[Item Rework] Frozen Mallet / Entropy
We all know that now Frozen Mallet is in an awkward spot - high price and bad buildpath, but very powerfull passive. The problem is that permaslow is pretty toxic mechanic, where landing one basic attack can be a dead sentence. My ideas revolve around requests from players to have another item build from Phage besides Trinity, while making "big sticking item".
Version 1. Current Entropy is removed. Frozen Mallet name is removed.
New Entropy:
Phage + Giant's Belt + 575g = 2900g
30 AD; 700 HP
Passive - Rage: Basic attacks grant 30 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 90 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.
So it is just basically "mature version" of Phage - more everything. Or from the other side - cheaper Frozen Mallet with slow repleaced with better Rage passive.
Version 2. Current Entropy is removed.
New Frozen Mallet:
Phage + Giant's Belt + 675g = 3000g
30 AD; 700 HP
Passive - Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.
Active - Icy: Your next basic attack is empowered with true ice, dealing additional 20% of your AD as true damage and slowing target by 30% for 2 seconds. 30 second CD.
Non-empowered Rage passive, but gains an active that is just melee range Cutlass active. It gives both some sustained stickiness and additional CC, but now gated by cooldown.
I would appreciate any contructive feedback, and there is a poll for ones that aren't bothered enough/doesn't have time to write ;)