Counterplay for Teemo Shrooms is nonexistent.
Before anyone calls me out and says I'm a scrub, hear me out. Teemo is not a good champion in my opinion and i believe hes extremely easy to use. However, that isnt why i posted this thread. I recently played a game where i was insanely fed as swain and began snowballing my entire team. However, we couldnt LEAVE OUR BASE because teemo had 40% cdr, liandrys, and shrooms EVERYWHERE. No oracles to kill them, no pinks to protect us, we sat there in our base, which eventually was full of shrooms, waiting for our demise. I honestly see not one form of counterplay to that little yordle's overpowered shrooms.
If teemo is even equal to the weakest link in our 5 man team he has enough dot damage with his shrooms and liandrys to half health a mid or adc. I find it just disgusting how riot doesnt realize that the vision nerfs have buffed certain champions immensely.
Riot, in one of the older patch preview videos, defined a nerd-worthy champion or ability as one that has little to no counterplay. If that does not explain Teemo's Shrooms i dont know what does. I would like at least ONE person to give a logical explanation as to what can possibly be done against a teemo who shrooms every exit your base has.
Please bump so riot employees can see, although i already know that this thread will have nearly no impact on riot's decision-making and probably be ignored altogether like some other plea's that this community has cried.
is not the best way to handle the problem.
That is not fed in anyway, farm or kills, can easily just rush a
that will completely take down an adc to half hp with that annoying slow,making and adc half to back if they hit two shrooms, and in danger of assasination if they hit one.
) with my q. Now you unfortunately ran into a very observant player. Most summoners would not go to the same lengths to shroom up the map. I think that the amount of time that they are able to stay on the map should be lessened. I don't know exacly how long the time is now, but I do know that it is at least a minute, and that is just to long. A similar move like a
w does not nearly last for the same amount of time. This would help control the amount of shrooms on the map at a time, thus allowing for an easier time for opposing champions.
upgrade "e" ability, walk through all of teemos shrooms and let them have no effect on who ever the "e" ability is on GG teemo