her ult and her extremely spammable attack upgrade (you literally have to camp her lane(s) the entire game to keep her from a hard snowball), and Heimerdinger turrets are just annoying as all hell. Again, they DO have counterplays, unlike Teemo, and although I'd ban them, they are really for other reasons.

GFX Gykes2 votes

In my opinion they should set a limit on his shrooms sorta like with wards. Idk maybe like 20 down at one time? that means they can be of use but they cant be down on every lane at every point? Idk if that's a bad idea or not but hey could be useful :)

P.S sorry for bad English XXD im more of a math guy :P

GFX Gykes1 votes

Okay i just saw that MackleDoge posted something similar to this earlier and i didnt see that so my bad :P

MackleDoge1 votes

It's all good, just goes to show that that sort of change might be a step in the right direction.

GFX Gykes2 votes

Yea it is very annoying when we run through our jungle and hit 15 shrooms in a row and pretty much insta die

bzhen09155 votes

Good idea

20 is still a lot

10 I will say is good. Or maybe even less.

ULTRA RAMOOSE1 votes

Since the ap ratios for mushroom are through the roof, teemo should only be allowed to drop 4 at a time.

Scottishhound2 votes

Teemo shroom hard counter

Morgana upgrade "e" ability, walk through all of teemos shrooms and let them have no effect on who ever the "e" ability is on GG teemo

in more detail:

the spell is black sheild i think and it blocks an amount of Magic damage based on what level it is and ability power and makes the shielded target immunity to spell effects such as the poison and slow of teemo's shrooms. it last 5 secs or until the total magic damage is absorbed. so as long as your morgana is building AP this is increasing.

teemo's shrooms also deal magic damage wich is absorbed by the shield.

place this on a speedy character such as lee sin or YI and let them just run through shrooms unaffected until it runs out... if the morgana has any kind of cooldown reduc then by the time this runs out she can cast again.

very easy play to completely NULLIFY Teemo shrooms.... GG

alright have fun, im sure someone will tear this apart as a bad idea, but it works.

another option would also be to cast on tank and let them charge the enemy taking any shrooms for the rest of the team.

MackleDoge5 votes

You can only have one Morgana on the team, and being forced to run a Morgana on your team just to "counter" Teemo (which is a terrible counter method to begin with in my opinion) is not counter play.

Scottishhound2 votes

i suppose i should also mention that yes i am not ranked, but in every game i have played vs a teemo, morgana can run through his shrooms without ever taking a hit from them. in addition i have been able to hold mid and support other lanes and teams in team fights, so IMHO morgana's not a bad champ to begin with. and it's either that or go with any character with high magic res. at the point where i play i no longer see teemos very often. and when i do, i wreck them as morgana.

though just my 2 cents. she seems to be the hard counter to teemo to me as a non pro non ranked player who enjoys the game and disliked playing against teemo till i figured out that this works.

MackleDoge1 votes

The problem is Morgana is a sub-optimal pick considering the way that the current meta works. She doesn't bring the mobility and has inferior wave clear and poke then most top tier mid lane champions. So while technically her shield may be good against Teemo shrooms, you are sacrificing far too much by picking her just because of that. More importantly however, is that picking a Morgana in your team composition because the opposing team has a Teemo, isn't counterplay. I'm not saying Morgana is a bad champion, I'm not saying that the shield doesn't work. I'm saying that isn't a valid solution to this issue, because Teemo shrooms are just a symptom, not the actual cause. The problem is the extreme strength provided to stealth champions and stealth influenced kits with the new vision situation in the game.

The Booty Shaman3 votes

Also, adding on to why morgana is not a form of counter play to teemo shrooms, assuming that teemo is building ap he would be able to get rid of black shield with a simple q> autoattack and would remove her ability to sweep out shrooms. The CD on her E is too high to sweep shrooms all over the map as well.

Firefox7111 votes

When you say "Morgana is a sub-optimal pick" are you referring her in the mid lane, support role, or in general?

I've actually had quite a bit of success against Teemo comps as Morgana, as I am a support player, and I pick w/e is needed to secure vision/objectives like dragon.

As a support, I don't have to worry about being "sub-optimal" in terms of damage, as long as I am useful/relevant with my utility.

As of now, whenever I see a Teemo on the enemy team, I simply pick Morgana , Max Q to try and win lane, 1 point into Tormented Soil (W), and just Max shield (E) so by the time mid game rolls around its at Rank 5 and you can bulldoze through the shrooms after initially sweeping an area with upgrading lens first.

Morgana is a wounderful counter to Teemo's shroom when you're trying to gain map control for your team as a support.

Now, there is something to be said about being "forced" to pick Morgana against Teemo, and I do agree he still needs some changes to the way his ult interacts with all the new season changes.

But, I disagree about Morgana not being a good counter/choice against teemo's shrooms.

MackleDoge1 votes

I'm referring to how Morgana currently fits into the meta as it is today. I personally like Morgana as a champion and I love having Morgana supports, so please don't misinterpret this as me bashing her.

As far as what I'm saying in regards to the match up, picking Morgana solely for the purpose of her shield and it's ability to influence the effectiveness of Teemo's shrooms is not a good decision. You should pick Morgana when it suits your lane or your lane opponent. You should pick Morgana when she is your favorite champion and you have fun playing her or you are comfortable playing her. You should pick her when she fits really well with your team composition. Picking Morgana in champ select when she doesn't fit your lane or your team composition and saying "It doesn't matter because I can shield shrooms" is a terrible decision and that sort of reactive picking is bad for the team and team composition.

What I'm trying to emphasize here is that in a 1v1 where the situation is ideal, yes, Morgana and her shield role face over Teemo. But that isn't what happens in the game. Teemo top lane and a Morgana support don't see each other for awhile, which means that counter doesn't exist for that entire time period. Purposefully shielding yourself and running through areas of the jungle that you don't have vision in to clear shrooms is just a bad idea in general. I understand you can use the upgraded sweeping lense, but the cooldown on that is nowhere near short enough to give you control over Teemo's shrooms. This isn't about me saying that Morgana can't be a good counter, this is about me saying that her ability to counter isn't enough to shove her into any team just because there is a Teemo, and it certainly isn't strong enough to counteract the fact that Teemo and the situation with invisibility in general needs to be addressed after the vision changes.

bzhen09152 votes

This is why Teemo is the demise of all players

Don't you notice that when people get pissed off on the forums, they mention Teemo?

And I guess ur whole team could be buying the upgraded sweeping lens, which grants 10 secs or something of invisible unit detection after use.

The Booty Shaman6 votes

Honestly that isn't a valid argument. The lack of vision we'd have from all switching to sweepers would be the end of us. Also, the massive amount of shrooms he can place due to the low cd (40% cdr) would make even 5 trinkets extremely ineffective at clearing his shrooms

SixPips2 votes

I concur that Teemo is a toxic champion to the league. his win rate is very high (53% according to lolking atm) and he has a moderate pick rate (23% again at lolking) That being said, he is a squishy little guy and he can be dealt with by forcing teamfights. If you force fights he can't go off on his own to shroom the rest of the field. Also shielding champions are a solid counter; Karma's shield blocks his shroom damage effectively, as does Morgana's.

He's a pain, but at the same time he's popular. That pick rate is high enough to warrant Riot not just nerfing him into oblivion, and he's got more skins than I care to think about. I have a skin for him, most of you probably do too ;) His shrooms last so long because they are an ultimate, unlike nid traps which are a W skill. I'd say make them stealth for 3 minutes, and then the remaining duration of 7 minutes they are visible. This allows teemo to protect himself, and also allows him the full utility of a bush shroom.

The Booty Shaman1 votes

I like that idea, i just feel some slight nerf on his ulti is needed before he becomes overused and a plague to bronze>silver elo

Penguin Eclipse3 votes

I used to say shielding champions were a good counter. I have not found that to be the case lately. Everyone is building full AP Teemo now and he is just too powerful. His shrooms will eat right through support champion (Janna/Lulu/Thresh) shields like they do not even exist. The travel time in Orianna's shield makes it less than optimal. Lux's shield has proven to be pretty good, as she builds a lot of AP and can shield her entire team, twice. Morgana would probably work quite well also due to the nature of her shield. But Lux and Morgana can't be near their entire team all the time and even when they are they can't protect everyone from every shroom. Depending on team compositions, it's not always a good idea to pick them either.

There needs to be better ways to counter Teemo.

General4Choas1 votes

One of the best things I can think of to help for that Teemo problem it to make the cool down on the shrooms up, or make the max he can hold is two, but really I dont really know.

MackleDoge4 votes

You could just treat his shrooms like Shaco boxes, Yordle Snap Traps, or Donger Turrets and have a limit on the amount being placed on the map. The frequency he can use them isn't the problem, it's that there are so many of them that you can't feasibly clear them or avoid them since he can just throw down a shit ton of them for what is essentially free.

Noam Braumsky1 votes

Have you forgotten about the Lenses?

The Booty Shaman4 votes

Read up a little it's answered about 3 times up there ^ aha

Noam Braumsky4 votes

Didn't notice. Amumu

Cerbearus1 votes

It's his ultimate so no I don't think they will nerf it again. As for counterplay get the upgraded sweeper. It gives you a temporary oracle.

MackleDoge4 votes

And how often can you use that upgrade? How often can Teemo put down shrooms? You realize those shrooms last ten minutes right? And that for the upgraded sweeper to be effective you have to already know where the shrooms are because of the small range of the sweeper? That's a terrible excuse for counterplay and something should be done about it.

Cerbearus3 votes

Simple, we kill the teemo. If teemo is dead enough, he won't have time to place shrooms.

MackleDoge4 votes

That isn't counterplay either.

Bowling900Series1 votes

Reading through these comments, I can clearly see that you all have had negative previous experiences with Teemo. However, some of these ideas would make the fun of playing Teemo go away, he would become the most useless champ in the game. Teemo needs more then 10 shrooms on the map at some points because it is basically impossible, on a map that large, to run into them if you limit them to that few. Also, while I agree 10 minutes is to long of a time they can be on the map, 4-5 minutes is just too short of a time. Maybe 7 minutes would make a good compromise. CaptainGhostRyde, you make a good point if they were visible the whole time, very few people would ever actually run into the shrooms. I would hate to see Riot over react and completely make Teemo useless. We will see what Riot does, but I certainly hope they don't change him too much.

The Booty Shaman3 votes

Well these are all just ideas of course. My ideal "nerf" would be a time limit on the stealth of the shrooms, making them stealth for 5-6 minutes and visible the rest of the time. (10 mins max). I would put a shroom limit of 15+ that is below 25 if i were to work on him.

Bowling900Series2 votes

This is a much better idea, I just felt other people were trying to over do the nerfing and essentially make him useless.

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